An old Unity android application with basic EXP system
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Shaun Reed 12775c8ef7 Reworked ExperienceBar.cs
-Alters expBarSprite's fill amount according to % ( exp gained /
required )
-Scales according to viewport
-Used Mathf.Lerp() to smooth bar growth over time.deltatime * lerpSpeed
-Added clicks integer to keep track of total clicks

Needs:
-Delevel if ExpLess() called until expObtained < previousExpRequired
-Create function to query for previous and future level requirements
returned and stored within structs
2017-08-26 18:31:01 -04:00
Assets Reworked ExperienceBar.cs 2017-08-26 18:31:01 -04:00
ProjectSettings Updated RectTransforms, tags 2017-08-26 12:30:46 -04:00
.gitignore .gitignore update 2017-08-23 08:39:27 -04:00
README.md Initial commit 2017-08-22 13:21:25 -04:00

README.md

SpinningCube

First Android Unity project