Fixed LevelUp()

-No longer resets exp to 0, limiting to one level per AFK
--Instead, { currentExp -= previousRequirement; }
This commit is contained in:
Shaun Reed 2017-09-04 15:30:19 -04:00
parent a04e1e1225
commit cc86eabeef
1 changed files with 2 additions and 2 deletions

View File

@ -68,7 +68,7 @@ public class ExperienceBar : MonoBehaviour {
++currentLevel; ++currentLevel;
currentLevelText.GetComponent<Text>().text = currentLevel.ToString(); currentLevelText.GetComponent<Text>().text = currentLevel.ToString();
previousExpRequired = currentRequirement; previousExpRequired = currentRequirement;
currentExp = 0; currentExp -= previousExpRequired;
currentRequirement = Mathf.Pow(currentRequirement, 1.05f); currentRequirement = Mathf.Pow(currentRequirement, 1.05f);
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().RaiseRotationSpeed(); GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().RaiseRotationSpeed();
} }
@ -77,8 +77,8 @@ public class ExperienceBar : MonoBehaviour {
{ {
currentLevel = 1; currentLevel = 1;
currentLevelText.GetComponent<Text>().text = currentLevel.ToString(); currentLevelText.GetComponent<Text>().text = currentLevel.ToString();
fillAmount = 0;
currentExp = 0; currentExp = 0;
fillAmount = 0;
currentRequirement = 100; currentRequirement = 100;
clicksNeeded = 10; clicksNeeded = 10;
clicks = 0; clicks = 0;