Fix drag and drop model loading

This commit is contained in:
Shaun Reed 2023-04-29 09:56:05 -04:00
parent 5118726cde
commit 2476d125f7
8 changed files with 126 additions and 120 deletions

3
.gitignore vendored
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@ -1,6 +1,9 @@
# CLion
**/.idea/**
# VS Code
**/.vscode/**
# CMake build files
**/cmake-build-debug/**
**/build/**

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@ -101,31 +101,12 @@ set(
"${QT_INSTALL_DIR}/../../Tools/QtCreator"
CACHE PATH "Qt Creator path used to install Qtk plugins for Qt Designer."
)
# Qt Designer will look in different locations if WIN / Unix.
# These paths are for using Qt Designer integrated within Qt Creator.
# Standalone Qt Designer may use different paths.
if (WIN32)
# These paths may be different on windows. I have not tested this.
set(QT_PLUGIN_INSTALL_DIR "${QT_CREATOR_DIR}/bin/plugins/designer")
set(QT_PLUGIN_LIBRARY_DIR "${QT_CREATOR_DIR}/lib/Qt/lib")
else()
set(QT_PLUGIN_INSTALL_DIR "${QT_CREATOR_DIR}/lib/Qt/plugins/designer")
set(QT_PLUGIN_LIBRARY_DIR "${QT_CREATOR_DIR}/lib/Qt/lib")
endif()
set(QTK_PLUGIN_LIBRARY_DIR "${QT_PLUGIN_LIBRARY_DIR}")
set(QTK_PLUGIN_INSTALL_DIR "${QT_PLUGIN_INSTALL_DIR}")
message(STATUS "[Qtk] CMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX}")
set(QTK_RESOURCES "${CMAKE_SOURCE_DIR}/resources")
set(QTK_OSX_ICONS ${CMAKE_SOURCE_DIR}/resources/icons/osx/kilroy.icns)
# Print all QTK options and their values.
get_cmake_property(VAR_NAMES VARIABLES)
list(FILTER VAR_NAMES INCLUDE REGEX "^Q[tT][kK]_.*$")
list(SORT VAR_NAMES)
foreach(VAR_NAME ${VAR_NAMES})
message(STATUS "[Qtk] ${VAR_NAME}=${${VAR_NAME}}")
endforeach()
################################################################################
# External Dependencies

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@ -38,11 +38,12 @@ void QtkScene::init() {
/* Create a red cube with a mini master chief on top. */
auto myCube = new MeshRenderer("My cube", Cube(Qtk::QTK_DRAW_ELEMENTS));
myCube->setColor(RED);
myCube->getTransform().setTranslation(5.0f, 0.0f, 0.0f);
addObject(myCube);
auto mySpartan =
new Model("My spartan", ":/models/models/spartan/spartan.obj");
mySpartan->getTransform().setTranslation(0.0f, 0.5f, 0.0f);
mySpartan->getTransform().setTranslation(5.0f, 0.5f, 0.0f);
mySpartan->getTransform().setScale(0.5f);
addObject(mySpartan);

