50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PopupNotification : MonoBehaviour {
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public bool active = false;
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public Vector3 origin;
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public float timer = 0.0f;
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public string localNotify;
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// Use this for initialization
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void OnEnable ()
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{
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active = true;
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double randomRotation = GetRandomNumber(-4.0, 4.0);
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transform.Rotate(0.0f, 0.0f, (float)randomRotation);
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Debug.Log("Rotation set to :" + randomRotation);
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origin = this.transform.localPosition;
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localNotify = GameObject.Find("EventSystem").GetComponent<GameManager>().GetNotify();
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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timer += 0.02f;
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this.gameObject.transform.Translate(new Vector3(0, 50f * Time.deltaTime, 0));
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this.gameObject.GetComponentInChildren<Text>().text = localNotify;
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if (timer >= 3)
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{
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active = false;
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timer = 0.0f;
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Destroy(this.gameObject);
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}
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}
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public double GetRandomNumber(double min, double max)
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{
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System.Random random = new System.Random();
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return random.NextDouble() * (max - min) + min;
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}
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}
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