Work on separating widget from main application
This commit is contained in:
parent
52521dc331
commit
0d6cf0de0d
187
CMakeLists.txt
187
CMakeLists.txt
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@ -3,7 +3,7 @@
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## ##
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## Project for working with OpenGL and Qt6 widgets ##
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################################################################################
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cmake_minimum_required(VERSION 3.5)
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cmake_minimum_required(VERSION 3.2)
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project(
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#[[NAME]] Qtk
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@ -16,72 +16,177 @@ set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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option(QTK_DEBUG "Enable debugger" ON)
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option(BUILD_SHARED_LIBS "Build shared library" ON)
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option(ASSIMP_NEW_INTERFACE "Use assimp::assimp as target instead of assimp" OFF)
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################################################################################
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# External Libraries
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################################################################################
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# For CLion builds, point CMAKE_PREFIX_PATH to Qt6 install directory
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list(APPEND CMAKE_PREFIX_PATH $ENV{HOME}/Code/Clones/Qt/6.3.1/gcc_64/)
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# Find Qt
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find_package(Qt6 COMPONENTS OpenGLWidgets)
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if (NOT Qt6_FOUND)
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message(SEND_ERROR "Unable to find Qt6 at CMAKE_PREFIX_PATH: ${CMAKE_PREFIX_PATH}")
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message(FATAL_ERROR "Specify path to Qt6 with `cmake -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 -S /path/to/qtk -B /path/to/qtk/build && cmake --build /path/to/qtk/build -j $(nprocs)`")
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endif()
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################################################################################
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# External Libraries
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################################################################################
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# Find Assimp
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# https://github.com/assimp/assimp/commit/6ac8279977c3a54118551e549d77329497116f66
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find_package(assimp REQUIRED)
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option(ASSIMP_NEW_INTERFACE "Use assimp::assimp as target instead of assimp" OFF)
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include(GenerateExportHeader)
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################################################################################
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# Qtk
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################################################################################
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set(PUBLIC_HEADERS
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src/mainwidget.h
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src/abstractscene.h
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src/camera3d.h
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src/mesh.h
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src/meshrenderer.h
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src/model.h
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src/object.h
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src/skybox.h
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src/texture.h
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src/transform3D.h
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)
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set(SOURCE_FILES
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src/mainwidget.cpp
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src/abstractscene.cpp
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src/camera3d.cpp
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src/input.cpp
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src/input.h
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src/mesh.cpp
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src/meshrenderer.cpp
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src/model.cpp
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src/object.cpp
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src/qtkapi.h
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src/skybox.cpp
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src/texture.cpp
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src/transform3D.cpp
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)
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qt_add_library(qtk-widget STATIC ${PUBLIC_HEADERS} ${SOURCE_FILES})
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target_include_directories(qtk-widget PRIVATE src/ app/)
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generate_export_header(qtk-widget)
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set_target_properties(qtk-widget PROPERTIES
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PUBLIC_HEADER "${PUBLIC_HEADERS}"
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VERSION ${PROJECT_VERSION}
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)
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target_include_directories(qtk-widget PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>)
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if(BUILD_SHARED_LIBS)
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target_compile_definitions(qtk-widget PRIVATE QTK_EXPORT PUBLIC QTK_SHARED)
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target_link_libraries(qtk-widget PRIVATE Qt6::OpenGLWidgets)
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if(ASSIMP_NEW_INTERFACE)
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target_link_libraries(qtk-widget PRIVATE assimp::assimp)
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else()
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target_link_libraries(qtk-widget PRIVATE assimp)
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endif()
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else()
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target_compile_definitions(qtk-widget PUBLIC QTK_STATIC)
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target_link_libraries(qtk-widget PUBLIC Qt6::OpenGLWidgets)
