Add object details

+ Object and Shader detail panels
+ Connect model data to details panel
+ Ability to move and scale objects in GUI
+ View of shader code for selected object
This commit is contained in:
Shaun Reed 2023-12-24 12:24:58 -05:00
parent 2476d125f7
commit 0ef62ebfa5
15 changed files with 343 additions and 80 deletions

View File

@ -118,7 +118,7 @@ jobs:
- name: Upload Qtk install directory - name: Upload Qtk install directory
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
with: with:
name: qtk-gui-${{ matrix.os }}-installdir name: qtk-gui-${{ matrix.os }}-install
path: install/* path: install/*
# TODO: Enable after trimming resources. # TODO: Enable after trimming resources.
@ -238,7 +238,7 @@ jobs:
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
if: always() if: always()
with: with:
name: libqtk-${{ matrix.os }}-installdir name: libqtk-${{ matrix.os }}-install
path: install/* path: install/*
Qtk-Plugins: Qtk-Plugins:

@ -1 +1 @@
Subproject commit eb328ce69dd7b06977aed125e967a41e835b8431 Subproject commit 5d5496f1ad895297cede723b3c96b513263f82ed

View File

@ -29,17 +29,25 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent) {
for(auto & qtkWidget : qtkWidgets) { for(auto & qtkWidget : qtkWidgets) {
qtkWidget->setScene(new Qtk::SceneEmpty); qtkWidget->setScene(new Qtk::SceneEmpty);
views_.emplace(qtkWidget->getScene()->getSceneName(), qtkWidget); views_.emplace(qtkWidget->getScene()->getSceneName(), qtkWidget);
// Add GUI 'view' toolbar option to show debug console.
ui_->menuView->addAction(qtkWidget->getActionToggleConsole()); ui_->menuView->addAction(qtkWidget->getActionToggleConsole());
// Refresh GUI widgets when scene or objects are updated.
connect( connect(
qtkWidget->getScene(), &Qtk::Scene::sceneUpdated, this, qtkWidget->getScene(), &Qtk::Scene::sceneUpdated, this,
&MainWindow::refreshScene); &MainWindow::refreshScene);
connect(
qtkWidget, &Qtk::QtkWidget::objectFocusChanged, ui_->qtk__ToolBox,
&Qtk::ToolBox::updateFocus);
} }
auto docks = findChildren<QDockWidget *>(); // Dock the toolbox widget to the main window.
for(auto & dock : docks) { addDockWidget(Qt::LeftDockWidgetArea, ui_->qtk__ToolBox);
addDockWidget(Qt::RightDockWidgetArea, dock); // Add an option to toggle active widgets in the GUI's toolbar 'view' menu.
ui_->menuView->addAction(dock->toggleViewAction()); ui_->menuView->addAction(ui_->qtk__ToolBox->toggleViewAction());
}
addDockWidget(Qt::RightDockWidgetArea, ui_->qtk__TreeView);
ui_->menuView->addAction(ui_->qtk__TreeView->toggleViewAction());
// Set the window icon used for Qtk. // Set the window icon used for Qtk.
setWindowIcon(Qtk::getIcon()); setWindowIcon(Qtk::getIcon());