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@ -7,8 +7,8 @@
##############################################################################*/
#include <QKeyEvent>
#include <QVBoxLayout>
#include <QMimeData>
#include <QVBoxLayout>
#include <qtk/input.h>
#include <qtk/scene.h>
@ -34,8 +34,22 @@ QtkWidget::QtkWidget(QWidget * parent) : QtkWidget(parent, "QtkWidget") {}
QtkWidget::QtkWidget(QWidget * parent, const QString & name) :
QtkWidget(parent, name, Q_NULLPTR) {}
QtkWidget::QtkWidget(const QSurfaceFormat & format) :
mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR) {
QtkWidget::QtkWidget(QWidget * parent, const QString & name, Scene * scene) :
QOpenGLWidget(parent), mDebugLogger(Q_NULLPTR),
mConsole(new DebugConsole(this, name)), mScene(Q_NULLPTR) {
setAcceptDrops(true);
setScene(scene);
setObjectName(name);
QSurfaceFormat format;
format.setRenderableType(QSurfaceFormat::OpenGL);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setVersion(4, 6);
// Set the number of samples used for glEnable(GL_MULTISAMPLING)
format.setSamples(4);
// Set the size of the depth bufer for glEnable(GL_DEPTH_TEST)
format.setDepthBufferSize(16);
// If QTK_DEBUG is set, enable debug context
format.setOption(QSurfaceFormat::DebugContext);
setFormat(format);
setFocusPolicy(Qt::ClickFocus);
}
@ -70,9 +84,9 @@ void QtkWidget::initializeGL() {
connect(
mDebugLogger, SIGNAL(messageLogged(QOpenGLDebugMessage)), this,
SLOT(messageLogged(QOpenGLDebugMessage)));
// connect(
// mDebugLogger, SIGNAL(messageLogged(QOpenGLDebugMessage)), mConsole,
// SLOT(sendLog(QOpenGLDebugMessage)));
// connect(
// mDebugLogger, SIGNAL(messageLogged(QOpenGLDebugMessage)),
// mConsole, SLOT(sendLog(QOpenGLDebugMessage)));
mDebugLogger->startLogging();
}
@ -144,22 +158,22 @@ void QtkWidget::dragEnterEvent(QDragEnterEvent * event) {
void QtkWidget::dropEvent(QDropEvent * event) {
mConsole->sendLog(event->mimeData()->text());
if (event->mimeData()->hasUrls()) {
if(event->mimeData()->hasUrls()) {
auto urls = event->mimeData()->urls();
// if (urls.size() > 1) {
// qDebug() << "Cannot accept drop of multiple files.\n";
// event->ignore();
// }
if(urls.size() > 1) {
qDebug() << "Cannot accept drop of multiple files.";
event->ignore();
return;
}
// TODO: Support other object types.
auto url = urls.front();
if (url.fileName().endsWith(".obj")) {
auto fileName = url.fileName().replace(".obj", "").toStdString();
auto filePath = url.toLocalFile().toStdString();
mScene->blockSignals(true);
mScene->addObject(new Qtk::Model(url.fileName().replace(".obj", "").toStdString().c_str(), ":/models/models/scythe/scythe.obj"));
mScene->blockSignals(false);
mScene->sceneUpdated(mScene->getSceneName());
// mScene->mModels.push_back(new Qtk::Model(url.fileName().replace(".obj", "").toStdString().c_str(), url.path().toStdString().c_str()));
// event->acceptProposedAction();
if(url.fileName().endsWith(".obj")) {
mScene->loadModel(url);
event->acceptProposedAction();
} else {
qDebug() << "Unsupported file type.";
event->ignore();
return;
}
}
}
@ -189,31 +203,6 @@ void QtkWidget::mouseReleaseEvent(QMouseEvent * event) {
Input::registerMouseRelease(event->button());
}
void QtkWidget::keyPressEvent(QKeyEvent * event) {
if(event->isAutoRepeat()) {
// Do not repeat input while a key is held down
event->ignore();
} else {
Input::registerKeyPress(event->key());
}
}
void QtkWidget::keyReleaseEvent(QKeyEvent * event) {
if(event->isAutoRepeat()) {
event->ignore();
} else {
Input::registerKeyRelease(event->key());
}
}
void QtkWidget::mousePressEvent(QMouseEvent * event) {
Input::registerMousePress(event->button());
}
void QtkWidget::mouseReleaseEvent(QMouseEvent * event) {
Input::registerMouseRelease(event->button());
}
void QtkWidget::update() {
updateCameraInput();
@ -299,44 +288,6 @@ void QtkWidget::messageLogged(const QOpenGLDebugMessage & msg) {
void QtkWidget::teardownGL() { /* Nothing to teardown yet... */
}
void QtkWidget::updateCameraInput() {
Input::update();
// Camera Transformation
if(Input::buttonPressed(Qt::RightButton)) {
static const float transSpeed = 0.1f;
static const float rotSpeed = 0.5f;
// Handle rotations
Scene::getCamera().getTransform().rotate(
-rotSpeed * Input::mouseDelta().x(), Camera3D::LocalUp);
Scene::getCamera().getTransform().rotate(
-rotSpeed * Input::mouseDelta().y(), Scene::getCamera().getRight());
// Handle translations
QVector3D translation;
if(Input::keyPressed(Qt::Key_W)) {
translation += Scene::getCamera().getForward();
}
if(Input::keyPressed(Qt::Key_S)) {
translation -= Scene::getCamera().getForward();
}
if(Input::keyPressed(Qt::Key_A)) {
translation -= Scene::getCamera().getRight();
}
if(Input::keyPressed(Qt::Key_D)) {
translation += Scene::getCamera().getRight();
}
if(Input::keyPressed(Qt::Key_Q)) {
translation -= Scene::getCamera().getUp() / 2.0f;
}
if(Input::keyPressed(Qt::Key_E)) {
translation += Scene::getCamera().getUp() / 2.0f;
}
Scene::getCamera().getTransform().translate(transSpeed * translation);
}
void QtkWidget::teardownGL() { /* Nothing to teardown yet... */
}
void QtkWidget::updateCameraInput() {
Input::update();
// Camera Transformation

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@ -170,6 +170,7 @@ namespace Qtk {
/**
* Called when the `messageLogged` signal is caught.
* See definition of initializeGL()
* https://doc.qt.io/qt-6/qopengldebuglogger.html#signals
*
* @param msg The message logged.
*/
@ -179,10 +180,6 @@ namespace Qtk {
/*************************************************************************
* Private Methods
************************************************************************/
inline void loadModel(const QString & path) {
auto * model = new Model("loadedModel", path.toStdString().c_str());
mScene->mModels.push_back(model);
}
/**
* Deconstruct any resources we have allocated for this widget.

