Shaun Reed
12775c8ef7
-Alters expBarSprite's fill amount according to % ( exp gained / required ) -Scales according to viewport -Used Mathf.Lerp() to smooth bar growth over time.deltatime * lerpSpeed -Added clicks integer to keep track of total clicks Needs: -Delevel if ExpLess() called until expObtained < previousExpRequired -Create function to query for previous and future level requirements returned and stored within structs |
||
---|---|---|
.. | ||
ExperienceBar.cs | ||
ExperienceBar.cs.meta | ||
SpinningCube.cs | ||
SpinningCube.cs.meta | ||
ToggleMenus.cs | ||
ToggleMenus.cs.meta |