Add object details
+ Object and Shader detail panels + Connect model data to details panel + Ability to move and scale objects in GUI + View of shader code for selected object
This commit is contained in:
parent
2476d125f7
commit
0ef62ebfa5
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@ -118,7 +118,7 @@ jobs:
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- name: Upload Qtk install directory
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uses: actions/upload-artifact@v3
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with:
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name: qtk-gui-${{ matrix.os }}-installdir
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name: qtk-gui-${{ matrix.os }}-install
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path: install/*
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# TODO: Enable after trimming resources.
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@ -238,7 +238,7 @@ jobs:
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uses: actions/upload-artifact@v3
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if: always()
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with:
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name: libqtk-${{ matrix.os }}-installdir
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name: libqtk-${{ matrix.os }}-install
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path: install/*
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Qtk-Plugins:
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@ -1 +1 @@
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Subproject commit eb328ce69dd7b06977aed125e967a41e835b8431
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Subproject commit 5d5496f1ad895297cede723b3c96b513263f82ed
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@ -29,17 +29,25 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent) {
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for(auto & qtkWidget : qtkWidgets) {
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qtkWidget->setScene(new Qtk::SceneEmpty);
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views_.emplace(qtkWidget->getScene()->getSceneName(), qtkWidget);
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// Add GUI 'view' toolbar option to show debug console.
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ui_->menuView->addAction(qtkWidget->getActionToggleConsole());
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// Refresh GUI widgets when scene or objects are updated.
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connect(
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qtkWidget->getScene(), &Qtk::Scene::sceneUpdated, this,
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&MainWindow::refreshScene);
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connect(
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qtkWidget, &Qtk::QtkWidget::objectFocusChanged, ui_->qtk__ToolBox,
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&Qtk::ToolBox::updateFocus);
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}
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auto docks = findChildren<QDockWidget *>();
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for(auto & dock : docks) {
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addDockWidget(Qt::RightDockWidgetArea, dock);
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ui_->menuView->addAction(dock->toggleViewAction());
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}
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// Dock the toolbox widget to the main window.
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addDockWidget(Qt::LeftDockWidgetArea, ui_->qtk__ToolBox);
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// Add an option to toggle active widgets in the GUI's toolbar 'view' menu.
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ui_->menuView->addAction(ui_->qtk__ToolBox->toggleViewAction());
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addDockWidget(Qt::RightDockWidgetArea, ui_->qtk__TreeView);
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ui_->menuView->addAction(ui_->qtk__TreeView->toggleViewAction());
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// Set the window icon used for Qtk.
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setWindowIcon(Qtk::getIcon());
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@ -6,7 +6,7 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>824</width>
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<width>1034</width>
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<height>601</height>
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</rect>
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</property>
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@ -28,11 +28,27 @@
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</property>
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<widget class="QWidget" name="centralwidget">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="Qtk::ToolBox" name="qtk::ToolBox">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>1</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="toolTip">
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<string>A custom widget tool tip.</string>
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</property>
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<property name="whatsThis">
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<string>Custom widget what's this?</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QTabWidget" name="tabWidget">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
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<horstretch>0</horstretch>
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<horstretch>3</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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@ -67,28 +83,20 @@
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</widget>
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</item>
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<item>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="Qtk::TreeView" name="qtk::TreeView">
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<property name="toolTip">
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<string>A custom widget tool tip.</string>
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</property>
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<property name="whatsThis">
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<string>Custom widget what's this?</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="Qtk::ToolBox" name="qtk::ToolBox">
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<property name="toolTip">
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<string>A custom widget tool tip.</string>
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</property>
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<property name="whatsThis">
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<string>Custom widget what's this?</string>
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</property>
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</widget>
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</item>
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</layout>
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<widget class="Qtk::TreeView" name="qtk::TreeView">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>1</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="toolTip">
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<string>A custom widget tool tip.</string>
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</property>
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<property name="whatsThis">
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<string>Custom widget what's this?</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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@ -97,7 +105,7 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>824</width>
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<width>1034</width>
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<height>22</height>
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</rect>
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</property>
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@ -179,7 +187,7 @@
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</widget>
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<action name="actionOpen">
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<property name="icon">
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<iconset resource="../../resources/resources.qrc">
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<iconset>
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<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</iconset>
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</property>
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<property name="text">
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@ -188,7 +196,7 @@
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</action>
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<action name="actionSave">
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<property name="icon">
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<iconset resource="../../resources/resources.qrc">