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if(ASSIMP_NEW_INTERFACE)
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target_link_libraries(qtk-widget PUBLIC assimp::assimp)
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else()
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target_link_libraries(qtk-widget PUBLIC assimp)
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endif()
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endif()
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if(QTK_DEBUG)
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target_compile_definitions(qtk-widget PUBLIC QTK_DEBUG)
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endif()
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if(WIN32)
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find_package(OpenGL REQUIRED)
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target_link_libraries(qtk-widget PUBLIC OpenGL::GL)
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endif()
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# Install files
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install(TARGETS qtk-widget
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# Associate qtk-widget target with qtk-export
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EXPORT qtk-export
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# <prefix>/bin on DLL systems and <prefix>/lib on non-dll systems
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib/static
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RUNTIME DESTINATION bin
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PUBLIC_HEADER DESTINATION include
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)
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# Install export
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# qtkTargets.cmake will only be installed when one of the CONFIGURATIONS is installed
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# + The generated import will only reference that qtk configuration
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install(EXPORT qtk-export
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FILE qtkTargets.cmake
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CONFIGURATIONS Debug|Release
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DESTINATION ${CMAKE_INSTALL_PREFIX}/cmake
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)
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################################################################################
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# Final Application
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################################################################################
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources.h "#ifndef QTK_RESOURCES_H\n#define QTK_RESOURCES_H\n#define QTK_RESOURCES_DIR \"${CMAKE_SOURCE_DIR}/resources\"\n#endif\n")
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# Add our Qt resources.qrc file to our application
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set(SOURCES app/main.cpp)
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qt6_add_big_resources(SOURCES resources.qrc)
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qt_add_executable(qtk ${SOURCES})
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set(SOURCES
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src/mainwidget.cpp src/mainwidget.h
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src/mainwindow.cpp src/mainwindow.h src/mainwindow.ui
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src/input.cpp src/input.h
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src/mesh.cpp src/mesh.h
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src/texture.cpp src/texture.h
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src/object.cpp src/object.h
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src/meshrenderer.cpp src/meshrenderer.h
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src/camera3d.cpp src/camera3d.h
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src/skybox.cpp src/skybox.h
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src/transform3D.cpp src/transform3D.h
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src/model.cpp src/model.h
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src/scene.cpp src/scene.h
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src/resourcemanager.cpp src/resourcemanager.h
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set(QTK_APP_SOURCES app/main.cpp
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app/mainwindow.cpp app/mainwindow.h app/mainwindow.ui
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app/scene.cpp app/scene.h
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app/resourcemanager.cpp app/resourcemanager.h
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${CMAKE_CURRENT_BINARY_DIR}/resources.h
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)
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qt_add_library(main-widget STATIC ${SOURCES})
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qt6_add_big_resources(QTK_APP_SOURCES resources.qrc)
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target_include_directories(main-widget PUBLIC src/)
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if(ASSIMP_NEW_INTERFACE)
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target_link_libraries(main-widget PRIVATE assimp::assimp)
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else()
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target_link_libraries(main-widget PRIVATE assimp)
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endif()
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target_link_libraries(main-widget PUBLIC Qt6::OpenGLWidgets)
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if(WIN32)
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find_package(OpenGL REQUIRED)
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target_link_libraries(main-widget PUBLIC OpenGL::GL)
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endif()
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qt_add_executable(qtk-app ${QTK_APP_SOURCES})
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target_include_directories(qtk-app PRIVATE src/ app/)
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target_link_libraries(qtk PUBLIC main-widget)
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# Link qtk-app executable to main qtk-widget library
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target_link_libraries(qtk-app PRIVATE Qt6::OpenGLWidgets qtk-widget)
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# Link qtk executable to main main-widget library
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set_target_properties(qtk PROPERTIES
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set_target_properties(qtk-app PROPERTIES
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WIN32_EXECUTABLE TRUE
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MACOSX_BUNDLE TRUE
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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)
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install(TARGETS qtk-app
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BUNDLE DESTINATION .