View File

@ -6,7 +6,7 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>824</width> <width>1034</width>
<height>601</height> <height>601</height>
</rect> </rect>
</property> </property>
@ -28,11 +28,27 @@
</property> </property>
<widget class="QWidget" name="centralwidget"> <widget class="QWidget" name="centralwidget">
<layout class="QHBoxLayout" name="horizontalLayout"> <layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="Qtk::ToolBox" name="qtk::ToolBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>1</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>A custom widget tool tip.</string>
</property>
<property name="whatsThis">
<string>Custom widget what's this?</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QTabWidget" name="tabWidget"> <widget class="QTabWidget" name="tabWidget">
<property name="sizePolicy"> <property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding"> <sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch> <horstretch>3</horstretch>
<verstretch>0</verstretch> <verstretch>0</verstretch>
</sizepolicy> </sizepolicy>
</property> </property>
@ -67,28 +83,20 @@
</widget> </widget>
</item> </item>
<item> <item>
<layout class="QVBoxLayout" name="verticalLayout"> <widget class="Qtk::TreeView" name="qtk::TreeView">
<item> <property name="sizePolicy">
<widget class="Qtk::TreeView" name="qtk::TreeView"> <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<property name="toolTip"> <horstretch>1</horstretch>
<string>A custom widget tool tip.</string> <verstretch>0</verstretch>
</property> </sizepolicy>
<property name="whatsThis"> </property>
<string>Custom widget what's this?</string> <property name="toolTip">
</property> <string>A custom widget tool tip.</string>
</widget> </property>
</item> <property name="whatsThis">
<item> <string>Custom widget what's this?</string>
<widget class="Qtk::ToolBox" name="qtk::ToolBox"> </property>
<property name="toolTip"> </widget>
<string>A custom widget tool tip.</string>
</property>
<property name="whatsThis">
<string>Custom widget what's this?</string>
</property>
</widget>
</item>
</layout>
</item> </item>
</layout> </layout>
</widget> </widget>
@ -97,7 +105,7 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>824</width> <width>1034</width>
<height>22</height> <height>22</height>
</rect> </rect>
</property> </property>
@ -179,7 +187,7 @@
</widget> </widget>
<action name="actionOpen"> <action name="actionOpen">
<property name="icon"> <property name="icon">
<iconset resource="../../resources/resources.qrc"> <iconset>
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</iconset> <normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</iconset>
</property> </property>
<property name="text"> <property name="text">
@ -188,7 +196,7 @@
</action> </action>
<action name="actionSave"> <action name="actionSave">
<property name="icon"> <property name="icon">
<iconset resource="../../resources/resources.qrc"> <iconset>
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</iconset> <normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</iconset>
</property> </property>
<property name="text"> <property name="text">
@ -215,7 +223,7 @@
</action> </action>
<action name="actionLoad_Model"> <action name="actionLoad_Model">
<property name="icon"> <property name="icon">
<iconset resource="../../resources/resources.qrc"> <iconset>
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset> <normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset>
</property> </property>
<property name="text"> <property name="text">
@ -227,7 +235,7 @@
</action> </action>
<action name="actionDelete_Object"> <action name="actionDelete_Object">
<property name="icon"> <property name="icon">
<iconset resource="../../resources/resources.qrc"> <iconset>
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset> <normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset>
</property> </property>
<property name="text"> <property name="text">
@ -318,9 +326,7 @@
<container>1</container> <container>1</container>
</customwidget> </customwidget>
</customwidgets> </customwidgets>
<resources> <resources/>
<include location="../../resources/resources.qrc"/>
</resources>
<connections> <connections>
<connection> <connection>
<sender>actionExit</sender> <sender>actionExit</sender>

View File

@ -117,11 +117,11 @@ void QtkWidget::paintGL() {
} }
} }
void QtkWidget::setScene(Qtk::Scene * scene) { void QtkWidget::setScene(Scene * scene) {
if(mScene != Q_NULLPTR) { if(mScene != Q_NULLPTR) {
delete mScene; delete mScene;
connect( connect(
scene, &Qtk::Scene::sceneUpdated, MainWindow::getMainWindow(), scene, &Scene::sceneUpdated, MainWindow::getMainWindow(),
&MainWindow::refreshScene); &MainWindow::refreshScene);
} }
@ -139,8 +139,7 @@ void QtkWidget::toggleConsole() {
mConsoleActive = false; mConsoleActive = false;
} else { } else {
MainWindow::getMainWindow()->addDockWidget( MainWindow::getMainWindow()->addDockWidget(
Qt::DockWidgetArea::BottomDockWidgetArea, Qt::DockWidgetArea::BottomDockWidgetArea, mConsole);
dynamic_cast<QDockWidget *>(mConsole));
mConsole->setHidden(false); mConsole->setHidden(false);
mConsoleActive = true; mConsoleActive = true;
} }
@ -165,6 +164,7 @@ void QtkWidget::dropEvent(QDropEvent * event) {
event->ignore(); event->ignore();
return; return;
} }
// TODO: Support other object types. // TODO: Support other object types.
auto url = urls.front(); auto url = urls.front();
if(url.fileName().endsWith(".obj")) { if(url.fileName().endsWith(".obj")) {
@ -173,7 +173,6 @@ void QtkWidget::dropEvent(QDropEvent * event) {
} else { } else {
qDebug() << "Unsupported file type."; qDebug() << "Unsupported file type.";
event->ignore(); event->ignore();
return;
} }
} }
} }
@ -291,7 +290,8 @@ void QtkWidget::teardownGL() { /* Nothing to teardown yet... */
void QtkWidget::updateCameraInput() { void QtkWidget::updateCameraInput() {
Input::update(); Input::update();
// Camera Transformation // Camera Transformation
if(Input::buttonPressed(Qt::RightButton)) { if(Input::buttonPressed(Qt::LeftButton)
|| Input::buttonPressed(Qt::RightButton)) {
static const float transSpeed = 0.1f; static const float transSpeed = 0.1f;
static const float rotSpeed = 0.5f; static const float rotSpeed = 0.5f;