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<iconset>
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<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</iconset>
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</property>
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<property name="text">
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@ -215,7 +223,7 @@
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</action>
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<action name="actionLoad_Model">
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<property name="icon">
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<iconset resource="../../resources/resources.qrc">
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<iconset>
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<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset>
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</property>
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<property name="text">
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@ -227,7 +235,7 @@
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</action>
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<action name="actionDelete_Object">
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<property name="icon">
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<iconset resource="../../resources/resources.qrc">
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<iconset>
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<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset>
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</property>
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<property name="text">
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@ -318,9 +326,7 @@
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<container>1</container>
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</customwidget>
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</customwidgets>
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<resources>
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<include location="../../resources/resources.qrc"/>
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</resources>
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<resources/>
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<connections>
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<connection>
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<sender>actionExit</sender>
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@ -117,11 +117,11 @@ void QtkWidget::paintGL() {
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}
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}
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void QtkWidget::setScene(Qtk::Scene * scene) {
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void QtkWidget::setScene(Scene * scene) {
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if(mScene != Q_NULLPTR) {
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delete mScene;
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connect(
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scene, &Qtk::Scene::sceneUpdated, MainWindow::getMainWindow(),
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scene, &Scene::sceneUpdated, MainWindow::getMainWindow(),
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&MainWindow::refreshScene);
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}
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@ -139,8 +139,7 @@ void QtkWidget::toggleConsole() {
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mConsoleActive = false;
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} else {
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MainWindow::getMainWindow()->addDockWidget(
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Qt::DockWidgetArea::BottomDockWidgetArea,
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dynamic_cast<QDockWidget *>(mConsole));
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Qt::DockWidgetArea::BottomDockWidgetArea, mConsole);
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mConsole->setHidden(false);
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mConsoleActive = true;
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}
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@ -165,6 +164,7 @@ void QtkWidget::dropEvent(QDropEvent * event) {
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event->ignore();
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return;
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}
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// TODO: Support other object types.
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auto url = urls.front();
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if(url.fileName().endsWith(".obj")) {
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@ -173,7 +173,6 @@ void QtkWidget::dropEvent(QDropEvent * event) {
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} else {
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qDebug() << "Unsupported file type.";
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event->ignore();
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return;
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}
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}
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}
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@ -291,7 +290,8 @@ void QtkWidget::teardownGL() { /* Nothing to teardown yet... */
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void QtkWidget::updateCameraInput() {
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Input::update();
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// Camera Transformation
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if(Input::buttonPressed(Qt::RightButton)) {
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if(Input::buttonPressed(Qt::LeftButton)
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|| Input::buttonPressed(Qt::RightButton)) {
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static const float transSpeed = 0.1f;
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static const float rotSpeed = 0.5f;
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@ -131,6 +131,10 @@ namespace Qtk {
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*/
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void sendLog(const QString & message, DebugContext context = Status);
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// TODO: Use this signal in treeview and toolbox to update object
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// properties
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void objectFocusChanged(const QString objectName);
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protected:
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/*************************************************************************
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* Protected Methods
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@ -8,13 +8,143 @@
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*/
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#include "toolbox.h"
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#include "qtkmainwindow.h"
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#include "ui_toolbox.h"
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Qtk::ToolBox::ToolBox(QWidget * parent) :
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QDockWidget(parent), ui(new Ui::ToolBox) {
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#include <QFormLayout>
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#include <QLabel>
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using namespace Qtk;
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ToolBox::ToolBox(QWidget * parent) : QDockWidget(parent), ui(new Ui::ToolBox) {
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ui->setupUi(this);
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setMinimumWidth(350);
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}
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Qtk::ToolBox::~ToolBox() {
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void ToolBox::updateFocus(const QString & name) {
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qDebug() << "Called updateFocus on Toolbox.";
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auto object =
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MainWindow::getMainWindow()->getQtkWidget()->getScene()->getObject(name);
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if(object != Q_NULLPTR) {
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removePages();
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createPageProperties(object);
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createPageShader(object);
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}
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}
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ToolBox::~ToolBox() {
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delete ui;
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}
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void ToolBox::removePages() {
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// Remove all existing pages.
