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5 Commits
d7fe2c0fc2
...
f78e41dc76
Author | SHA1 | Date |
---|---|---|
Shaun Reed | f78e41dc76 | |
Shaun Reed | 26200d39a2 | |
Shaun Reed | 132491b28d | |
Shaun Reed | 52521dc331 | |
Shaun Reed | 5452520324 |
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@ -6,21 +6,40 @@ on:
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workflow_dispatch:
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workflow_dispatch:
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jobs:
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jobs:
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Ubuntu:
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Build-Qtk:
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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os: [ubuntu-latest, macos-latest]
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include:
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- os: ubuntu-latest
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CMAKE_PARAMS: -DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/6.3.1/gcc_64/
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- os: macos-latest
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CMAKE_PARAMS: -DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/6.3.1/gcc_64/ -DASSIMP_NEW_INTERFACE=on
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runs-on: ${{ matrix.os }}
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steps:
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steps:
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- uses: actions/checkout@v3
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- uses: actions/checkout@v3
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- name: Install Qt
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- name: Install Qt
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uses: jurplel/install-qt-action@v2
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uses: jurplel/install-qt-action@v2
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with:
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with:
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version: '6.2.3'
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version: '6.3.1'
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- name: Install Assimp
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- name: Install Assimp Linux
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if: matrix.os == 'ubuntu-latest'
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shell: bash
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run: |
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run: |
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sudo apt install libassimp-dev -y
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sudo apt install libassimp-dev -y
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- name: Install Assimp MacOS
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if: matrix.os == 'macos-latest'
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shell: bash
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run: |
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brew install assimp
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- name: Build Qtk
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- name: Build Qtk
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shell: bash
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run: |
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run: |
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mkdir build && cd build
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mkdir build && cd build
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cmake .. -DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/6.2.3/gcc_64/ && cmake --build .
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cmake .. ${{ matrix.CMAKE_PARAMS }} && cmake --build .
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@ -27,30 +27,25 @@ if (NOT Qt6_FOUND)
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message(FATAL_ERROR "Specify path to Qt6 with `cmake -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 -S /path/to/qtk -B /path/to/qtk/build && cmake --build /path/to/qtk/build -j $(nprocs)`")
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message(FATAL_ERROR "Specify path to Qt6 with `cmake -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 -S /path/to/qtk -B /path/to/qtk/build && cmake --build /path/to/qtk/build -j $(nprocs)`")
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endif()
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endif()
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# Add our Qt resources.qrc file to our application
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set(SOURCES app/main.cpp)
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qt6_add_big_resources(SOURCES resources.qrc)
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add_executable(
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qtk # Executable name
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${SOURCES} # Executable source code
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)
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################################################################################
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################################################################################
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# External Libraries
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# External Libraries
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################################################################################
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################################################################################
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# https://github.com/assimp/assimp/commit/6ac8279977c3a54118551e549d77329497116f66
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# https://github.com/assimp/assimp/commit/6ac8279977c3a54118551e549d77329497116f66
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find_package(assimp REQUIRED)
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find_package(assimp REQUIRED)
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option(ASSIMP_NEW_INTERFACE "Use assimp::assimp as target instead of assimp" OFF)
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################################################################################
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# Custom Libraries
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################################################################################
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# Mainwidget
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include(GenerateExportHeader)
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include(GenerateExportHeader)
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add_library(main-widget SHARED
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################################################################################
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# Final Application
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################################################################################
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# Add our Qt resources.qrc file to our application
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set(SOURCES app/main.cpp)
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qt6_add_big_resources(SOURCES resources.qrc)
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qt_add_executable(qtk ${SOURCES})
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set(SOURCES
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src/mainwidget.cpp src/mainwidget.h
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src/mainwidget.cpp src/mainwidget.h
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src/mainwindow.cpp src/mainwindow.h src/mainwindow.ui
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src/mainwindow.cpp src/mainwindow.h src/mainwindow.ui
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src/input.cpp src/input.h
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src/input.cpp src/input.h
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@ -65,21 +60,28 @@ add_library(main-widget SHARED
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src/scene.cpp src/scene.h
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src/scene.cpp src/scene.h
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src/resourcemanager.cpp src/resourcemanager.h
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src/resourcemanager.cpp src/resourcemanager.h
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)
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)
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qt_add_library(main-widget STATIC ${SOURCES})
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target_include_directories(main-widget PUBLIC src/)
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target_include_directories(main-widget PUBLIC src/)
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target_link_libraries(main-widget PRIVATE assimp)