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@ -100,6 +100,10 @@ namespace Qtk {
* Setters
************************************************************************/
virtual inline void setName(const std::string & name) {
mName = name;
}
virtual inline void setColors(const Colors & value) {
mShape.mColors = value;
}

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@ -37,16 +37,42 @@ Scene::~Scene() {
* Public Methods
******************************************************************************/
template <> MeshRenderer * Scene::addObject(MeshRenderer * object) {
initSceneObjectName(object);
mMeshes.push_back(object);
sceneUpdated(mSceneName);
return object;
}
template <> Model * Scene::addObject(Model * object) {
initSceneObjectName(object);
mModels.push_back(object);
sceneUpdated(mSceneName);
return object;
}
void Scene::draw() {
if(!mInit) {
initializeOpenGLFunctions();
init();
mInit = true;
}
while (!mModelLoadQueue.empty()) {
auto modelSpec = mModelLoadQueue.front();
// Load the model and add it to the scene.
addObject(new Model(modelSpec.first.c_str(), modelSpec.second.c_str()));
mModelLoadQueue.pop();
}
if (mPause) {
return;
}
if(mSkybox != Q_NULLPTR) {
mSkybox->draw();
}
for(auto & model : mModels) {
for(const auto & model : mModels) {
model->draw();
}
for(const auto & mesh : mMeshes) {
@ -80,14 +106,14 @@ void Scene::setSkybox(Skybox * skybox) {
mSkybox = skybox;
}
template <> MeshRenderer * Scene::addObject(MeshRenderer * object) {
mMeshes.push_back(object);
sceneUpdated(mSceneName);
return object;
}
template <> Model * Scene::addObject(Model * object) {
mModels.push_back(object);
sceneUpdated(mSceneName);
return object;
void Qtk::Scene::initSceneObjectName(Qtk::Object * object) {
if(!mObjectCount.count(object->getName())) {
mObjectCount[object->getName()] = 1;
} else {
mObjectCount[object->getName()]++;
}
auto count = mObjectCount[object->getName()];
if (count > 1) {
object->setName(object->getName() + " (" + std::to_string(count) + ")");
}
}

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@ -10,7 +10,9 @@
#define QTK_SCENE_H
#include <QMatrix4x4>
#include <QUrl>
#include <queue>
#include <utility>
#include "camera3d.h"
@ -75,6 +77,18 @@ namespace Qtk {
*/
virtual void update() {}
void loadModel(const QUrl & url) {
auto fileName = url.fileName().replace(".obj", "").toStdString();
auto filePath = url.toLocalFile().toStdString();
loadModel(fileName, filePath);
}
void loadModel(const std::string & name, const std::string & path) {
// Add the dropped model to the load queue.
// This is consumed during rendering of the scene if not empty.
mModelLoadQueue.push({name, path});
}
/*************************************************************************
* Accessors
************************************************************************/
@ -93,6 +107,12 @@ namespace Qtk {
*/
[[nodiscard]] Object * getObject(const QString & name);
[[nodiscard]] uint64_t getObjectCount(const QString & name) {
return mObjectCount.count(name.toStdString())
? mObjectCount[name.toStdString()]
: 0;
}
/**
* @return Camera attached to this scene.
*/
@ -166,6 +186,8 @@ namespace Qtk {
*/
inline void setSceneName(QString name) { mSceneName = std::move(name); }
inline void setPause(bool pause) { mPause = pause; }
signals:
/**
* Signal thrown when the scene is modified by adding or removing objects.
@ -175,7 +197,26 @@ namespace Qtk {
*/
void sceneUpdated(QString sceneName);
/*************************************************************************
* Public Members
************************************************************************/
public:
/* Models used for storing 3D models in the scene. */
std::vector<Model *> mModels {};
/* Queue of models requested to load at runtime. */
std::queue<std::pair<std::string, std::string>> mModelLoadQueue;
private:
/**
* Initialize an object name relative to other objects already loaded.
* Protects against having two objects with the same name.
*
* @param object Qtk Object to name within this scene.
*/
void initSceneObjectName(Qtk::Object * object);
/*************************************************************************
* Private Members
************************************************************************/
@ -183,14 +224,16 @@ namespace Qtk {
static Camera3D mCamera;
static QMatrix4x4 mProjection;
bool mInit = false;
/* Pause rendering of the scene. */
bool mPause = false;
QString mSceneName;
/* The skybox for this scene. */
Skybox * mSkybox {};
/* MeshRenderers used simple geometry. */
std::vector<MeshRenderer *> mMeshes {};
/* Models used for storing 3D models in the scene. */
std::vector<Model *> mModels {};
/* Track count of objects with same initial name. */
std::unordered_map<std::string, uint64_t> mObjectCount;
};
class SceneEmpty : public Scene {