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for(size_t i = 0; i < ui->toolBox->count(); i++) {
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delete ui->toolBox->widget(i);
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ui->toolBox->removeItem(i);
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}
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}
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void ToolBox::createPageProperties(const Object * object) {
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auto transform = object->getTransform();
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auto type = object->getType();
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auto * widget = new QWidget;
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ui->toolBox->addItem(widget, "Properties");
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ui->toolBox->setCurrentWidget(widget);
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auto * layout = new QFormLayout;
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layout->addRow(
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new QLabel(tr("Name:")), new QLabel(object->getName().c_str()));
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layout->addRow(
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new QLabel(tr("Type:")),
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new QLabel(type == Object::Type::QTK_MESH ? "Mesh" : "Model"));
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auto rowLayout = new QHBoxLayout;
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rowLayout->addWidget(new QLabel(tr("Translation:")));
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int minWidth = 75;
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for(size_t i = 0; i < 3; i++) {
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auto spinBox = new QDoubleSpinBox;
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spinBox->setMinimum(std::numeric_limits<double>::lowest());
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spinBox->setSingleStep(0.1);
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spinBox->setValue(transform.getTranslation()[i]);
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spinBox->setFixedWidth(minWidth);
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rowLayout->addWidget(spinBox);
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if(i == 0) {
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connect(
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spinBox, &QDoubleSpinBox::valueChanged, object,
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&Object::setTranslationX);
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} else if(i == 1) {
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connect(
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spinBox, &QDoubleSpinBox::valueChanged, object,
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&Object::setTranslationY);
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} else if(i == 2) {
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connect(
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spinBox, &QDoubleSpinBox::valueChanged, object,
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&Object::setTranslationZ);
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}
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}
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layout->addRow(rowLayout);
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rowLayout = new QHBoxLayout;
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rowLayout->addWidget(new QLabel(tr("Scale:")));
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for(size_t i = 0; i < 3; i++) {
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auto spinBox = new QDoubleSpinBox;
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spinBox->setMinimum(std::numeric_limits<double>::lowest());
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spinBox->setSingleStep(0.1);
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spinBox->setValue(transform.getScale()[i]);
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spinBox->setFixedWidth(minWidth);
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rowLayout->addWidget(spinBox);
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if(i == 0) {
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connect(
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spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleX);
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} else if(i == 1) {
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connect(
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spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleY);
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} else if(i == 2) {
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connect(
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spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleZ);
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}
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}
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layout->addRow(rowLayout);
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widget->setLayout(layout);
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}
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void ToolBox::createPageShader(const Object * object) {
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// Shaders page.
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auto widget = new QWidget;
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ui->toolBox->addItem(widget, "Shaders");
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auto mainLayout = new QFormLayout;
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auto rowLayout = new QHBoxLayout;
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rowLayout->addWidget(new QLabel("Vertex Shader:"));
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rowLayout->addWidget(new QLabel(object->getVertexShader().c_str()));
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mainLayout->addRow(rowLayout);
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auto shaderView = new QTextEdit;
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shaderView->setReadOnly(true);
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auto vertexFile = QFile(object->getVertexShader().c_str());
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if(vertexFile.exists()) {
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vertexFile.open(QIODeviceBase::ReadOnly);
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shaderView->setText(vertexFile.readAll());
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vertexFile.close();
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mainLayout->addRow(shaderView);
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}
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rowLayout = new QHBoxLayout;
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rowLayout->addWidget(new QLabel("Fragment Shader:"));
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rowLayout->addWidget(new QLabel(object->getFragmentShader().c_str()));
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mainLayout->addRow(rowLayout);
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shaderView = new QTextEdit;
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shaderView->setReadOnly(true);
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auto fragmentfile = QFile(object->getFragmentShader().c_str());
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if(fragmentfile.exists()) {
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fragmentfile.open(QIODeviceBase::ReadOnly);
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shaderView->setText(fragmentfile.readAll());
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fragmentfile.close();
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mainLayout->addRow(shaderView);
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}
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widget->setLayout(mainLayout);
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}
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@ -12,6 +12,11 @@
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#include <QDesignerExportWidget>
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#include <QDockWidget>
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#include <QDoubleSpinBox>
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#include <QGroupBox>
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#include "qtk/scene.h"
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namespace Ui {
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class ToolBox;
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@ -30,6 +35,15 @@ namespace Qtk {
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~ToolBox();
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void removePages();
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void createPageProperties(const Object * object);
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void createPageShader(const Object * object);
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void updateFocus(const QString & name);
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private:
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/*************************************************************************
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* Private Members
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@ -10,17 +10,57 @@
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<height>300</height>
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</rect>
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</property>
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>86</width>
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<height>167</height>
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</size>
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</property>
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<property name="windowTitle">
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<string>Object Details</string>
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</property>
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<widget class="QWidget" name="dockWidgetContents">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QToolBox" name="toolBox">
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<property name="currentIndex">
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<number>0</number>
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</property>
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<widget class="QWidget" name="page">
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<widget class="QWidget" name="page_properties">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="geometry">
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<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>382</width>
|
||||
<height>201</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<attribute name="label">
|
||||
<string>Properties</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="QWidget" name="page_shaders">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
|
@ -33,19 +73,6 @@
|
|||
<string>Shaders</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="QWidget" name="page_2">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>382</width>
|
||||
<height>201</height>
|
||||
</rect>
|
||||
</property>
|
||||
<attribute name="label">
|
||||
<string>Properties</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
|
|
@ -48,16 +48,25 @@ void Qtk::TreeView::itemFocus(QTreeWidgetItem * item, int column) {
|
|||
auto scene = MainWindow::getMainWindow()->getQtkWidget()->getScene();
|
||||
auto & transform = scene->getCamera().getTransform();
|
||||
auto object = scene->getObject(name);
|
||||
Transform3D * objectTransform;
|
||||
// If the object is a mesh or model, focus the camera on it.