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if(ASSIMP_NEW_INTERFACE)
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target_link_libraries(main-widget PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets)
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target_link_libraries(main-widget PRIVATE assimp::assimp)
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else()
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target_link_libraries(main-widget PRIVATE assimp)
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endif()
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target_link_libraries(main-widget PUBLIC Qt6::OpenGLWidgets)
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if(WIN32)
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find_package(OpenGL REQUIRED)
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target_link_libraries(main-widget PUBLIC OpenGL::GL)
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endif()
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################################################################################
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# Final Application
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################################################################################
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# Link qtk executable to main main-widget library
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target_link_libraries(qtk PUBLIC main-widget)
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target_link_libraries(qtk PUBLIC main-widget)
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# Link qtk executable to main main-widget library
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set_target_properties(qtk PROPERTIES
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set_target_properties(qtk PROPERTIES
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WIN32_EXECUTABLE TRUE
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WIN32_EXECUTABLE TRUE
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MACOSX_BUNDLE TRUE
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MACOSX_BUNDLE TRUE
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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)
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)
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generate_export_header(main-widget)
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generate_export_header(main-widget)
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@ -8,8 +8,8 @@
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#include <QApplication>
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#include <QApplication>
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#include <QLabel>
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#include <QLabel>
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#include <QSurfaceFormat>
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#include <mainwidget.h>
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#include <mainwindow.h>
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#include <mainwindow.h>
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@ -23,8 +23,8 @@ const QMatrix4x4 & Camera3D::toMatrix()
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{
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{
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mWorld.setToIdentity();
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mWorld.setToIdentity();
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// Qt6 renamed QMatrix4x4::conjugate() to conjugated()
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// Qt6 renamed QMatrix4x4::conjugate() to conjugated()
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mWorld.rotate(mTransform.rotation().conjugated());
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mWorld.rotate(mTransform.getRotation().conjugated());
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mWorld.translate(-mTransform.translation());
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mWorld.translate(-mTransform.getTranslation());
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return mWorld;
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return mWorld;
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}
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}
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@ -24,18 +24,18 @@ public:
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// Accessors
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// Accessors
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inline Transform3D & transform() { return mTransform;}
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inline Transform3D & transform() { return mTransform;}
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inline const QVector3D & translation() const
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inline const QVector3D & translation() const
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{ return mTransform.translation();}
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{ return mTransform.getTranslation();}
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inline const QQuaternion & rotation() const
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inline const QQuaternion & rotation() const
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{ return mTransform.rotation();}
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{ return mTransform.getRotation();}
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const QMatrix4x4 & toMatrix();
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const QMatrix4x4 & toMatrix();
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// Queries
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// Queries
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inline QVector3D forward() const
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inline QVector3D forward() const
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{ return mTransform.rotation().rotatedVector(LocalForward);}
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{ return mTransform.getRotation().rotatedVector(LocalForward);}
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inline QVector3D right() const
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inline QVector3D right() const
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{ return mTransform.rotation().rotatedVector(LocalRight);}
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{ return mTransform.getRotation().rotatedVector(LocalRight);}
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inline QVector3D up() const
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inline QVector3D up() const
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{ return mTransform.rotation().rotatedVector(LocalUp);}
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{ return mTransform.getRotation().rotatedVector(LocalUp);}
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private:
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private:
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Transform3D mTransform;
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Transform3D mTransform;
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@ -62,8 +62,8 @@ void MainWidget::initObjects()
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// The Object class only stores basic QOpenGL* members and shape data
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// The Object class only stores basic QOpenGL* members and shape data
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// + Within mainwidget, mObject serves as a basic QOpenGL example
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// + Within mainwidget, mObject serves as a basic QOpenGL example
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mObject = new Object("testObject");
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mObject = new Object("testObject");
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mObject->setVertices(Cube(QTK_DRAW_ELEMENTS).vertices());
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mObject->setVertices(Cube(QTK_DRAW_ELEMENTS).getVertices());
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mObject->setIndices(Cube(QTK_DRAW_ELEMENTS).indices());
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mObject->setIndices(Cube(QTK_DRAW_ELEMENTS).getIndexData());
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mObject->mProgram.create();
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mObject->mProgram.create();
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mObject->mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
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mObject->mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
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":/solid-ambient.vert");
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":/solid-ambient.vert");
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@ -79,13 +79,15 @@ void MainWidget::initObjects()
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mObject->mVBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
