163 lines
7.4 KiB
Markdown
163 lines
7.4 KiB
Markdown
# Qtk
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Practice project for learning about using OpenGL in Qt widget applications.
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Model loader using [Assimp](https://assimp.org/) within a Qt widget application.
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You can import your own models within `app/examplescene.cpp`, inside the
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`ExampleScene::init()` function. Rotations and translations
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happen in `ExampleScene::update()`.
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To get textures loading on models look into [material files](http://www.paulbourke.net/dataformats/mtl/)
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and see some examples in the `resources/models/` directory.
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### Source Builds
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Builds are configured for CLion or [Qt Creator](https://github.com/qt-creator/qt-creator).
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Simply open the root `CMakeLists.txt` with either of these editors and configurations will be loaded.
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This project has been ported to Qt6, which is not yet available in Ubuntu apt repositories.
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To run this project, you will *need* to install [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer) for your system.
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Be sure to take note of the Qt6 installation directory, as we will need it to correctly set our `CMAKE_PREFIX_PATH` in the next steps.
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#### Linux
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Once Qt6 is installed, to build and run `qtk` on Ubuntu -
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```bash
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sudo apt update -y && sudo apt install libassimp-dev cmake build-essential git
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git clone https://gitlab.com/shaunrd0/qtk
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cmake -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64 -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
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./qtk/build/qtk-main
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```
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By default, the build will initialize Assimp as a git submodule and build from source.
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We can turn this off by setting the `-DQTK_UPDATE_SUBMODULES=OFF` flag when running CMake.
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This will greatly increase build speed, but we will need to make sure Assimp is available either system-wide or using a custom `CMAKE_PREFIX_PATH`.
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Using `-DQTK_UPDATE_SUBMODULES=ON` supports providing assimp on cross-platform builds (Windows / Mac / Linux) and may be easier to configure.
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```bash
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sudo apt update -y && sudo apt install freeglut3-dev libassimp-dev cmake build-essential git
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git clone https://gitlab.com/shaunrd0/qtk
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cmake -DQTK_UPDATE_SUBMODULES=OFF -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64 -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
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# We can also provide a path to assimp -
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#cmake -DQTK_UPDATE_SUBMODULES=OFF -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64;/path/to/assimp/ -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
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./qtk/build/qtk-main
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```
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#### Windows / MacOS
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If you are building on **Windows / Mac** and bringing your own installation of Assimp, consider setting the `-DASSIMP_NEW_INTERFACE` build flag.
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```bash
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cmake -DASSIMP_NEW_INTERFACE=ON -DQTK_UPDATE_SUBMODULES=OFF -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64;/path/to/assimp/ -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
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```
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#### Development
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This project uses version `15.0.5` of `clang-format` and `clang-tidy`.
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Before merging any branch we should run `clang-tidy` followed by `clang-format`.
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```bash
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git clone git@github.com:llvm/llvm-project.git -b llvmorg-15.0.5
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cd llvm-project
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cmake -B build -DLLVM_ENABLE_PROJECTS=clang -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi" -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" llvm
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cmake --build build -j $(nproc --ignore=2)
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sudo cmake --build build -j $(nproc --ignore=2) --target install
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```
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After this is done, we can check that for the correct version of `15.0.5`.
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If this version is any earlier than `15.0.0`, running `clang-format` will fail because this project uses configuration options made available since `15.0.0`.
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```bash
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clang-format --version
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clang-format version 15.0.5 (git@github.com:llvm/llvm-project.git 154e88af7ec97d9b9f389e55d45bf07108a9a097)
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```
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CLion has integration for IDE code reformatting actions with `clang-format`. If you're using CLion, the `.clang-format` configuration will be picked up by CLion automatically.
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`clang-tidy` can be run with the following commands.
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```bash
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# Move to the root of the repo
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cd qtk
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# Build
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cmake -B build && cmake --build build
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cd build
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# Run clang-tidy from within build directory
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clang-tidy --fix --config-file=../.clang-tidy ../src/*.cpp ../src/*.h ../app/*.cpp ../app/*.h
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```
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And finally `clang-format` can be run with git integration (or CLion if you prefer).
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Don't forget to commit the reformatted files.
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```bash
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# If we want to format the last N commits
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# git clang-format HEAD~N
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# 3 commits
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git clang-format HEAD~3
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changed files:
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app/examplescene.h
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app/mainwindow.h
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src/abstractscene.cpp
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src/skybox.h
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src/texture.cpp
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src/texture.h
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src/transform3D.h
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```
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### Controls
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You can fly around the scene if you hold the right mouse button and use WASD.
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If you see a small triangle floating by a model it represents the light source
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that is being used for the shader rendering the model. These appear on models
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using phong, specular, and diffuse lighting techniques.
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![](resources/screenshot.png)
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Spartan with no normals -
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![](resources/spartan-specular.png)
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Spartan with normals -
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![](resources/spartan-normals.png)
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### QtkWidget in Qt Creator
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The `QtkWidget` class is exported as a shared library for use in Qt Creator's design mode.
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We can add more QtkWidgets to view and render the scene from multiple perspectives.
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There is still some work to be done here, so there isn't a builtin way to add an additional view within the application.
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![](resources/qtk-views.png)
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After building Qtk, we can drag and drop an `OpenGL Widget` onto the `mainwindow.ui`.
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Then right-click the new OpenGLWidget and `Promote To->QtkWidget` to add a second view.
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![](resources/qtk-views-setup.png)
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If we demote or delete all widgets in `mainwindow.ui` and rebuild the project, Qt Creator will drop `QtkWidget` from the list of possible promoted widgets.
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Add an `OpenGL Widget` to the UI, right-click it and navigate to `Promote Widget...` and enter the information below.
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![](resources/qtk-reference.png)
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After you fill out the `New Promoted Class` form, click `Add` *and*`Promote`, then rebuild.
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After following these steps Qt Creator will list `QtkWidget` as an option to promote `OpenGL Widgets` again.
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## Model Artists
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"Alien Hominid" (https://skfb.ly/onStx) by Nwilly_art is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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"Scythe World Of Warcraft" (https://skfb.ly/6UooG) by Warcraft-3D-Models is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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"Spartan Armour MKV - Halo Reach" (https://skfb.ly/6QVvM) by McCarthy3D is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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"Survival Guitar Backpack (Low Poly)" (https://skfb.ly/6RnCB) by Berk Gedik is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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Model by Berk Gedik, from: https://sketchfab.com/3d-models/survival-guitar-backpack-low-poly-799f8c4511f84fab8c3f12887f7e6b36
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Modified (learnopengl.com) material assignment (Joey de Vries) for easier load in OpenGL model loading chapter, and renamed albedo to diffuse and metallic to specular to match non-PBR lighting setup.
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"Terror-bird (NHMW-Geo 2012/0007/0001)" (https://skfb.ly/onAWy) by Natural History Museum Vienna is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
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"Golden Lion Sitting OBJ Low Poly FREE" (https://skfb.ly/onZAH) by LordSamueliSolo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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