spinningcube/Assets
Shaun Reed 12775c8ef7 Reworked ExperienceBar.cs
-Alters expBarSprite's fill amount according to % ( exp gained /
required )
-Scales according to viewport
-Used Mathf.Lerp() to smooth bar growth over time.deltatime * lerpSpeed
-Added clicks integer to keep track of total clicks

Needs:
-Delevel if ExpLess() called until expObtained < previousExpRequired
-Create function to query for previous and future level requirements
returned and stored within structs
2017-08-26 18:31:01 -04:00
..
Materials Initial Commit 2017-08-22 13:29:01 -04:00
Prefabs Initial Commit 2017-08-22 13:29:01 -04:00
Scenes Reworked ExperienceBar.cs 2017-08-26 18:31:01 -04:00
Scripts Reworked ExperienceBar.cs 2017-08-26 18:31:01 -04:00
WebPlayerTemplates Relocated Asset Packs 2017-08-26 17:21:24 -04:00
Materials.meta Initial Commit 2017-08-22 13:29:01 -04:00
Prefabs.meta Initial Commit 2017-08-22 13:29:01 -04:00
Scenes.meta Initial Commit 2017-08-22 13:29:01 -04:00
Scripts.meta Initial Commit 2017-08-22 13:29:01 -04:00
WebPlayerTemplates.meta Relocated Asset Packs 2017-08-26 17:21:24 -04:00