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mObject->mVBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
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mObject->mVBO.bind();
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mObject->mVBO.bind();
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mObject->mVBO.allocate(mObject->vertices().data(),
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mObject->mVBO.allocate(
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mObject->vertices().size()
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mObject->getVertices().data(),
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* sizeof(mObject->vertices()[0]));
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mObject->getVertices().size() * sizeof(mObject->getVertices()[0])
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|
);
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|
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mObject->mProgram.enableAttributeArray(0);
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mObject->mProgram.enableAttributeArray(0);
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mObject->mProgram.setAttributeBuffer(0, GL_FLOAT, 0,
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mObject->mProgram.setAttributeBuffer(
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3, sizeof(mObject->vertices()[0]));
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0, GL_FLOAT, 0, 3, sizeof(mObject->getVertices()[0])
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);
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mObject->mProgram.setUniformValue("uColor", QVector3D(1.0f, 0.0f, 0.0f));
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mObject->mProgram.setUniformValue("uColor", QVector3D(1.0f, 0.0f, 0.0f));
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mObject->mProgram.setUniformValue("uLightColor", WHITE);
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mObject->mProgram.setUniformValue("uLightColor", WHITE);
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mObject->mProgram.setUniformValue("uAmbientStrength", 0.75f);
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mObject->mProgram.setUniformValue("uAmbientStrength", 0.75f);
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@ -116,8 +118,8 @@ void MainWidget::paintGL()
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mObject->mProgram.setUniformValue("uModel", mObject->mTransform.toMatrix());
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mObject->mProgram.setUniformValue("uModel", mObject->mTransform.toMatrix());
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mObject->mProgram.setUniformValue("uView", Scene::Camera().toMatrix());
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mObject->mProgram.setUniformValue("uView", Scene::Camera().toMatrix());
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mObject->mProgram.setUniformValue("uProjection", Scene::Projection());
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mObject->mProgram.setUniformValue("uProjection", Scene::Projection());
|
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glDrawElements(GL_TRIANGLES, mObject->indices().size(),
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glDrawElements(GL_TRIANGLES, mObject->getIndexData().size(),
|
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GL_UNSIGNED_INT, mObject->indices().data());
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GL_UNSIGNED_INT, mObject->getIndexData().data());
|
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mObject->mVAO.release();
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mObject->mVAO.release();
|
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mObject->mProgram.release();
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mObject->mProgram.release();
|
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}
|
}
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|
|
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@ -22,7 +22,7 @@ class Model;
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class Object;
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class Object;
|
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class Scene;
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class Scene;
|
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class Skybox;
|
class Skybox;
|
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class Texture;
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class OpenGLTextureFactory;
|
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|
|
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class MainWidget : public QOpenGLWidget,
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class MainWidget : public QOpenGLWidget,
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protected QOpenGLFunctions {
|
protected QOpenGLFunctions {
|
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|
|
10
src/mesh.h
10
src/mesh.h
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@ -86,11 +86,11 @@ struct ShapeBase {
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: mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n)
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: mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
inline const Vertices & vertices() const { return mVertices;}
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inline const Vertices & getVertices() const { return mVertices;}
|
||||||
inline const Indices & indices() const { return mIndices;}
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inline const Indices & getIndexData() const { return mIndices;}
|
||||||
inline const Colors & colors() const { return mColors;}
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inline const Colors & getColors() const { return mColors;}
|
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inline const TexCoords & texCoords() const { return mTexCoords;}
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inline const TexCoords & getTexCoords() const { return mTexCoords;}
|
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inline const Normals & normals() const { return mNormals;}
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inline const Normals & getNormals() const { return mNormals;}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
DrawMode mDrawMode;
|
DrawMode mDrawMode;
|
||||||
|
|
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@ -29,9 +29,6 @@ MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape)
|
||||||
|
|
||||||
MeshRenderer::~MeshRenderer()
|
MeshRenderer::~MeshRenderer()
|
||||||
{
|
{
|
||||||
if (mHasTexture) {
|
|
||||||
mTexture->destroy();
|
|
||||||
}
|
|
||||||
sInstances.remove(mName);
|
sInstances.remove(mName);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -68,9 +65,9 @@ void MeshRenderer::init()
|
||||||
|
|
||||||
// Combine position and color data into one vector, allowing us to use one VBO
|
// Combine position and color data into one vector, allowing us to use one VBO
|
||||||
Vertices combined;
|
Vertices combined;
|
||||||
combined.reserve(vertices().size() + colors().size());
|
combined.reserve(getVertices().size() + getColors().size());
|
||||||
combined.insert(combined.end(), vertices().begin(), vertices().end());
|
combined.insert(combined.end(), getVertices().begin(), getVertices().end());
|
||||||
combined.insert(combined.end(), colors().begin(), colors().end());
|
combined.insert(combined.end(), getColors().begin(), getColors().end());
|
||||||
|
|
||||||
mVBO.allocate(combined.data(),
|
mVBO.allocate(combined.data(),
|
||||||
combined.size() * sizeof(combined[0]));
|
combined.size() * sizeof(combined[0]));
|
||||||
|
@ -82,7 +79,7 @@ void MeshRenderer::init()
|
||||||
// Enable color attribute, setting offset to total size of vertices()
|
// Enable color attribute, setting offset to total size of vertices()
|
||||||
mProgram.enableAttributeArray(1);
|
mProgram.enableAttributeArray(1);
|
||||||
mProgram.setAttributeBuffer(1, GL_FLOAT,
|
mProgram.setAttributeBuffer(1, GL_FLOAT,
|
||||||
vertices().size() * sizeof(vertices()[0]),
|
getVertices().size() * sizeof(getVertices()[0]),
|
||||||
3, sizeof(QVector3D));
|
3, sizeof(QVector3D));
|
||||||
|
|
||||||
mVBO.release();
|
mVBO.release();
|
||||||
|
@ -96,15 +93,15 @@ void MeshRenderer::draw()
|
||||||
mProgram.bind();
|
mProgram.bind();
|
||||||
mVAO.bind();
|
mVAO.bind();
|
||||||
|
|
||||||
if(mHasTexture) {
|
if(mTexture.hasTexture()) {
|
||||||
mTexture->bind();
|
mTexture.getOpenGLTexture().bind();
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Automate uniforms some other way
|
// TODO: Automate uniforms some other way
|
||||||
setUniformMVP();
|
setUniformMVP();
|
||||||
|
|
||||||
if (mShape.mDrawMode == QTK_DRAW_ARRAYS) {
|
if (mShape.mDrawMode == QTK_DRAW_ARRAYS) {
|
||||||
glDrawArrays(mDrawType, 0, vertices().size());
|
glDrawArrays(mDrawType, 0, getVertices().size());
|
||||||
}
|
}
|
||||||
else if (mShape.mDrawMode == QTK_DRAW_ELEMENTS
|
else if (mShape.mDrawMode == QTK_DRAW_ELEMENTS
|
||||||
|| mShape.mDrawMode == QTK_DRAW_ELEMENTS_NORMALS) {
|
|| mShape.mDrawMode == QTK_DRAW_ELEMENTS_NORMALS) {
|
||||||
|
@ -112,8 +109,8 @@ void MeshRenderer::draw()
|
||||||
GL_UNSIGNED_INT, mShape.mIndices.data());
|
GL_UNSIGNED_INT, mShape.mIndices.data());
|
||||||
}
|
}
|
||||||
|
|
||||||
if(mHasTexture) {
|
if(mTexture.hasTexture()) {
|
||||||
