An old Unity android application with basic EXP system
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Shaun Reed 3251ae85b6 Fixed ExperienceBar.cs
Fixed bar filling up before gaining require exp
Added exp curve (required + required^1.05)
Removed fixed levels, added infinite progression
Fixed clicksNeeded to account for expObtained
Added ExpReset() and ExpLess()

Needs:
Click count
Better debug logs
Delevel if previousExpRequired>expObtained  ( When using ExpLess() )
--Exponential equation to determine infinite previous levels without
storing them individually?
2017-08-23 11:11:04 -04:00
Assets Fixed ExperienceBar.cs 2017-08-23 11:11:04 -04:00
ProjectSettings .gitignore update 2017-08-23 08:39:27 -04:00
.gitignore .gitignore update 2017-08-23 08:39:27 -04:00
README.md Initial commit 2017-08-22 13:21:25 -04:00

README.md

SpinningCube

First Android Unity project