View File

@ -131,6 +131,10 @@ namespace Qtk {
*/ */
void sendLog(const QString & message, DebugContext context = Status); void sendLog(const QString & message, DebugContext context = Status);
// TODO: Use this signal in treeview and toolbox to update object
// properties
void objectFocusChanged(const QString objectName);
protected: protected:
/************************************************************************* /*************************************************************************
* Protected Methods * Protected Methods

View File

@ -8,13 +8,143 @@
*/ */
#include "toolbox.h" #include "toolbox.h"
#include "qtkmainwindow.h"
#include "ui_toolbox.h" #include "ui_toolbox.h"
Qtk::ToolBox::ToolBox(QWidget * parent) : #include <QFormLayout>
QDockWidget(parent), ui(new Ui::ToolBox) { #include <QLabel>
using namespace Qtk;
ToolBox::ToolBox(QWidget * parent) : QDockWidget(parent), ui(new Ui::ToolBox) {
ui->setupUi(this); ui->setupUi(this);
setMinimumWidth(350);
} }
Qtk::ToolBox::~ToolBox() { void ToolBox::updateFocus(const QString & name) {
qDebug() << "Called updateFocus on Toolbox.";
auto object =
MainWindow::getMainWindow()->getQtkWidget()->getScene()->getObject(name);
if(object != Q_NULLPTR) {
removePages();
createPageProperties(object);
createPageShader(object);
}
}
ToolBox::~ToolBox() {
delete ui; delete ui;
} }
void ToolBox::removePages() {
// Remove all existing pages.
for(size_t i = 0; i < ui->toolBox->count(); i++) {
delete ui->toolBox->widget(i);
ui->toolBox->removeItem(i);
}
}
void ToolBox::createPageProperties(const Object * object) {
auto transform = object->getTransform();
auto type = object->getType();
auto * widget = new QWidget;
ui->toolBox->addItem(widget, "Properties");
ui->toolBox->setCurrentWidget(widget);
auto * layout = new QFormLayout;
layout->addRow(
new QLabel(tr("Name:")), new QLabel(object->getName().c_str()));
layout->addRow(
new QLabel(tr("Type:")),
new QLabel(type == Object::Type::QTK_MESH ? "Mesh" : "Model"));
auto rowLayout = new QHBoxLayout;
rowLayout->addWidget(new QLabel(tr("Translation:")));
int minWidth = 75;
for(size_t i = 0; i < 3; i++) {
auto spinBox = new QDoubleSpinBox;
spinBox->setMinimum(std::numeric_limits<double>::lowest());
spinBox->setSingleStep(0.1);
spinBox->setValue(transform.getTranslation()[i]);
spinBox->setFixedWidth(minWidth);
rowLayout->addWidget(spinBox);
if(i == 0) {
connect(
spinBox, &QDoubleSpinBox::valueChanged, object,
&Object::setTranslationX);
} else if(i == 1) {
connect(
spinBox, &QDoubleSpinBox::valueChanged, object,
&Object::setTranslationY);
} else if(i == 2) {
connect(
spinBox, &QDoubleSpinBox::valueChanged, object,
&Object::setTranslationZ);
}
}
layout->addRow(rowLayout);
rowLayout = new QHBoxLayout;
rowLayout->addWidget(new QLabel(tr("Scale:")));
for(size_t i = 0; i < 3; i++) {
auto spinBox = new QDoubleSpinBox;
spinBox->setMinimum(std::numeric_limits<double>::lowest());
spinBox->setSingleStep(0.1);
spinBox->setValue(transform.getScale()[i]);
spinBox->setFixedWidth(minWidth);
rowLayout->addWidget(spinBox);
if(i == 0) {
connect(
spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleX);
} else if(i == 1) {
connect(
spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleY);
} else if(i == 2) {
connect(
spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleZ);
}
}
layout->addRow(rowLayout);
widget->setLayout(layout);
}
void ToolBox::createPageShader(const Object * object) {
// Shaders page.
auto widget = new QWidget;
ui->toolBox->addItem(widget, "Shaders");
auto mainLayout = new QFormLayout;
auto rowLayout = new QHBoxLayout;
rowLayout->addWidget(new QLabel("Vertex Shader:"));
rowLayout->addWidget(new QLabel(object->getVertexShader().c_str()));
mainLayout->addRow(rowLayout);
auto shaderView = new QTextEdit;
shaderView->setReadOnly(true);
auto vertexFile = QFile(object->getVertexShader().c_str());
if(vertexFile.exists()) {
vertexFile.open(QIODeviceBase::ReadOnly);
shaderView->setText(vertexFile.readAll());
vertexFile.close();
mainLayout->addRow(shaderView);
}
rowLayout = new QHBoxLayout;
rowLayout->addWidget(new QLabel("Fragment Shader:"));
rowLayout->addWidget(new QLabel(object->getFragmentShader().c_str()));
mainLayout->addRow(rowLayout);
shaderView = new QTextEdit;
shaderView->setReadOnly(true);
auto fragmentfile = QFile(object->getFragmentShader().c_str());
if(fragmentfile.exists()) {
fragmentfile.open(QIODeviceBase::ReadOnly);
shaderView->setText(fragmentfile.readAll());
fragmentfile.close();
mainLayout->addRow(shaderView);
}
widget->setLayout(mainLayout);
}