mTexture->release();
|
mTexture.getOpenGLTexture().release();
|
||||||
}
|
}
|
||||||
|
|
||||||
mVAO.release();
|
mVAO.release();
|
||||||
|
@ -137,29 +134,17 @@ void MeshRenderer::setUniformMVP(const char * model, const char * view,
|
||||||
void MeshRenderer::setColor(const QVector3D & color)
|
void MeshRenderer::setColor(const QVector3D & color)
|
||||||
{
|
{
|
||||||
if (mShape.mColors.empty()) {
|
if (mShape.mColors.empty()) {
|
||||||
for (const auto & vertex : mShape.vertices()) {
|
for (const auto & vertex : mShape.getVertices()) {
|
||||||
mShape.mColors.push_back(color);
|
mShape.mColors.push_back(color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
for (int i = 0; i < mShape.colors().size(); i++) {
|
for (int i = 0; i < mShape.getColors().size(); i++) {
|
||||||
mShape.mColors[i] = color;
|
mShape.mColors[i] = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MeshRenderer::setTexture(const char * path)
|
|
||||||
{
|
|
||||||
mTexture = new QOpenGLTexture(*Texture::initImage(path));
|
|
||||||
mHasTexture = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void MeshRenderer::setTexture(QOpenGLTexture * texture)
|
|
||||||
{
|
|
||||||
mTexture = texture;
|
|
||||||
mHasTexture = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Inherited Virtual Member Functions
|
* Inherited Virtual Member Functions
|
||||||
|
|
|
@ -11,15 +11,17 @@
|
||||||
#include <mesh.h>
|
#include <mesh.h>
|
||||||
#include <object.h>
|
#include <object.h>
|
||||||
|
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
|
|
||||||
class MeshRenderer : public Object {
|
class MeshRenderer : public Object {
|
||||||
public:
|
public:
|
||||||
// Delegate constructors
|
// Delegate constructors
|
||||||
MeshRenderer(const char * name, Vertices vertices, Indices indices,
|
MeshRenderer(const char * name, Vertices vertices, Indices indices,
|
||||||
DrawMode mode=QTK_DRAW_ARRAYS)
|
DrawMode mode=QTK_DRAW_ARRAYS)
|
||||||
: MeshRenderer(name, ShapeBase(mode, vertices, indices))
|
: MeshRenderer(name, ShapeBase(mode, std::move(vertices), std::move(indices)))
|
||||||
{}
|
{}
|
||||||
MeshRenderer(const char * name)
|
explicit MeshRenderer(const char * name)
|
||||||
: MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS))
|
: MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS))
|
||||||
{}
|
{}
|
||||||
// Constructor
|
// Constructor
|
||||||
|
@ -54,11 +56,6 @@ public:
|
||||||
void setUniformMVP(const char * model="uModel", const char * view="uView",
|
void setUniformMVP(const char * model="uModel", const char * view="uView",
|
||||||
const char * projection="uProjection");
|
const char * projection="uProjection");
|
||||||
|
|
||||||
// Sets the texture to the image at the given path
|
|
||||||
// + Sets mHasTexture to enable texture binding in draw()
|
|
||||||
void setTexture(const char * path);
|
|
||||||
void setTexture(QOpenGLTexture * texture);
|
|
||||||
|
|
||||||
// These functions modify data stored in a VBO
|
// These functions modify data stored in a VBO
|
||||||
// + After calling them, the VBO will need to be reallocated
|
// + After calling them, the VBO will need to be reallocated
|
||||||
void setShape(const Shape & value) override;
|
void setShape(const Shape & value) override;
|
||||||
|
|
|
@ -31,6 +31,8 @@ Model * Model::getInstance(const char * name)
|
||||||
|
|
||||||
void ModelMesh::initMesh(const char * vert, const char * frag)
|
void ModelMesh::initMesh(const char * vert, const char * frag)
|
||||||
{
|
{
|
||||||
|
initializeOpenGLFunctions();
|
||||||
|
|
||||||
// Create VAO, VBO, EBO
|
// Create VAO, VBO, EBO
|
||||||
mVAO->create();
|
mVAO->create();
|
||||||
mVBO->create();
|
mVBO->create();
|
||||||
|
@ -173,7 +175,7 @@ void Model::flipTexture(const std::string & fileName, bool flipX, bool flipY)
|
||||||
texture.mTexture->destroy();
|
texture.mTexture->destroy();
|
||||||
texture.mTexture->create();
|
texture.mTexture->create();
|
||||||
texture.mTexture->setData(
|
texture.mTexture->setData(
|
||||||
*Texture::initImage(fullPath.c_str(), flipX, flipY));
|
*OpenGLTextureFactory::initImage(fullPath.c_str(), flipX, flipY));
|
||||||
modified = true;
|
modified = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -386,7 +388,7 @@ ModelMesh::Textures Model::loadMaterialTextures(
|
||||||
// If the texture has not yet been loaded
|
// If the texture has not yet been loaded
|
||||||
if (!skip) {
|
if (!skip) {
|
||||||
ModelTexture texture;
|
ModelTexture texture;
|
||||||
texture.mTexture = Texture::initTexture2D(
|
texture.mTexture = OpenGLTextureFactory::initTexture2D(
|
||||||
std::string(mDirectory + '/' + fileName.C_Str()).c_str(),
|
std::string(mDirectory + '/' + fileName.C_Str()).c_str(),
|
||||||
false, false);
|
false, false);
|
||||||
texture.mID = texture.mTexture->textureId();
|
texture.mID = texture.mTexture->textureId();
|
||||||
|
@ -407,12 +409,13 @@ ModelMesh::Textures Model::loadMaterialTextures(
|
||||||
void Model::sortModels()
|
void Model::sortModels()
|
||||||
{
|
{
|
||||||
auto cameraPos = Scene::Camera().transform();
|
auto cameraPos = Scene::Camera().transform();
|
||||||
auto cameraDistance = [&cameraPos](const ModelMesh &a, const ModelMesh &b)
|
auto cameraDistance =
|
||||||
{
|
[&cameraPos](const ModelMesh &a, const ModelMesh &b)
|
||||||
// Sort by the first vertex position, since all transforms will be the same
|
{
|
||||||
return (cameraPos.translation().distanceToPoint(a.mVertices[0].mPosition))
|
// Sort by the first vertex position in the model
|
||||||
< (cameraPos.translation().distanceToPoint(b.mVertices[0].mPosition));
|
return (cameraPos.getTranslation().distanceToPoint(a.mVertices[0].mPosition))
|
||||||
};
|
< (cameraPos.getTranslation().distanceToPoint(b.mVertices[0].mPosition));
|
||||||
|
};
|
||||||
std::sort(mMeshes.begin(), mMeshes.end(), cameraDistance);
|
std::sort(mMeshes.begin(), mMeshes.end(), cameraDistance);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
#include <QOpenGLShaderProgram>
|
#include <QOpenGLShaderProgram>
|
||||||
#include <QOpenGLTexture>
|
#include <QOpenGLTexture>
|
||||||
#include <QOpenGLVertexArrayObject>
|
#include <QOpenGLVertexArrayObject>
|
||||||
|
#include <QOpenGLFunctions>
|
||||||
|
|
||||||
// Assimp
|
// Assimp
|
||||||
#include <assimp/Importer.hpp>
|
#include <assimp/Importer.hpp>
|
||||||
|
@ -24,6 +25,7 @@
|
||||||
|
|
||||||
// QTK
|
// QTK
|
||||||
#include <transform3D.h>
|
#include <transform3D.h>
|
||||||
|
#include <object.h>
|
||||||
|
|
||||||
|
|
||||||
struct ModelVertex {
|
struct ModelVertex {
|
||||||
|
@ -43,7 +45,7 @@ struct ModelTexture {
|
||||||
|
|
||||||
class Model;
|
class Model;
|
||||||
|
|
||||||
class ModelMesh {
|
class ModelMesh : protected QOpenGLFunctions {
|
||||||
public:
|
public:
|
||||||
friend Model;
|
friend Model;
|
||||||
typedef std::vector<ModelVertex> Vertices;
|
typedef std::vector<ModelVertex> Vertices;
|
||||||
|
|
26
src/object.h
26
src/object.h
|
@ -14,6 +14,7 @@
|
||||||
#include <QOpenGLVertexArrayObject>
|
#include <QOpenGLVertexArrayObject>
|
||||||
|
|
||||||
#include <mesh.h>
|
#include <mesh.h>
|
||||||
|
#include <texture.h>
|
||||||
|
|
||||||
|
|
||||||
class Object : public QObject {
|
class Object : public QObject {
|
||||||
|
@ -32,19 +33,23 @@ public:
|
||||||
|
|
||||||
~Object() {}
|
~Object() {}
|
||||||
|
|
||||||
inline const Vertices & vertices() { return mShape.mVertices;}
|
inline const Colors & getColors() { return mShape.mColors;}
|
||||||
inline const Indices & indices() { return mShape.mIndices;}
|
inline const Indices & getIndexData() { return mShape.mIndices;}
|
||||||
inline const Colors & colors() { return mShape.mColors;}
|
inline const Normals & getNormals() { return mShape.mNormals;}
|
||||||
inline const TexCoords & texCoords() { return mShape.mTexCoords;}
|
inline const Shape & getShape() { return mShape;}
|
||||||
inline const Normals & normals() { return mShape.mNormals;}
|
inline const TexCoords & getTexCoords() { return mShape.mTexCoords;}
|
||||||
inline QOpenGLTexture & texture() const { return *mTexture;}
|
inline Texture & getTexture() { return mTexture;}
|
||||||
|
inline const Vertices & getVertices() { return mShape.mVertices;}
|
||||||
|
|
||||||
virtual inline void setVertices(const Vertices & value) { mShape.mVertices = value;}
|
|
||||||
virtual inline void setIndices(const Indices & value) { mShape.mIndices = value;}
|
|
||||||
virtual inline void setColors(const Colors & value) { mShape.mColors = value;}
|
virtual inline void setColors(const Colors & value) { mShape.mColors = value;}
|
||||||
virtual inline void setTexCoords(const TexCoords & value) { mShape.mTexCoords = value;}
|
virtual inline void setIndices(const Indices & value) { mShape.mIndices = value;}
|
||||||
virtual inline void setNormals(const Normals & value) { mShape.mNormals = value;}
|
virtual inline void setNormals(const Normals & value) { mShape.mNormals = value;}
|
||||||
virtual inline void setShape(const Shape & value) { mShape = value;}
|
virtual inline void setShape(const Shape & value) { mShape = value;}
|
||||||
|
virtual inline void setTexCoords(const TexCoords & value) { mShape.mTexCoords = value;}
|
||||||
|
virtual inline void setTexture(const char * path, bool flipX=false, bool flipY=false)
|
||||||
|
{ mTexture.setTexture(OpenGLTextureFactory::initTexture2D(path, flipX, flipY));}
|
||||||
|
virtual inline void setTexture(QOpenGLTexture * value) { mTexture.setTexture(value);}
|
||||||
|