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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)
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generate_export_header(main-widget)
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if(WIN32)
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get_target_property(_qt6_qmake_location Qt6::qmake IMPORTED_LOCATION)
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execute_process(COMMAND "${_qt6_qmake_location}" -query QT_INSTALL_PREFIX RESULT_VARIABLE return_code OUTPUT_VARIABLE qt6_install_prefix OUTPUT_STRIP_TRAILING_WHITESPACE)
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file(TO_NATIVE_PATH "${qt6_install_prefix}/bin" qt6_install_prefix)
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if(TARGET Qt6::windeployqt)
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add_custom_command(TARGET qtk-app
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POST_BUILD
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COMMAND set PATH=%PATH%$<SEMICOLON>${qt6_install_prefix}
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COMMAND Qt6::windeployqt --dir "${CMAKE_BINARY_DIR}/windeployqt" "$<TARGET_FILE_DIR:qtk-app>/$<TARGET_FILE_NAME:qtk-app>"
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)
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install(DIRECTORY "${CMAKE_BINARY_DIR}/windeployqt/" DESTINATION bin)
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endif()
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if(MSVC AND TARGET Qt6::qmake)
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set(VSUSER_FILE ${CMAKE_CURRENT_BINARY_DIR}/qtk-app.vcxproj.user)
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file(TO_NATIVE_PATH "${assimp_DIR}/bin" assimp_bin)
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file(WRITE ${VSUSER_FILE} "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n")
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file(APPEND ${VSUSER_FILE} "<Project xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n")
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file(APPEND ${VSUSER_FILE} " <PropertyGroup>\n")
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file(APPEND ${VSUSER_FILE} " <LocalDebuggerEnvironment>Path=$(SolutionDir)\\lib\\$(Configuration);${qt6_install_prefix};${assimp_bin};$(Path)\n")
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file(APPEND ${VSUSER_FILE} "$(LocalDebuggerEnvironment)</LocalDebuggerEnvironment>\n")
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file(APPEND ${VSUSER_FILE} " <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\n")
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file(APPEND ${VSUSER_FILE} " </PropertyGroup>\n")
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file(APPEND ${VSUSER_FILE} "</Project>\n")
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endif()
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endif()
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#include "mainwindow.h"
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#include "ui_mainwindow.h"
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#include <mainwindow.h>
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#include <ui_mainwindow.h>
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MainWindow::MainWindow(QWidget *parent) :
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QMainWindow(parent),
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ui(new Ui::MainWindow)
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{
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ui->setupUi(this);
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mScene = new ExampleScene();
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ui->openGLWidget->setScene(mScene);
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setWindowIcon(QIcon("../resources/icon.png"));
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}
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#include <QMainWindow>
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#include "main-widget_export.h"
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#include <main-widget_export.h>
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#include <scene.h>
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namespace Ui {
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class MainWindow;
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private:
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Ui::MainWindow *ui;
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Qtk::Scene * mScene;
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};
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#endif // MAINWINDOW_H
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<string>Qtk - MainWindow</string>
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</property>
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<widget class="QWidget" name="centralwidget">
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<widget class="MainWidget" name="openGLWidget">
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<widget class="Qtk::MainWidget" name="openGLWidget">
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<property name="geometry">
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<rect>
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<x>10</x>
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################*/
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#include "resourcemanager.h"
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#include <algorithm>
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#include <string>
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#include <QtGlobal>
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static std::string nixPath(std::string path)
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{
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#ifdef Q_OS_WINDOWS
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std::replace(path.begin(), path.end(), '\\', '/');
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#endif
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return path;
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}
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std::string RM::resourcesDir =
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std::string(__FILE__).substr(0, nixPath(__FILE__).find("src/"))
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+ "resources/";
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#include <resourcemanager.h>
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#include <string>
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#include <resources.h>