|
||||
if(object == Q_NULLPTR) {
|
||||
qDebug() << "Attempt to get non-existing object with name '" << name
|
||||
<< "'\n";
|
||||
}
|
||||
Transform3D * objectTransform;
|
||||
if(object->getType() == Object::QTK_MESH) {
|
||||
} else if(object->getType() == Object::QTK_MESH) {
|
||||
objectTransform = &dynamic_cast<MeshRenderer *>(object)->getTransform();
|
||||
} else if(object->getType() == Object::QTK_MODEL) {
|
||||
objectTransform = &dynamic_cast<Model *>(object)->getTransform();
|
||||
}
|
||||
transform.setTranslation(objectTransform->getTranslation());
|
||||
auto focusScale = objectTransform->getScale();
|
||||
float width = focusScale.x() / 2.0f;
|
||||
float height = focusScale.y() / 2.0f;
|
||||
QVector3D pos = objectTransform->getTranslation();
|
||||
// pos.setX(pos.x() + width);
|
||||
pos.setY(pos.y() + height);
|
||||
transform.setTranslation(pos);
|
||||
transform.translate(0.0f, 0.0f, 3.0f);
|
||||
|
||||
// Emit signal from qtk widget for new object focus. Triggers GUI updates.
|
||||
emit MainWindow::getMainWindow()->getQtkWidget()->objectFocusChanged(name);
|
||||
}
|
||||
|
|
|
@ -211,6 +211,14 @@ namespace Qtk {
|
|||
*/
|
||||
inline Transform3D & getTransform() { return mTransform; }
|
||||
|
||||
inline std::string getVertexShader() const override {
|
||||
return mVertexShader;
|
||||
}
|
||||
|
||||
inline std::string getFragmentShader() const override {
|
||||
return mFragmentShader;
|
||||
}
|
||||
|
||||
private:
|
||||
/*************************************************************************
|
||||
* Private Members
|
||||
|
|
|
@ -18,6 +18,9 @@
|
|||
#include <assimp/Importer.hpp>
|
||||
|
||||
// Qtk
|
||||
#include <QFileInfo>
|
||||
|
||||
|
||||
#include "modelmesh.h"
|
||||
#include "qtkapi.h"
|
||||
|
||||
|
@ -124,6 +127,14 @@ namespace Qtk {
|
|||
*/
|
||||
inline Transform3D & getTransform() { return mTransform; }
|
||||
|
||||
inline std::string getVertexShader() const override {
|
||||
return mVertexShader;
|
||||
}
|
||||
|
||||
inline std::string getFragmentShader() const override {
|
||||
return mFragmentShader;
|
||||
}
|
||||
|
||||
private:
|
||||
/*************************************************************************
|
||||
* Private Methods
|
||||
|
|
|
@ -96,13 +96,23 @@ namespace Qtk {
|
|||
|
||||
[[nodiscard]] inline const Type & getType() const { return mType; }
|
||||
|
||||
[[nodiscard]] inline virtual const Transform3D & getTransform() const {
|
||||
return mTransform;
|
||||
}
|
||||
|
||||
[[nodiscard]] inline virtual std::string getVertexShader() const {
|
||||
return "Base Object has no vertex shader.";
|
||||
}
|
||||
|
||||
virtual inline std::string getFragmentShader() const {
|
||||
return "Base Object has no fragment shader.";
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
* Setters
|
||||
************************************************************************/
|
||||
|
||||
virtual inline void setName(const std::string & name) {
|
||||
mName = name;
|
||||
}
|
||||
virtual inline void setName(const std::string & name) { mName = name; }
|
||||
|
||||
virtual inline void setColors(const Colors & value) {
|
||||
mShape.mColors = value;
|
||||
|
@ -139,6 +149,39 @@ namespace Qtk {
|
|||
mShape.mVertices = value;
|
||||
}
|
||||
|
||||
inline void setScaleX(double x) {
|
||||
mTransform.setScale(
|
||||
x, mTransform.getScale().y(), mTransform.getScale().z());
|
||||
}
|
||||
|
||||
inline void setScaleY(double y) {
|
||||
mTransform.setScale(
|
||||