virtual inline void setVertices(const Vertices & value) { mShape.mVertices = value;}
|
||||||
|
|
||||||
QOpenGLBuffer mVBO, mNBO;
|
QOpenGLBuffer mVBO, mNBO;
|
||||||
QOpenGLVertexArrayObject mVAO;
|
QOpenGLVertexArrayObject mVAO;
|
||||||
|
@ -52,10 +57,9 @@ public:
|
||||||
|
|
||||||
Transform3D mTransform;
|
Transform3D mTransform;
|
||||||
Shape mShape;
|
Shape mShape;
|
||||||
|
Texture mTexture;
|
||||||
|
|
||||||
const char * mName;
|
const char * mName;
|
||||||
private:
|
|
||||||
QOpenGLTexture * mTexture;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // QTK_OBJECT_H
|
#endif // QTK_OBJECT_H
|
||||||
|
|
|
@ -7,7 +7,18 @@
|
||||||
##############################################################################*/
|
##############################################################################*/
|
||||||
|
|
||||||
#include "resourcemanager.h"
|
#include "resourcemanager.h"
|
||||||
|
#include <algorithm>
|
||||||
|
#include <string>
|
||||||
|
#include <QtGlobal>
|
||||||
|
|
||||||
|
static std::string nixPath(std::string path)
|
||||||
|
{
|
||||||
|
#ifdef Q_OS_WINDOWS
|
||||||
|
std::replace(path.begin(), path.end(), '\\', '/');
|
||||||
|
#endif
|
||||||
|
return path;
|
||||||
|
}
|
||||||
|
|
||||||
std::string RM::resourcesDir =
|
std::string RM::resourcesDir =
|
||||||
std::string(__FILE__).substr(0, std::string(__FILE__).find("src/"))
|
std::string(__FILE__).substr(0, nixPath(__FILE__).find("src/"))
|
||||||
+ "resources/";
|
+ "resources/";
|
||||||
|
|
|
@ -24,10 +24,9 @@ public:
|
||||||
* Should be given in qrc format: ':/path/to/asset.obj'
|
* Should be given in qrc format: ':/path/to/asset.obj'
|
||||||
* @return Absoulte system path to a qtk asset
|
* @return Absoulte system path to a qtk asset
|
||||||
*/
|
*/
|
||||||
static std::string getPath(const std::string & path) {
|
static std::string getPath(const std::string & path)
|
||||||
// Only construct qtk resource path if in qrc format; else return it as-is
|
// Only construct qtk resource path if in qrc format; else return it as-is
|
||||||
return path[0] == ':' ? resourcesDir + path.substr(2) : path;
|
{ return path[0] == ':' ? resourcesDir + path.substr(2) : path; }
|
||||||
}
|
|
||||||
|
|
||||||
static std::string resourcesDir;
|
static std::string resourcesDir;
|
||||||
} RM;
|
} RM;
|
||||||
|
|
167
src/scene.cpp
167
src/scene.cpp
|
@ -64,12 +64,11 @@ void Scene::init()
|
||||||
mTestPhong->mNBO.create();
|
mTestPhong->mNBO.create();
|
||||||
mTestPhong->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
mTestPhong->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
||||||
mTestPhong->mNBO.bind();
|
mTestPhong->mNBO.bind();
|
||||||
mTestPhong->mNBO.allocate(mTestPhong->normals().data(),
|
mTestPhong->mNBO.allocate(mTestPhong->getNormals().data(),
|
||||||
mTestPhong->normals().size()
|
mTestPhong->getNormals().size()
|
||||||
* sizeof(mTestPhong->normals()[0]));
|
* sizeof(mTestPhong->getNormals()[0]));
|
||||||
mTestPhong->mProgram.enableAttributeArray(1);
|
mTestPhong->mProgram.enableAttributeArray(1);
|
||||||
mTestPhong->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mTestPhong->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D));
|
||||||
3, sizeof(QVector3D));
|
|
||||||
mTestPhong->mNBO.release();
|
mTestPhong->mNBO.release();
|
||||||
mTestPhong->mVAO.release();
|
mTestPhong->mVAO.release();
|
||||||
mTestPhong->mProgram.release();
|
mTestPhong->mProgram.release();
|
||||||
|
@ -89,9 +88,9 @@ void Scene::init()
|
||||||
mTestAmbient->mNBO.create();
|
mTestAmbient->mNBO.create();
|
||||||
mTestAmbient->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
mTestAmbient->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
||||||
mTestAmbient->mNBO.bind();
|
mTestAmbient->mNBO.bind();
|
||||||
mTestAmbient->mNBO.allocate(mTestAmbient->normals().data(),
|
mTestAmbient->mNBO.allocate(mTestAmbient->getNormals().data(),
|
||||||
mTestAmbient->normals().size()
|
mTestAmbient->getNormals().size()
|
||||||
* sizeof(mTestAmbient->normals()[0]));
|
* sizeof(mTestAmbient->getNormals()[0]));
|
||||||
mTestAmbient->mProgram.enableAttributeArray(1);
|
mTestAmbient->mProgram.enableAttributeArray(1);
|
||||||
mTestAmbient->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mTestAmbient->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
3, sizeof(QVector3D));
|
3, sizeof(QVector3D));
|
||||||
|
@ -113,9 +112,9 @@ void Scene::init()
|
||||||
mTestDiffuse->mNBO.create();
|
mTestDiffuse->mNBO.create();
|
||||||
mTestDiffuse->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
mTestDiffuse->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
||||||
mTestDiffuse->mNBO.bind();
|
mTestDiffuse->mNBO.bind();
|
||||||
mTestDiffuse->mNBO.allocate(mTestDiffuse->normals().data(),
|
mTestDiffuse->mNBO.allocate(mTestDiffuse->getNormals().data(),
|
||||||
mTestDiffuse->normals().size()
|
mTestDiffuse->getNormals().size()
|
||||||
* sizeof(mTestDiffuse->normals()[0]));
|
* sizeof(mTestDiffuse->getNormals()[0]));
|
||||||
mTestDiffuse->mProgram.enableAttributeArray(1);
|
mTestDiffuse->mProgram.enableAttributeArray(1);
|
||||||
mTestDiffuse->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mTestDiffuse->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
3, sizeof(QVector3D));
|
3, sizeof(QVector3D));
|
||||||
|
@ -139,9 +138,9 @@ void Scene::init()
|
||||||
mTestSpecular->mNBO.create();
|
mTestSpecular->mNBO.create();
|
||||||
mTestSpecular->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
mTestSpecular->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
||||||
mTestSpecular->mNBO.bind();
|
mTestSpecular->mNBO.bind();
|
||||||
mTestSpecular->mNBO.allocate(mTestSpecular->normals().data(),
|
mTestSpecular->mNBO.allocate(mTestSpecular->getNormals().data(),
|
||||||
mTestSpecular->normals().size()
|
mTestSpecular->getNormals().size()
|
||||||
* sizeof(mTestSpecular->normals()[0]));
|
* sizeof(mTestSpecular->getNormals()[0]));
|
||||||
mTestSpecular->mProgram.enableAttributeArray(1);
|
mTestSpecular->mProgram.enableAttributeArray(1);
|
||||||
mTestSpecular->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mTestSpecular->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
3, sizeof(QVector3D));
|
3, sizeof(QVector3D));
|
||||||
|
@ -241,8 +240,7 @@ void Scene::init()
|
||||||
|
|
||||||
|
|
||||||
// Test basic cube with phong.vert and phong.frag shaders
|
// Test basic cube with phong.vert and phong.frag shaders
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(new MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
new MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
|
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 1.25f, 10.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 1.25f, 10.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||||
|
@ -250,8 +248,7 @@ void Scene::init()
|
||||||
mMeshes.back()->setColor(GREEN);
|
mMeshes.back()->setColor(GREEN);
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(new MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
|
||||||
new MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
|
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 10.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 10.0f);
|
||||||
mMeshes.back()->setShaders(":/phong.vert", ":/phong.frag");
|
mMeshes.back()->setShaders(":/phong.vert", ":/phong.frag");
|
||||||
mMeshes.back()->setColor(QVector3D(0.0f, 0.25f, 0.0f));
|
mMeshes.back()->setColor(QVector3D(0.0f, 0.25f, 0.0f));
|
||||||
|
@ -262,9 +259,9 @@ void Scene::init()
|
||||||
mMeshes.back()->mNBO.create();
|
mMeshes.back()->mNBO.create();
|
||||||
mMeshes.back()->mNBO.bind();
|
mMeshes.back()->mNBO.bind();
|
||||||
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
|
mMeshes.back()->mNBO.allocate(mMeshes.back()->getNormals().data(),
|
||||||
mMeshes.back()->normals().size()
|
mMeshes.back()->getNormals().size()
|
||||||
* sizeof(mMeshes.back()->normals()[0]));
|
* sizeof(mMeshes.back()->getNormals()[0]));
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
mMeshes.back()->mProgram.enableAttributeArray(1);
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
3, sizeof(QVector3D));
|
3, sizeof(QVector3D));
|
||||||
|
@ -294,8 +291,7 @@ void Scene::init()
|
||||||
new MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
new MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-5.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-5.0f, 0.0f, -2.0f);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(new MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS)));
|
||||||
new MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS)));
|
|
||||||
mMeshes.back()->mTransform.setTranslation(-7.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-7.0f, 0.0f, -2.0f);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
|
@ -331,9 +327,9 @@ void Scene::init()
|
||||||
mMeshes.back()->mNBO.bind();
|
mMeshes.back()->mNBO.bind();
|
||||||
mMeshes.back()->mProgram.bind();
|
mMeshes.back()->mProgram.bind();
|
||||||
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
|
mMeshes.back()->mNBO.allocate(mMeshes.back()->getNormals().data(),
|
||||||
mMeshes.back()->normals().size()
|
mMeshes.back()->getNormals().size()
|
||||||
* sizeof(mMeshes.back()->normals()[0]));
|
* sizeof(mMeshes.back()->getNormals()[0]));
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
mMeshes.back()->mProgram.enableAttributeArray(1);
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
3, sizeof(QVector3D));
