2021-09-03 16:56:57 +00:00
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/*##############################################################################
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## Author: Shaun Reed ##
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2022-03-06 16:54:05 +00:00
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## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
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2021-09-03 16:56:57 +00:00
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## About: Fly camera class from tutorials followed at trentreed.net ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################*/
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#include <camera3d.h>
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2022-08-07 17:12:12 +00:00
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using namespace Qtk;
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2021-09-03 16:56:57 +00:00
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const QVector3D Camera3D::LocalForward(0.0f, 0.0f, -1.0f);
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const QVector3D Camera3D::LocalUp(0.0f, 1.0f, 0.0f);
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const QVector3D Camera3D::LocalRight(1.0f, 0.0f, 0.0f);
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/*******************************************************************************
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* Accessors
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******************************************************************************/
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// Produces worldToView matrix
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const QMatrix4x4 & Camera3D::toMatrix()
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{
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mWorld.setToIdentity();
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2022-03-06 16:54:05 +00:00
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// Qt6 renamed QMatrix4x4::conjugate() to conjugated()
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mWorld.rotate(mTransform.rotation().conjugated());
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2021-09-03 16:56:57 +00:00
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mWorld.translate(-mTransform.translation());
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return mWorld;
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}
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/*******************************************************************************
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* Qt Streams
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******************************************************************************/
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QDataStream & operator<<(QDataStream & out, Camera3D & transform)
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{
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out << transform.transform();
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return out;
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}
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QDataStream & operator>>(QDataStream & in, Camera3D & transform)
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{
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in >> transform.transform();
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return in;
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}
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QDebug operator<<(QDebug dbg, const Camera3D & transform)
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{
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dbg << "Camera3D\n{\n";
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dbg << "Position: <" << transform.translation().x() << ", "
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<< transform.translation().y() << ", "
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<< transform.translation().z() << ">\n";
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dbg << "Rotation: <" << transform.rotation().x() << ", "
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<< transform.rotation().y() << ", "
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<< transform.rotation().z() << " | "
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<< transform.rotation().scalar() << ">\n}";
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return dbg;
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}
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