View File

@ -12,6 +12,11 @@
#include <QDesignerExportWidget> #include <QDesignerExportWidget>
#include <QDockWidget> #include <QDockWidget>
#include <QDoubleSpinBox>
#include <QGroupBox>
#include "qtk/scene.h"
namespace Ui { namespace Ui {
class ToolBox; class ToolBox;
@ -30,6 +35,15 @@ namespace Qtk {
~ToolBox(); ~ToolBox();
void removePages();
void createPageProperties(const Object * object);
void createPageShader(const Object * object);
void updateFocus(const QString & name);
private: private:
/************************************************************************* /*************************************************************************
* Private Members * Private Members

View File

@ -10,17 +10,57 @@
<height>300</height> <height>300</height>
</rect> </rect>
</property> </property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>86</width>
<height>167</height>
</size>
</property>
<property name="windowTitle"> <property name="windowTitle">
<string>Object Details</string> <string>Object Details</string>
</property> </property>
<widget class="QWidget" name="dockWidgetContents"> <widget class="QWidget" name="dockWidgetContents">
<layout class="QHBoxLayout" name="horizontalLayout"> <property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item> <item>
<widget class="QToolBox" name="toolBox"> <widget class="QToolBox" name="toolBox">
<property name="currentIndex"> <property name="currentIndex">
<number>0</number> <number>0</number>
</property> </property>
<widget class="QWidget" name="page"> <widget class="QWidget" name="page_properties">
<property name="enabled">
<bool>true</bool>
</property>
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>382</width>
<height>201</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<attribute name="label">
<string>Properties</string>
</attribute>
</widget>
<widget class="QWidget" name="page_shaders">
<property name="geometry"> <property name="geometry">
<rect> <rect>
<x>0</x> <x>0</x>
@ -33,19 +73,6 @@
<string>Shaders</string> <string>Shaders</string>
</attribute> </attribute>
</widget> </widget>
<widget class="QWidget" name="page_2">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>382</width>
<height>201</height>
</rect>
</property>
<attribute name="label">
<string>Properties</string>
</attribute>
</widget>
</widget> </widget>
</item> </item>
</layout> </layout>