|
3, sizeof(QVector3D));
|
||||||
|
@ -344,7 +340,8 @@ void Scene::init()
|
||||||
|
|
||||||
// RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS
|
// RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
new MeshRenderer("rgbNormalsCubeElementsTest",
|
||||||
|
Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 2.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 2.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -353,9 +350,9 @@ void Scene::init()
|
||||||
mMeshes.back()->mNBO.bind();
|
mMeshes.back()->mNBO.bind();
|
||||||
mMeshes.back()->mProgram.bind();
|
mMeshes.back()->mProgram.bind();
|
||||||
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
|
mMeshes.back()->mNBO.allocate(mMeshes.back()->getNormals().data(),
|
||||||
mMeshes.back()->normals().size()
|
mMeshes.back()->getNormals().size()
|
||||||
* sizeof(mMeshes.back()->normals()[0]));
|
* sizeof(mMeshes.back()->getNormals()[0]));
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
mMeshes.back()->mProgram.enableAttributeArray(1);
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
3, sizeof(QVector3D));
|
3, sizeof(QVector3D));
|
||||||
|
@ -375,19 +372,16 @@ void Scene::init()
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
mMeshes.back()->mProgram.bind();
|
mMeshes.back()->mProgram.bind();
|
||||||
|
|
||||||
mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png"));
|
mMeshes.back()->setTexture(OpenGLTextureFactory::initTexture2D(":/crate.png"));
|
||||||
mMeshes.back()->setUniform("uTexture", 0);
|
mMeshes.back()->setUniform("uTexture", 0);
|
||||||
mMeshes.back()->texture().bind();
|
|
||||||
|
|
||||||
mMeshes.back()->texture().release();
|
|
||||||
|
|
||||||
mMeshes.back()->mVAO.bind();
|
mMeshes.back()->mVAO.bind();
|
||||||
mMeshes.back()->mNBO.destroy();
|
mMeshes.back()->mNBO.destroy();
|
||||||
mMeshes.back()->mNBO.create();
|
mMeshes.back()->mNBO.create();
|
||||||
mMeshes.back()->mNBO.bind();
|
mMeshes.back()->mNBO.bind();
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(),
|
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.getTexCoords().data(),
|
||||||
mMeshes.back()->mShape.texCoords().size()
|
mMeshes.back()->mShape.getTexCoords().size()
|
||||||
* sizeof(mMeshes.back()->mShape.texCoords()[0]));
|
* sizeof(mMeshes.back()->mShape.getTexCoords()[0]));
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
mMeshes.back()->mProgram.enableAttributeArray(1);
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
2, sizeof(QVector2D));
|
2, sizeof(QVector2D));
|
||||||
|
@ -406,13 +400,13 @@ void Scene::init()
|
||||||
mMeshes.back()->mNBO.bind();
|
mMeshes.back()->mNBO.bind();
|
||||||
mMeshes.back()->mProgram.bind();
|
mMeshes.back()->mProgram.bind();
|
||||||
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->texCoords().data(),
|
mMeshes.back()->mNBO.allocate(mMeshes.back()->getTexCoords().data(),
|
||||||
mMeshes.back()->texCoords().size()
|
mMeshes.back()->getTexCoords().size()
|
||||||
* sizeof(mMeshes.back()->texCoords()[0]));
|
* sizeof(mMeshes.back()->getTexCoords()[0]));
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
mMeshes.back()->mProgram.enableAttributeArray(1);
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
3, sizeof(QVector3D));
|
3, sizeof(QVector3D));
|
||||||
mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png"));
|
mMeshes.back()->setTexture(OpenGLTextureFactory::initTexture2D(":/crate.png"));
|
||||||
|
|
||||||
mMeshes.back()->mProgram.setUniformValue("uTexture", 0);
|
mMeshes.back()->mProgram.setUniformValue("uTexture", 0);
|
||||||
mMeshes.back()->mProgram.release();
|
mMeshes.back()->mProgram.release();
|
||||||
|
@ -430,16 +424,16 @@ void Scene::init()
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
mMeshes.back()->mProgram.bind();
|
mMeshes.back()->mProgram.bind();
|
||||||
|
|
||||||
mMeshes.back()->setTexture(Texture::initCubeMap(":/crate.png"));
|
mMeshes.back()->setTexture(OpenGLTextureFactory::initCubeMap(":/crate.png"));
|
||||||
mMeshes.back()->setUniform("uTexture", 0);
|
mMeshes.back()->setUniform("uTexture", 0);
|
||||||
|
|
||||||
mMeshes.back()->mVAO.bind();
|
mMeshes.back()->mVAO.bind();
|
||||||
mMeshes.back()->mNBO.destroy();
|
mMeshes.back()->mNBO.destroy();
|
||||||
mMeshes.back()->mNBO.create();
|
mMeshes.back()->mNBO.create();
|
||||||
mMeshes.back()->mNBO.bind();
|
mMeshes.back()->mNBO.bind();
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(),
|
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.getTexCoords().data(),
|
||||||
mMeshes.back()->mShape.texCoords().size()
|
mMeshes.back()->mShape.getTexCoords().size()
|
||||||
* sizeof(mMeshes.back()->mShape.texCoords()[0]));
|
* sizeof(mMeshes.back()->mShape.getTexCoords()[0]));
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
mMeshes.back()->mProgram.enableAttributeArray(1);
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
2, sizeof(QVector2D));
|
2, sizeof(QVector2D));
|
||||||
|
@ -449,8 +443,7 @@ void Scene::init()
|
||||||
|
|
||||||
// Create a cube with custom shaders
|
// Create a cube with custom shaders
|
||||||
// + Apply RGB normals shader and spin the cube for a neat effect
|
// + Apply RGB normals shader and spin the cube for a neat effect
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(new MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
|
||||||
new MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
|
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -459,9 +452,9 @@ void Scene::init()
|
||||||
mMeshes.back()->mNBO.bind();
|
mMeshes.back()->mNBO.bind();
|
||||||
mMeshes.back()->mProgram.bind();
|
mMeshes.back()->mProgram.bind();
|
||||||
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
|
mMeshes.back()->mNBO.allocate(mMeshes.back()->getNormals().data(),
|
||||||
mMeshes.back()->normals().size()
|
mMeshes.back()->getNormals().size()
|
||||||
* sizeof(mMeshes.back()->normals()[0]));
|
* sizeof(mMeshes.back()->getNormals()[0]));
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
mMeshes.back()->mProgram.enableAttributeArray(1);
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
3, sizeof(QVector3D));
|
3, sizeof(QVector3D));
|
||||||
|
@ -481,9 +474,9 @@ void Scene::init()
|
||||||
mMeshes.back()->mVAO.bind();
|
mMeshes.back()->mVAO.bind();
|
||||||
mMeshes.back()->mNBO.create();
|
mMeshes.back()->mNBO.create();
|
||||||
mMeshes.back()->mNBO.bind();
|
mMeshes.back()->mNBO.bind();
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
|
mMeshes.back()->mNBO.allocate(mMeshes.back()->getNormals().data(),
|
||||||
mMeshes.back()->normals().size()
|
mMeshes.back()->getNormals().size()
|
||||||
* sizeof(mMeshes.back()->normals()[0]));
|
* sizeof(mMeshes.back()->getNormals()[0]));
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
mMeshes.back()->mProgram.enableAttributeArray(1);
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
3, sizeof(QVector3D));
|
3, sizeof(QVector3D));
|
||||||
|
@ -503,9 +496,9 @@ void Scene::init()
|
||||||
mMeshes.back()->mVAO.bind();
|
mMeshes.back()->mVAO.bind();
|
||||||
mMeshes.back()->mNBO.create();
|
mMeshes.back()->mNBO.create();
|
||||||
mMeshes.back()->mNBO.bind();
|
mMeshes.back()->mNBO.bind();
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
|
mMeshes.back()->mNBO.allocate(mMeshes.back()->getNormals().data(),
|
||||||
mMeshes.back()->normals().size()
|
mMeshes.back()->getNormals().size()
|
||||||
* sizeof(mMeshes.back()->normals()[0]));
|
* sizeof(mMeshes.back()->getNormals()[0]));
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
mMeshes.back()->mProgram.enableAttributeArray(1);
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
3, sizeof(QVector3D));
|
3, sizeof(QVector3D));
|
||||||
|
@ -521,19 +514,19 @@ void Scene::init()
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
mMeshes.back()->mProgram.bind();
|
mMeshes.back()->mProgram.bind();
|
||||||
|
|
||||||
mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png"));
|
mMeshes.back()->setTexture(":/crate.png");
|
||||||
mMeshes.back()->setUniform("uTexture", 0);
|
|
||||||
mMeshes.back()->texture().bind();
|
|
||||||
|
|
||||||
mMeshes.back()->texture().release();
|
// Test assignment of Texture
|
||||||
|
mMeshes.back()->mTexture = Texture(":/crate.png");
|
||||||
|
mMeshes.back()->setUniform("uTexture", 0);
|
||||||
|
|
||||||
mMeshes.back()->mVAO.bind();
|
mMeshes.back()->mVAO.bind();
|
||||||
mMeshes.back()->mNBO.destroy();
|
mMeshes.back()->mNBO.destroy();
|
||||||
mMeshes.back()->mNBO.create();
|
mMeshes.back()->mNBO.create();
|
||||||
mMeshes.back()->mNBO.bind();
|
mMeshes.back()->mNBO.bind();
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(),
|
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.getTexCoords().data(),
|
||||||
mMeshes.back()->mShape.texCoords().size()
|
mMeshes.back()->mShape.getTexCoords().size()
|
||||||
* sizeof(mMeshes.back()->mShape.texCoords()[0]));
|
* sizeof(mMeshes.back()->mShape.getTexCoords()[0]));
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
mMeshes.back()->mProgram.enableAttributeArray(1);
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
2, sizeof(QVector2D));
|
2, sizeof(QVector2D));
|
||||||
|
@ -550,19 +543,17 @@ void Scene::init()
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
mMeshes.back()->mProgram.bind();
|
mMeshes.back()->mProgram.bind();
|
||||||
|
|
||||||
mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png"));
|
// mMeshes.back()->setTexture(OpenGLTextureFactory::initTexture2D(":/crate.png"));