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#ifndef QTK_RESOURCEMANAGER_H
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#define QTK_RESOURCEMANAGER_H
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*/
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static std::string getPath(const std::string & path) {
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// Only construct qtk resource path if in qrc format; else return it as-is
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return path[0] == ':' ? resourcesDir + path.substr(2) : path;
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return path[0] == ':' ? QTK_RESOURCES_DIR + path.substr(1) : path;
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}
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static std::string resourcesDir;
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} RM;
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#endif //QTK_RESOURCEMANAGER_H
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################*/
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#include <abstractscene.h>
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#include <camera3d.h>
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#include <texture.h>
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#include <meshrenderer.h>
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#include <model.h>
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#include <resourcemanager.h>
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#include <scene.h>
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#include <texture.h>
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Camera3D Scene::mCamera;
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QMatrix4x4 Scene::mProjection;
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using namespace Qtk;
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/*******************************************************************************
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* Constructors, Destructors
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******************************************************************************/
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Scene::Scene()
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ExampleScene::ExampleScene()
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{
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mCamera.transform().setTranslation(0.0f, 0.0f, 20.0f);
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mCamera.transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
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init();
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Camera().transform().setTranslation(0.0f, 0.0f, 20.0f);
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Camera().transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
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}
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Scene::~Scene()
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ExampleScene::~ExampleScene()
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{
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delete mTestPhong;
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delete mTestSpecular;
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delete mTestAmbient;
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for (auto & mesh : mMeshes) delete mesh;
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for (auto & model : mModels) delete model;
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delete mSkybox;
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}
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* Public Member Functions
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******************************************************************************/
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void Scene::init()
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void ExampleScene::init()
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{
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Qtk::Skybox * sb = new Qtk::Skybox("Skybox");
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setSkybox(sb);
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// Initialize Phong example cube
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mTestPhong = new MeshRenderer("phong", Cube());
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mTestPhong = new Qtk::MeshRenderer("phong", Qtk::Cube());
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mTestPhong->mTransform.setTranslation(3.0f, 0.0f, -2.0f);
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mTestPhong->setShaders(":/solid-phong.vert", ":/solid-phong.frag");
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mTestPhong->init();
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// Initialize Ambient example cube
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mTestAmbient = new MeshRenderer("ambient", Cube());
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mTestAmbient = new Qtk::MeshRenderer("ambient", Cube());
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mTestAmbient->mTransform.setTranslation(7.0f, 0.0f, -2.0f);
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mTestAmbient->setShaders(":/solid-ambient.vert", ":/solid-ambient.frag");
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mTestAmbient->init();
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mTestAmbient->mProgram.release();
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// Initialize Diffuse example cube
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mTestDiffuse = new MeshRenderer("diffuse", Cube());
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mTestDiffuse = new Qtk::MeshRenderer("diffuse", Cube());
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mTestDiffuse->mTransform.setTranslation(9.0f, 0.0f, -2.0f);
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mTestDiffuse->setShaders(":/solid-diffuse.vert", ":/solid-diffuse.frag");
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mTestDiffuse->init();
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@ -124,7 +123,7 @@ void Scene::init()
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mTestDiffuse->mProgram.release();
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// Initialize Specular example cube
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mTestSpecular = new MeshRenderer("specular", Cube());
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mTestSpecular = new Qtk::MeshRenderer("specular", Cube());
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mTestSpecular->mTransform.setTranslation(11.0f, 0.0f, -2.0f);
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mTestSpecular->setShaders(":/solid-specular.vert", ":/solid-specular.frag");
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mTestSpecular->init();
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@ -152,31 +151,31 @@ void Scene::init()
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//
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// Model loading
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mModels.push_back(new Model("backpack", ":/models/backpack/backpack.obj"));
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mModels.push_back(new Qtk::Model("backpack", ":/models/backpack/backpack.obj"));
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// Sometimes model textures need flipped in certain directions
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mModels.back()->flipTexture("diffuse.jpg", false, true);
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mModels.back()->mTransform.setTranslation(0.0f, 0.0f, -10.0f);
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mModels.push_back(new Model("bird", ":/models/bird/bird.obj"));
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mModels.push_back(new Qtk::Model("bird", ":/models/bird/bird.obj"));
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mModels.back()->mTransform.setTranslation(2.0f, 2.0f, -10.0f);
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// Sometimes the models are very large
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mModels.back()->mTransform.scale(0.0025f);
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mModels.back()->mTransform.rotate(-110.0f, 0.0f, 1.0f, 0.0f);
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mModels.push_back(new Model("lion", ":/models/lion/lion.obj"));
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mModels.push_back(new Qtk::Model("lion", ":/models/lion/lion.obj"));
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mModels.back()->mTransform.setTranslation(-3.0f, -1.0f, -10.0f);
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mModels.back()->mTransform.scale(0.15f);
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mModels.push_back(new Model("alien", ":/models/alien-hominid/alien.obj"));
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mModels.push_back(new Qtk::Model("alien", ":/models/alien-hominid/alien.obj"));
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mModels.back()->mTransform.setTranslation(2.0f, -1.0f, -5.0f);
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mModels.back()->mTransform.scale(0.15f);
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||||
|
||||
mModels.push_back(new Model("scythe", ":/models/scythe/scythe.obj"));
|
||||
mModels.push_back(new Qtk::Model("scythe", ":/models/scythe/scythe.obj"));
|
||||
mModels.back()->mTransform.setTranslation(-6.0f, 0.0f, -10.0f);
|
||||
mModels.back()->mTransform.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
|
||||
mModels.back()->mTransform.rotate(90.0f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
mModels.push_back(new Model("masterChief", ":/models/spartan/spartan.obj"));
|
||||
mModels.push_back(new Qtk::Model("masterChief", ":/models/spartan/spartan.obj"));
|
||||
mModels.back()->mTransform.setTranslation(-1.5f, 0.5f, -2.0f);
|
||||
|
||||
|
||||
|
@ -186,7 +185,7 @@ void Scene::init()
|
|||
// Render an alien with specular
|
||||
// Test alien Model with phong lighting and specular mapping
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("alienTestLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new Qtk::MeshRenderer("alienTestLight", Triangle(Qtk::QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(4.0f, 1.5f, 10.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
// This function changes values we have allocated in a buffer, so init() after
|
||||
|
@ -194,7 +193,7 @@ void Scene::init()
|
|||
mMeshes.back()->init();
|
||||
|
||||
mModels.push_back(
|
||||
new Model("alienTest", ":/models/alien-hominid/alien.obj",
|
||||
new Qtk::Model("alienTest", ":/models/alien-hominid/alien.obj",
|
||||
":/model-specular.vert", ":/model-specular.frag")
|
||||
);
|
||||
mModels.back()->mTransform.setTranslation(3.0f, -1.0f, 10.0f);
|
||||
|
@ -214,7 +213,7 @@ void Scene::init()
|
|||
|
||||
// Test spartan Model with phong lighting, specular and normal mapping
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS))
|
||||
new Qtk::MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS))
|
||||
);
|
||||
mMeshes.back()->mTransform.setTranslation(1.0f, 1.5f, 10.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
|
@ -223,7 +222,7 @@ void Scene::init()
|
|||
mMeshes.back()->init();
|
||||
|
||||
mModels.push_back(
|
||||
new Model("spartanTest", ":/models/spartan/spartan.obj",
|
||||
new Qtk::Model("spartanTest", ":/models/spartan/spartan.obj",
|
||||
":/model-normals.vert", ":/model-normals.frag")
|
||||
);
|
||||
mModels.back()->mTransform.setTranslation(0.0f, -1.0f, 10.0f);
|
||||
|
@ -242,7 +241,7 @@ void Scene::init()
|
|||
|
||||
// Test basic cube with phong.vert and phong.frag shaders
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new Qtk::MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(5.0f, 1.25f, 10.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||
|
@ -251,7 +250,7 @@ void Scene::init()
|
|||
mMeshes.back()->init();
|
||||
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
|
||||
new Qtk::MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
|
||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 10.0f);
|
||||
mMeshes.back()->setShaders(":/phong.vert", ":/phong.frag");
|
||||
mMeshes.back()->setColor(QVector3D(0.0f, 0.25f, 0.0f));
|
||||
|
@ -291,25 +290,25 @@ void Scene::init()
|
|||
// Create simple shapes using MeshRenderer class and data in mesh.h
|
||||
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-5.0f, 0.0f, -2.0f);
|
||||
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS)));
|
||||
new Qtk::MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-7.0f, 0.0f, -2.0f);
|
||||
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new Qtk::MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-9.0f, 0.0f, -2.0f);
|
||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new Qtk::MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-7.0f, 2.0f, -2.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new Qtk::MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-7.0f, -2.0f, -2.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||
|
@ -322,7 +321,7 @@ void Scene::init()
|
|||
|
||||
// RGB Normals cube to show normals are correct with QTK_DRAW_ARRAYS
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||
new Qtk::MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 4.0f);
|
||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -344,7 +343,7 @@ void Scene::init()