View File

@ -48,16 +48,25 @@ void Qtk::TreeView::itemFocus(QTreeWidgetItem * item, int column) {
auto scene = MainWindow::getMainWindow()->getQtkWidget()->getScene(); auto scene = MainWindow::getMainWindow()->getQtkWidget()->getScene();
auto & transform = scene->getCamera().getTransform(); auto & transform = scene->getCamera().getTransform();
auto object = scene->getObject(name); auto object = scene->getObject(name);
Transform3D * objectTransform;
// If the object is a mesh or model, focus the camera on it.
if(object == Q_NULLPTR) { if(object == Q_NULLPTR) {
qDebug() << "Attempt to get non-existing object with name '" << name qDebug() << "Attempt to get non-existing object with name '" << name
<< "'\n"; << "'\n";
} } else if(object->getType() == Object::QTK_MESH) {
Transform3D * objectTransform;
if(object->getType() == Object::QTK_MESH) {
objectTransform = &dynamic_cast<MeshRenderer *>(object)->getTransform(); objectTransform = &dynamic_cast<MeshRenderer *>(object)->getTransform();
} else if(object->getType() == Object::QTK_MODEL) { } else if(object->getType() == Object::QTK_MODEL) {
objectTransform = &dynamic_cast<Model *>(object)->getTransform(); objectTransform = &dynamic_cast<Model *>(object)->getTransform();
} }
transform.setTranslation(objectTransform->getTranslation()); auto focusScale = objectTransform->getScale();
float width = focusScale.x() / 2.0f;
float height = focusScale.y() / 2.0f;
QVector3D pos = objectTransform->getTranslation();
// pos.setX(pos.x() + width);
pos.setY(pos.y() + height);
transform.setTranslation(pos);
transform.translate(0.0f, 0.0f, 3.0f); transform.translate(0.0f, 0.0f, 3.0f);
// Emit signal from qtk widget for new object focus. Triggers GUI updates.
emit MainWindow::getMainWindow()->getQtkWidget()->objectFocusChanged(name);
} }

View File

@ -211,6 +211,14 @@ namespace Qtk {
*/ */
inline Transform3D & getTransform() { return mTransform; } inline Transform3D & getTransform() { return mTransform; }
inline std::string getVertexShader() const override {
return mVertexShader;
}
inline std::string getFragmentShader() const override {
return mFragmentShader;
}
private: private:
/************************************************************************* /*************************************************************************
* Private Members * Private Members

View File

@ -18,6 +18,9 @@
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
// Qtk // Qtk
#include <QFileInfo>
#include "modelmesh.h" #include "modelmesh.h"
#include "qtkapi.h" #include "qtkapi.h"
@ -124,6 +127,14 @@ namespace Qtk {
*/ */
inline Transform3D & getTransform() { return mTransform; } inline Transform3D & getTransform() { return mTransform; }
inline std::string getVertexShader() const override {
return mVertexShader;
}
inline std::string getFragmentShader() const override {
return mFragmentShader;
}
private: private:
/************************************************************************* /*************************************************************************
* Private Methods * Private Methods

View File

@ -96,13 +96,23 @@ namespace Qtk {
[[nodiscard]] inline const Type & getType() const { return mType; } [[nodiscard]] inline const Type & getType() const { return mType; }
[[nodiscard]] inline virtual const Transform3D & getTransform() const {
return mTransform;
}
[[nodiscard]] inline virtual std::string getVertexShader() const {
return "Base Object has no vertex shader.";
}
virtual inline std::string getFragmentShader() const {
return "Base Object has no fragment shader.";
}
/************************************************************************* /*************************************************************************
* Setters * Setters
************************************************************************/ ************************************************************************/
virtual inline void setName(const std::string & name) { virtual inline void setName(const std::string & name) { mName = name; }
mName = name;
}
virtual inline void setColors(const Colors & value) { virtual inline void setColors(const Colors & value) {
mShape.mColors = value; mShape.mColors = value;
@ -139,6 +149,39 @@ namespace Qtk {
mShape.mVertices = value; mShape.mVertices = value;
} }
inline void setScaleX(double x) {
mTransform.setScale(
x, mTransform.getScale().y(), mTransform.getScale().z());
}
inline void setScaleY(double y) {
mTransform.setScale(
mTransform.getScale().x(), y, mTransform.getScale().z());
}
inline void setScaleZ(double z) {
mTransform.setScale(
mTransform.getScale().x(), mTransform.getScale().y(), z);
}
inline void setTranslationX(double x) {
mTransform.setTranslation(
x, mTransform.getTranslation().y(),
mTransform.getTranslation().z());
}
inline void setTranslationY(double y) {
mTransform.setTranslation(
mTransform.getTranslation().x(), y,
mTransform.getTranslation().z());
}
inline void setTranslationZ(double z) {
mTransform.setTranslation(
mTransform.getTranslation().x(), mTransform.getTranslation().y(),
z);
}
/************************************************************************* /*************************************************************************
* Public Methods * Public Methods
************************************************************************/ ************************************************************************/