|
||||||
|
mMeshes.back()->mTexture.setTexture(":/crate.png");
|
||||||
mMeshes.back()->setUniform("uTexture", 0);
|
mMeshes.back()->setUniform("uTexture", 0);
|
||||||
mMeshes.back()->texture().bind();
|
|
||||||
|
|
||||||
mMeshes.back()->texture().release();
|
|
||||||
|
|
||||||
mMeshes.back()->mVAO.bind();
|
mMeshes.back()->mVAO.bind();
|
||||||
mMeshes.back()->mNBO.destroy();
|
mMeshes.back()->mNBO.destroy();
|
||||||
mMeshes.back()->mNBO.create();
|
mMeshes.back()->mNBO.create();
|
||||||
mMeshes.back()->mNBO.bind();
|
mMeshes.back()->mNBO.bind();
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(),
|
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.getTexCoords().data(),
|
||||||
mMeshes.back()->mShape.texCoords().size()
|
mMeshes.back()->mShape.getTexCoords().size()
|
||||||
* sizeof(mMeshes.back()->mShape.texCoords()[0]));
|
* sizeof(mMeshes.back()->mShape.getTexCoords()[0]));
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
mMeshes.back()->mProgram.enableAttributeArray(1);
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
||||||
2, sizeof(QVector2D));
|
2, sizeof(QVector2D));
|
||||||
|
@ -605,24 +596,24 @@ void Scene::draw()
|
||||||
{
|
{
|
||||||
mSkybox.draw();
|
mSkybox.draw();
|
||||||
|
|
||||||
for (auto & model : mModels) model->draw();
|
for (const auto & model : mModels) model->draw();
|
||||||
|
|
||||||
for (const auto &mesh : mMeshes) mesh->draw();
|
for (const auto & mesh : mMeshes) mesh->draw();
|
||||||
|
|
||||||
mTestPhong->mProgram.bind();
|
mTestPhong->mProgram.bind();
|
||||||
mTestPhong->setUniform("uModelInverseTransposed",
|
mTestPhong->setUniform("uModelInverseTransposed",
|
||||||
mTestPhong->mTransform.toMatrix().normalMatrix());
|
mTestPhong->mTransform.toMatrix().normalMatrix());
|
||||||
mTestPhong->setUniform(
|
mTestPhong->setUniform(
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("phongLight")->mTransform.translation());
|
MeshRenderer::getInstance("phongLight")->mTransform.getTranslation());
|
||||||
mTestPhong->setUniform("uCameraPosition",
|
mTestPhong->setUniform("uCameraPosition",
|
||||||
Scene::Camera().transform().translation());
|
Scene::Camera().transform().getTranslation());
|
||||||
mTestPhong->mProgram.release();
|
mTestPhong->mProgram.release();
|
||||||
mTestPhong->draw();
|
mTestPhong->draw();
|
||||||
|
|
||||||
mTestAmbient->mProgram.bind();
|
mTestAmbient->mProgram.bind();
|
||||||
mTestAmbient->setUniform("uCameraPosition",
|
mTestAmbient->setUniform("uCameraPosition",
|
||||||
Scene::Camera().transform().translation());
|
Scene::Camera().transform().getTranslation());
|
||||||
mTestAmbient->mProgram.release();
|
mTestAmbient->mProgram.release();
|
||||||
mTestAmbient->draw();
|
mTestAmbient->draw();
|
||||||
|
|
||||||
|
@ -631,8 +622,9 @@ void Scene::draw()
|
||||||
mTestDiffuse->mTransform.toMatrix().normalMatrix());
|
mTestDiffuse->mTransform.toMatrix().normalMatrix());
|
||||||
mTestDiffuse->setUniform(
|
mTestDiffuse->setUniform(
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("diffuseLight")->mTransform.translation());
|
MeshRenderer::getInstance("diffuseLight")->mTransform.getTranslation());
|
||||||
mTestDiffuse->setUniform("uCameraPosition", Scene::Camera().transform().translation());
|
mTestDiffuse->setUniform("uCameraPosition",
|
||||||
|
Scene::Camera().transform().getTranslation());
|
||||||
mTestDiffuse->mProgram.release();
|
mTestDiffuse->mProgram.release();
|
||||||
mTestDiffuse->draw();
|
mTestDiffuse->draw();
|
||||||
|
|
||||||
|
@ -642,19 +634,21 @@ void Scene::draw()
|
||||||
mTestSpecular->mTransform.toMatrix().normalMatrix());
|
mTestSpecular->mTransform.toMatrix().normalMatrix());
|
||||||
mTestSpecular->setUniform(
|
mTestSpecular->setUniform(
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("specularLight")->mTransform.translation());
|
MeshRenderer::getInstance("specularLight")->mTransform.getTranslation());
|
||||||
mTestSpecular->setUniform("uCameraPosition", Scene::Camera().transform().translation());
|
mTestSpecular->setUniform("uCameraPosition",
|
||||||
|
Scene::Camera().transform().getTranslation());
|
||||||
mTestSpecular->mProgram.release();
|
mTestSpecular->mProgram.release();
|
||||||
mTestSpecular->draw();
|
mTestSpecular->draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene::update()
|
void Scene::update()
|
||||||
{
|
{
|
||||||
auto position = MeshRenderer::getInstance("alienTestLight")->mTransform.translation();
|
auto position = MeshRenderer::getInstance(
|
||||||
|
"alienTestLight")->mTransform.getTranslation();
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uLight.position", position);
|
"uLight.position", position);
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uCameraPosition", Scene::Camera().transform().translation());
|
"uCameraPosition", Scene::Camera().transform().getTranslation());
|
||||||
auto posMatrix = Model::getInstance("alienTest")->mTransform.toMatrix();
|
auto posMatrix = Model::getInstance("alienTest")->mTransform.toMatrix();
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
|
@ -666,11 +660,12 @@ void Scene::update()
|
||||||
"uMVP.projection", Scene::Projection());
|
"uMVP.projection", Scene::Projection());
|
||||||
Model::getInstance("alienTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
Model::getInstance("alienTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
position = MeshRenderer::getInstance("spartanTestLight")->mTransform.translation();
|
position = MeshRenderer::getInstance(
|
||||||
|
"spartanTestLight")->mTransform.getTranslation();
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uLight.position", position);
|
"uLight.position", position);
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uCameraPosition", Scene::Camera().transform().translation());
|
"uCameraPosition", Scene::Camera().transform().getTranslation());
|
||||||
posMatrix = Model::getInstance("spartanTest")->mTransform.toMatrix();
|
posMatrix = Model::getInstance("spartanTest")->mTransform.toMatrix();
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
|
@ -687,11 +682,11 @@ void Scene::update()
|
||||||
MeshRenderer::getInstance("testPhong")->mTransform.rotate(
|
MeshRenderer::getInstance("testPhong")->mTransform.rotate(
|
||||||
0.75f, 1.0f, 0.5f, 0.0f);
|
0.75f, 1.0f, 0.5f, 0.0f);
|
||||||
MeshRenderer::getInstance("testPhong")->mProgram.bind();
|
MeshRenderer::getInstance("testPhong")->mProgram.bind();
|
||||||
position = MeshRenderer::getInstance("testLight")->mTransform.translation();
|
position = MeshRenderer::getInstance("testLight")->mTransform.getTranslation();
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uLight.position", position);
|
"uLight.position", position);
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uCameraPosition", Scene::Camera().transform().translation());
|
"uCameraPosition", Scene::Camera().transform().getTranslation());
|
||||||
posMatrix = MeshRenderer::getInstance("testPhong")->mTransform.toMatrix();
|
posMatrix = MeshRenderer::getInstance("testPhong")->mTransform.toMatrix();
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
|
@ -727,7 +722,7 @@ void Scene::update()
|
||||||
static float translateX = 0.025f;
|
static float translateX = 0.025f;
|
||||||
float limit = -9.0f; // Origin position.x - 2.0f
|
float limit = -9.0f; // Origin position.x - 2.0f
|
||||||
float posX =
|
float posX =
|
||||||
MeshRenderer::getInstance("topTriangle")->mTransform.translation().x();
|
MeshRenderer::getInstance("topTriangle")->mTransform.getTranslation().x();
|
||||||
if (posX < limit || posX > limit + 4.0f) {
|
if (posX < limit || posX > limit + 4.0f) {
|
||||||
translateX = -translateX;
|
translateX = -translateX;
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,13 +15,13 @@
|
||||||
Skybox::Skybox(std::string right, std::string top, std::string front,
|
Skybox::Skybox(std::string right, std::string top, std::string front,
|
||||||
std::string left, std::string bottom, std::string back,
|
std::string left, std::string bottom, std::string back,
|
||||||
const std::string & name)
|
const std::string & name)
|
||||||
: mCubeMap(Texture::initCubeMap(
|
: mCubeMap(OpenGLTextureFactory::initCubeMap(
|
||||||
QImage(right.c_str()).mirrored(), QImage(top.c_str()),
|
QImage(right.c_str()).mirrored(), QImage(top.c_str()),
|
||||||
QImage(front.c_str()), QImage(left.c_str()),
|
QImage(front.c_str()), QImage(left.c_str()),
|
||||||
QImage(bottom.c_str()), QImage(back.c_str()))),
|
QImage(bottom.c_str()), QImage(back.c_str()))),
|
||||||
mVBO(QOpenGLBuffer::VertexBuffer),
|
mVBO(QOpenGLBuffer::VertexBuffer),
|
||||||
mVertices(Cube(QTK_DRAW_ELEMENTS).vertices()),
|
mVertices(Cube(QTK_DRAW_ELEMENTS).getVertices()),
|
||||||
mIndices(Cube(QTK_DRAW_ELEMENTS).indices())
|
mIndices(Cube(QTK_DRAW_ELEMENTS).getIndexData())
|
||||||
{ init();}
|
{ init();}
|
||||||
|
|
||||||
Skybox::Skybox(std::string name)
|
Skybox::Skybox(std::string name)
|
||||||
|
@ -69,6 +69,8 @@ void Skybox::draw()
|
||||||
|
|
||||||
void Skybox::init()
|
void Skybox::init()
|
||||||
{
|
{
|
||||||
|
initializeOpenGLFunctions();
|
||||||
|
|
||||||
// Set up shader program
|
// Set up shader program
|
||||||
mProgram.create();
|
mProgram.create();
|
||||||
mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/skybox.vert");
|
mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/skybox.vert");
|
||||||
|
|
|
@ -13,12 +13,13 @@
|
||||||
#include <QOpenGLShaderProgram>
|
#include <QOpenGLShaderProgram>
|
||||||