mTransform.getScale().x(), y, mTransform.getScale().z());
|
||||
}
|
||||
|
||||
inline void setScaleZ(double z) {
|
||||
mTransform.setScale(
|
||||
mTransform.getScale().x(), mTransform.getScale().y(), z);
|
||||
}
|
||||
|
||||
inline void setTranslationX(double x) {
|
||||
mTransform.setTranslation(
|
||||
x, mTransform.getTranslation().y(),
|
||||
mTransform.getTranslation().z());
|
||||
}
|
||||
|
||||
inline void setTranslationY(double y) {
|
||||
mTransform.setTranslation(
|
||||
mTransform.getTranslation().x(), y,
|
||||
mTransform.getTranslation().z());
|
||||
}
|
||||
|
||||
inline void setTranslationZ(double z) {
|
||||
mTransform.setTranslation(
|
||||
mTransform.getTranslation().x(), mTransform.getTranslation().y(),
|
||||
z);
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
* Public Methods
|
||||
************************************************************************/
|
||||
|
|
|
@ -58,14 +58,14 @@ void Scene::draw() {
|
|||
mInit = true;
|
||||
}
|
||||
|
||||
while (!mModelLoadQueue.empty()) {
|
||||
while(!mModelLoadQueue.empty()) {
|
||||
auto modelSpec = mModelLoadQueue.front();
|
||||
// Load the model and add it to the scene.
|
||||
addObject(new Model(modelSpec.first.c_str(), modelSpec.second.c_str()));
|
||||
mModelLoadQueue.pop();
|
||||
}
|
||||
|
||||
if (mPause) {
|
||||
if(mPause) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -83,8 +83,8 @@ void Scene::draw() {
|
|||
std::vector<Object *> Scene::getObjects() const {
|
||||
// All scene objects must inherit from Qtk::Object.
|
||||
std::vector<Object *> objects(mMeshes.begin(), mMeshes.end());
|
||||
for(auto model : mModels) {
|
||||
objects.push_back(dynamic_cast<Object *>(model));
|
||||
for(const auto & model : mModels) {
|
||||
objects.push_back(model);
|
||||
if(objects.back() == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
@ -92,8 +92,8 @@ std::vector<Object *> Scene::getObjects() const {
|
|||
return objects;
|
||||
}
|
||||
|
||||
Object * Scene::getObject(const QString & name) {
|
||||
for(auto object : getObjects()) {
|
||||
Object * Scene::getObject(const QString & name) const {
|
||||
for(const auto & object : getObjects()) {
|
||||
if(object->getName() == name.toStdString()) {
|
||||
return object;
|
||||
}
|
||||
|
@ -106,14 +106,14 @@ void Scene::setSkybox(Skybox * skybox) {
|
|||
mSkybox = skybox;
|
||||
}
|
||||
|
||||
void Qtk::Scene::initSceneObjectName(Qtk::Object * object) {
|
||||
void Scene::initSceneObjectName(Object * object) {
|
||||
if(!mObjectCount.count(object->getName())) {
|
||||
mObjectCount[object->getName()] = 1;
|
||||
} else {
|
||||
mObjectCount[object->getName()]++;
|
||||
}
|
||||
auto count = mObjectCount[object->getName()];
|
||||
if (count > 1) {
|
||||
if(count > 1) {
|
||||
object->setName(object->getName() + " (" + std::to_string(count) + ")");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -105,8 +105,11 @@ namespace Qtk {
|
|||
* @param name The objectName to look for within this scene.
|
||||
* @return The found object or Q_NULLPTR if none found.
|
||||
*/
|
||||
[[nodiscard]] Object * getObject(const QString & name);
|
||||
[[nodiscard]] Object * getObject(const QString & name) const;
|
||||
|
||||
/**
|
||||
* @return The number of objects within the scene with the given name.
|
||||
*/
|
||||
[[nodiscard]] uint64_t getObjectCount(const QString & name) {
|
||||
return mObjectCount.count(name.toStdString())
|
||||
? mObjectCount[name.toStdString()]
|
||||
|
|
Loading…
Reference in New Issue