View File

@ -58,14 +58,14 @@ void Scene::draw() {
mInit = true; mInit = true;
} }
while (!mModelLoadQueue.empty()) { while(!mModelLoadQueue.empty()) {
auto modelSpec = mModelLoadQueue.front(); auto modelSpec = mModelLoadQueue.front();
// Load the model and add it to the scene. // Load the model and add it to the scene.
addObject(new Model(modelSpec.first.c_str(), modelSpec.second.c_str())); addObject(new Model(modelSpec.first.c_str(), modelSpec.second.c_str()));
mModelLoadQueue.pop(); mModelLoadQueue.pop();
} }
if (mPause) { if(mPause) {
return; return;
} }
@ -83,8 +83,8 @@ void Scene::draw() {
std::vector<Object *> Scene::getObjects() const { std::vector<Object *> Scene::getObjects() const {
// All scene objects must inherit from Qtk::Object. // All scene objects must inherit from Qtk::Object.
std::vector<Object *> objects(mMeshes.begin(), mMeshes.end()); std::vector<Object *> objects(mMeshes.begin(), mMeshes.end());
for(auto model : mModels) { for(const auto & model : mModels) {
objects.push_back(dynamic_cast<Object *>(model)); objects.push_back(model);
if(objects.back() == nullptr) { if(objects.back() == nullptr) {
return {}; return {};
} }
@ -92,8 +92,8 @@ std::vector<Object *> Scene::getObjects() const {
return objects; return objects;
} }
Object * Scene::getObject(const QString & name) { Object * Scene::getObject(const QString & name) const {
for(auto object : getObjects()) { for(const auto & object : getObjects()) {
if(object->getName() == name.toStdString()) { if(object->getName() == name.toStdString()) {
return object; return object;
} }
@ -106,14 +106,14 @@ void Scene::setSkybox(Skybox * skybox) {
mSkybox = skybox; mSkybox = skybox;
} }
void Qtk::Scene::initSceneObjectName(Qtk::Object * object) { void Scene::initSceneObjectName(Object * object) {
if(!mObjectCount.count(object->getName())) { if(!mObjectCount.count(object->getName())) {
mObjectCount[object->getName()] = 1; mObjectCount[object->getName()] = 1;
} else { } else {
mObjectCount[object->getName()]++; mObjectCount[object->getName()]++;
} }
auto count = mObjectCount[object->getName()]; auto count = mObjectCount[object->getName()];
if (count > 1) { if(count > 1) {
object->setName(object->getName() + " (" + std::to_string(count) + ")"); object->setName(object->getName() + " (" + std::to_string(count) + ")");
} }
} }

View File

@ -105,8 +105,11 @@ namespace Qtk {
* @param name The objectName to look for within this scene. * @param name The objectName to look for within this scene.
* @return The found object or Q_NULLPTR if none found. * @return The found object or Q_NULLPTR if none found.
*/ */
[[nodiscard]] Object * getObject(const QString & name); [[nodiscard]] Object * getObject(const QString & name) const;
/**
* @return The number of objects within the scene with the given name.
*/
[[nodiscard]] uint64_t getObjectCount(const QString & name) { [[nodiscard]] uint64_t getObjectCount(const QString & name) {
return mObjectCount.count(name.toStdString()) return mObjectCount.count(name.toStdString())
? mObjectCount[name.toStdString()] ? mObjectCount[name.toStdString()]