#include <QOpenGLTexture>
|
#include <QOpenGLTexture>
|
||||||
#include <QOpenGLVertexArrayObject>
|
#include <QOpenGLVertexArrayObject>
|
||||||
|
#include <QOpenGLFunctions>
|
||||||
|
|
||||||
#include <camera3d.h>
|
#include <camera3d.h>
|
||||||
#include <mesh.h>
|
#include <mesh.h>
|
||||||
|
|
||||||
|
|
||||||
class Skybox {
|
class Skybox : protected QOpenGLFunctions {
|
||||||
public:
|
public:
|
||||||
// Delegate this constructor to use default skybox images
|
// Delegate this constructor to use default skybox images
|
||||||
// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
|
// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
|
||||||
|
|
|
@ -11,8 +11,9 @@
|
||||||
|
|
||||||
#include <texture.h>
|
#include <texture.h>
|
||||||
|
|
||||||
|
std::unordered_map<std::string, Texture *> TM::textureMap;
|
||||||
|
|
||||||
QImage * Texture::initImage(const char * image, bool flipX, bool flipY)
|
QImage * OpenGLTextureFactory::initImage(const char * image, bool flipX, bool flipY)
|
||||||
{
|
{
|
||||||
// Qt6 limits loaded images to 256MB by default
|
// Qt6 limits loaded images to 256MB by default
|
||||||
QImageReader::setAllocationLimit(512);
|
QImageReader::setAllocationLimit(512);
|
||||||
|
@ -26,8 +27,8 @@ QImage * Texture::initImage(const char * image, bool flipX, bool flipY)
|
||||||
return loadedImage;
|
return loadedImage;
|
||||||
}
|
}
|
||||||
|
|
||||||
QOpenGLTexture * Texture::initTexture2D(const char * texture,
|
QOpenGLTexture * OpenGLTextureFactory::initTexture2D(const char * texture,
|
||||||
bool flipX, bool flipY)
|
bool flipX, bool flipY)
|
||||||
{
|
{
|
||||||
QImage * image = initImage(texture, flipX, flipY);
|
QImage * image = initImage(texture, flipX, flipY);
|
||||||
auto newTexture = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
auto newTexture = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
||||||
|
@ -39,14 +40,14 @@ QOpenGLTexture * Texture::initTexture2D(const char * texture,
|
||||||
return newTexture;
|
return newTexture;
|
||||||
}
|
}
|
||||||
|
|
||||||
QOpenGLTexture * Texture::initCubeMap(const char * tile)
|
QOpenGLTexture * OpenGLTextureFactory::initCubeMap(const char * tile)
|
||||||
{
|
{
|
||||||
return initCubeMap(QImage(tile), QImage(tile),
|
return initCubeMap(QImage(tile), QImage(tile),
|
||||||
QImage(tile), QImage(tile),
|
QImage(tile), QImage(tile),
|
||||||
QImage(tile), QImage(tile));
|
QImage(tile), QImage(tile));
|
||||||
}
|
}
|
||||||
|
|
||||||
QOpenGLTexture * Texture::initCubeMap(
|
QOpenGLTexture * OpenGLTextureFactory::initCubeMap(
|
||||||
const char * right, const char * top,
|
const char * right, const char * top,
|
||||||
const char * front, const char * left,
|
const char * front, const char * left,
|
||||||
const char * bottom, const char * back)
|
const char * bottom, const char * back)
|
||||||
|
@ -56,7 +57,7 @@ QOpenGLTexture * Texture::initCubeMap(
|
||||||
QImage(bottom), QImage(back));
|
QImage(bottom), QImage(back));
|
||||||
}
|
}
|
||||||
|
|
||||||
QOpenGLTexture * Texture::initCubeMap(
|
QOpenGLTexture * OpenGLTextureFactory::initCubeMap(
|
||||||
QImage right, QImage top,
|
QImage right, QImage top,
|
||||||
QImage front, QImage left,
|
QImage front, QImage left,
|
||||||
QImage bottom, QImage back)
|
QImage bottom, QImage back)
|
||||||
|
|
|
@ -11,10 +11,9 @@
|
||||||
|
|
||||||
#include <QOpenGLTexture>
|
#include <QOpenGLTexture>
|
||||||
|
|
||||||
|
class OpenGLTextureFactory {
|
||||||
class Texture {
|
|
||||||
public:
|
public:
|
||||||
~Texture() {}
|
~OpenGLTextureFactory() = default;
|
||||||
|
|
||||||
// QImage
|
// QImage
|
||||||
static QImage * initImage(const char * image,
|
static QImage * initImage(const char * image,
|
||||||
|
@ -36,7 +35,57 @@ public:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Private ctor to prevent creating instances of this class
|
// Private ctor to prevent creating instances of this class
|
||||||
Texture() {}
|
OpenGLTextureFactory() = default;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Texture;
|
||||||
|
typedef class TextureManager {
|
||||||
|
public:
|
||||||
|
static inline Texture * getInstance(std::string path)
|
||||||
|
{ return textureMap.count(path) > 0 ? textureMap[path] : Q_NULLPTR; }
|
||||||
|
static inline bool addInstance(const std::string & path, Texture * texture)
|
||||||
|
{ return textureMap.emplace(path, texture).second ? true : false; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
static std::unordered_map<std::string, Texture *> textureMap;
|
||||||
|
} TM;
|
||||||
|
|
||||||
|
class Texture {
|
||||||
|
// explicit Texture(QOpenGLTexture * texture) : mOpenGLTexture(texture) { }
|
||||||
|
public:
|
||||||
|
Texture() = default;
|
||||||
|
Texture(const Texture & value) {
|
||||||
|
if (TM::getInstance(value.mPath)) {
|
||||||
|
mOpenGLTexture = TM::getInstance(value.mPath)->mOpenGLTexture;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mOpenGLTexture = OpenGLTextureFactory::initTexture2D(value.mPath);
|
||||||
|
TM::addInstance(value.mPath, this);
|
||||||
|
}
|
||||||
|
mPath = value.mPath;
|
||||||
|
}
|
||||||
|
explicit Texture(const char * path, bool flipX=false, bool flipY=false) :
|
||||||
|
mPath(path) {
|
||||||
|
if (TM::getInstance(path) == Q_NULLPTR) {
|
||||||
|
mOpenGLTexture = OpenGLTextureFactory::initTexture2D(path, flipX, flipY);
|
||||||
|
TM::addInstance(path, this);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mOpenGLTexture = TM::getInstance(path)->mOpenGLTexture;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// ~Texture() { if (mOpenGLTexture) mOpenGLTexture->destroy();}
|
||||||
|
|
||||||
|
inline QOpenGLTexture & getOpenGLTexture() { return *mOpenGLTexture;}
|
||||||
|
|
||||||
|
inline void setTexture(const char * path, bool flipX=false, bool flipY=false)
|
||||||
|
{ mOpenGLTexture = OpenGLTextureFactory::initTexture2D(path, flipX, flipY);}
|
||||||
|
inline void setTexture(QOpenGLTexture * texture) { mOpenGLTexture = texture;}
|
||||||
|
|
||||||
|
inline bool hasTexture() const { return mOpenGLTexture != Q_NULLPTR;}
|
||||||
|
|
||||||
|
QOpenGLTexture * mOpenGLTexture = Q_NULLPTR;
|
||||||
|
const char * mPath;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // QTOPENGL_TEXTURE_H
|
#endif // QTOPENGL_TEXTURE_H
|
||||||
|
|
|
@ -90,17 +90,17 @@ const QMatrix4x4 & Transform3D::toMatrix()
|
||||||
* Queries
|
* Queries
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
QVector3D Transform3D::forward() const
|
QVector3D Transform3D::getForward() const
|
||||||
{
|
{
|
||||||
return mRotation.rotatedVector(LocalForward);
|
return mRotation.rotatedVector(LocalForward);
|
||||||
}
|
}
|
||||||
|
|
||||||
QVector3D Transform3D::up() const
|
QVector3D Transform3D::getUp() const
|
||||||
{
|
{
|
||||||
return mRotation.rotatedVector(LocalUp);
|
return mRotation.rotatedVector(LocalUp);
|
||||||
}
|
}
|
||||||
|
|
||||||
QVector3D Transform3D::right() const
|
QVector3D Transform3D::getRight() const
|
||||||
{
|
{
|
||||||
return mRotation.rotatedVector(LocalRight);
|
return mRotation.rotatedVector(LocalRight);
|
||||||
}
|
}
|
||||||
|
@ -113,16 +113,16 @@ QVector3D Transform3D::right() const
|
||||||
QDebug operator<<(QDebug dbg, const Transform3D & transform)
|
QDebug operator<<(QDebug dbg, const Transform3D & transform)
|
||||||
{
|
{
|
||||||
dbg << "Transform3D\n{\n";
|
dbg << "Transform3D\n{\n";
|
||||||
dbg << "Position: <" << transform.translation().x() << ", "
|
dbg << "Position: <" << transform.getTranslation().x() << ", "
|
||||||
<< transform.translation().y() << ", "
|
<< transform.getTranslation().y() << ", "
|
||||||
<< transform.translation().z() << ">\n";
|
<< transform.getTranslation().z() << ">\n";
|
||||||
dbg << "Scale: <" << transform.scale().x() << ", "
|
dbg << "Scale: <" << transform.getScale().x() << ", "
|
||||||
<< transform.scale().y() << ", "
|
<< transform.getScale().y() << ", "
|
||||||
<< transform.scale().z() << ">\n";
|
<< transform.getScale().z() << ">\n";
|
||||||
dbg << "Rotation: <" << transform.rotation().x() << ", "
|
dbg << "Rotation: <" << transform.getRotation().x() << ", "
|
||||||
<< transform.rotation().y() << ", "
|
<< transform.getRotation().y() << ", "
|
||||||
<< transform.rotation().z() << " | " <<
|
<< transform.getRotation().z() << " | " <<
|
||||||
transform.rotation().scalar() << ">\n}";
|
transform.getRotation().scalar() << ">\n}";
|
||||||
return dbg;
|
return dbg;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -77,14 +77,14 @@ public:
|
||||||
//
|
//
|
||||||
// Accessors
|
// Accessors
|
||||||
|
|
||||||
inline const QVector3D & translation() const { return mTranslation;}
|
inline const QVector3D & getTranslation() const { return mTranslation;}
|
||||||
inline const QVector3D & scale() const { return mScale; }
|
inline const QVector3D & getScale() const { return mScale; }
|
||||||
inline const QQuaternion & rotation() const { return mRotation; }
|
inline const QQuaternion & getRotation() const { return mRotation; }
|
||||||
const QMatrix4x4 & toMatrix();
|
const QMatrix4x4 & toMatrix();
|
||||||
|
|
||||||
QVector3D forward() const;
|
QVector3D getForward() const;
|
||||||
QVector3D up() const;
|
QVector3D getUp() const;
|
||||||
QVector3D right() const;
|
QVector3D getRight() const;
|
||||||
|
|
||||||
static const QVector3D LocalForward, LocalUp, LocalRight;
|
static const QVector3D LocalForward, LocalUp, LocalRight;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue