Update CI for new targets

This commit is contained in:
Shaun Reed 2023-03-11 11:30:17 -05:00
parent e6bcd131b7
commit d9c59a04ec
2 changed files with 3 additions and 3 deletions

View File

@ -58,13 +58,13 @@ jobs:
- name: Build Qtk Application (OSX / Linux) - name: Build Qtk Application (OSX / Linux)
if: matrix.os != 'windows-latest' if: matrix.os != 'windows-latest'
shell: bash shell: bash
run: cmake --build build/ --config Release --target qtk_main -- -j $(nproc) run: cmake --build build/ --config Release --target qtk_app -- -j $(nproc)
# Packaging # Packaging
- name: Install Qtk Application - name: Install Qtk Application
shell: bash shell: bash
run: cmake --install build/ --config Release --prefix=$(pwd)/install --component qtk_main run: cmake --install build/ --config Release --prefix=$(pwd)/install --component qtk_app
- name: Package Qtk Application - name: Package Qtk Application
shell: bash shell: bash

View File

@ -166,7 +166,6 @@ namespace Qtk {
*/ */
inline void setSceneName(QString name) { mSceneName = std::move(name); } inline void setSceneName(QString name) { mSceneName = std::move(name); }
std::vector<Model *> mModels {};
signals: signals:
/** /**
* Signal thrown when the scene is modified by adding or removing objects. * Signal thrown when the scene is modified by adding or removing objects.
@ -191,6 +190,7 @@ namespace Qtk {
/* MeshRenderers used simple geometry. */ /* MeshRenderers used simple geometry. */
std::vector<MeshRenderer *> mMeshes {}; std::vector<MeshRenderer *> mMeshes {};
/* Models used for storing 3D models in the scene. */ /* Models used for storing 3D models in the scene. */
std::vector<Model *> mModels {};
}; };
class SceneEmpty : public Scene { class SceneEmpty : public Scene {