|
|||
|
||||
// RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
new Qtk::MeshRenderer("rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 2.0f);
|
||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -369,7 +368,7 @@ void Scene::init()
|
|||
// + UVs required duplicating element position data from QTK_DRAW_ELEMENTS
|
||||
// + This is because the same position must use different UV coordinates
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||
new Qtk::MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 0.0f, -2.0f);
|
||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -397,7 +396,7 @@ void Scene::init()
|
|||
|
||||
// Test drawing a cube with texture coordinates using glDrawElements
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
new Qtk::MeshRenderer("uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-1.7f, 0.0f, -2.0f);
|
||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -423,7 +422,7 @@ void Scene::init()
|
|||
// Texturing a cube using a cube map
|
||||
// + Cube map texturing works with both QTK_DRAW_ARRAYS and QTK_DRAW_ELEMENTS
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS)));
|
||||
new Qtk::MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 1.0f, -2.0f);
|
||||
mMeshes.back()->mTransform.setRotation(45.0f, 0.0f, 1.0f, 0.0f);
|
||||
mMeshes.back()->setShaders(":/texture-cubemap.vert", ":/texture-cubemap.frag");
|
||||
|
@ -450,7 +449,7 @@ void Scene::init()
|
|||
// Create a cube with custom shaders
|
||||
// + Apply RGB normals shader and spin the cube for a neat effect
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
|
||||
new Qtk::MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
|
||||
mMeshes.back()->mTransform.setTranslation(5.0f, 2.0f, -2.0f);
|
||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -472,7 +471,7 @@ void Scene::init()
|
|||
|
||||
// RGB Normals triangle to show normals are correct with QTK_DRAW_ARRAYS
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS)));
|
||||
new Qtk::MeshRenderer("rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS)));
|
||||
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 2.0f);
|
||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -493,7 +492,7 @@ void Scene::init()
|
|||
|
||||
// RGB Normals triangle to show normals are correct with QTK_DRAW_ELEMENTS
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("rgbTriangleElementsTest",
|
||||
new Qtk::MeshRenderer("rgbTriangleElementsTest",
|
||||
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 4.0f);
|
||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||
|
@ -515,7 +514,7 @@ void Scene::init()
|
|||
|
||||
// Test drawing triangle with glDrawArrays with texture coordinates
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS)));
|
||||
new Qtk::MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 2.0f, -2.0f);
|
||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -543,7 +542,7 @@ void Scene::init()
|
|||
|
||||
// Test drawing triangle with glDrawElements with texture coordinates
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("testTriangleElementsUV",
|
||||
new Qtk::MeshRenderer("testTriangleElementsUV",
|
||||
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-2.5f, 0.0f, -1.0f);
|
||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||
|
@ -575,7 +574,7 @@ void Scene::init()
|
|||
|
||||
// Example of a cube with no lighting applied
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS)));
|
||||
new Qtk::MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, -2.0f);
|
||||
mMeshes.back()->setShaders(":/solid-perspective.vert",
|
||||
":/solid-perspective.frag");
|
||||
|
@ -586,24 +585,24 @@ void Scene::init()
|
|||
|
||||
// Create objects that represent light sources for lighting examples
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("phongLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new Qtk::MeshRenderer("phongLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(3.0f, 2.0f, -2.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("diffuseLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new Qtk::MeshRenderer("diffuseLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(9.0f, 2.0f, -2.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
|
||||
mMeshes.push_back(
|
||||
new MeshRenderer("specularLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new Qtk::MeshRenderer("specularLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(11.0f, 2.0f, -2.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
}
|
||||
|
||||
void Scene::draw()
|
||||
void ExampleScene::draw()
|
||||
{
|
||||
mSkybox.draw();
|
||||
mSkybox->draw();
|
||||
|
||||
for (auto & model : mModels) model->draw();
|
||||
|
||||
|
@ -616,13 +615,13 @@ void Scene::draw()
|
|||
"uLightPosition",
|
||||
MeshRenderer::getInstance("phongLight")->mTransform.translation());
|
||||
mTestPhong->setUniform("uCameraPosition",
|
||||
Scene::Camera().transform().translation());
|
||||
ExampleScene::Camera().transform().translation());
|
||||
mTestPhong->mProgram.release();
|
||||
mTestPhong->draw();
|
||||
|
||||
mTestAmbient->mProgram.bind();
|
||||
mTestAmbient->setUniform("uCameraPosition",
|
||||
Scene::Camera().transform().translation());
|
||||
ExampleScene::Camera().transform().translation());
|
||||
mTestAmbient->mProgram.release();
|
||||
mTestAmbient->draw();
|
||||
|
||||
|
@ -632,7 +631,7 @@ void Scene::draw()
|
|||
mTestDiffuse->setUniform(
|
||||
"uLightPosition",
|
||||
MeshRenderer::getInstance("diffuseLight")->mTransform.translation());
|
||||
mTestDiffuse->setUniform("uCameraPosition", Scene::Camera().transform().translation());
|
||||
mTestDiffuse->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||
mTestDiffuse->mProgram.release();
|
||||
mTestDiffuse->draw();
|
||||
|
||||
|
@ -643,43 +642,43 @@ void Scene::draw()
|
|||
mTestSpecular->setUniform(
|
||||
"uLightPosition",
|
||||
MeshRenderer::getInstance("specularLight")->mTransform.translation());
|
||||
mTestSpecular->setUniform("uCameraPosition", Scene::Camera().transform().translation());
|
||||
mTestSpecular->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||
mTestSpecular->mProgram.release();
|
||||
mTestSpecular->draw();
|
||||
}
|
||||
|
||||
void Scene::update()
|
||||
void ExampleScene::update()
|
||||
{
|
||||
auto position = MeshRenderer::getInstance("alienTestLight")->mTransform.translation();
|
||||
Model::getInstance("alienTest")->setUniform(
|
||||
"uLight.position", position);
|
||||
Model::getInstance("alienTest")->setUniform(
|
||||
"uCameraPosition", Scene::Camera().transform().translation());
|
||||
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||
auto posMatrix = Model::getInstance("alienTest")->mTransform.toMatrix();
|
||||
Model::getInstance("alienTest")->setUniform(
|
||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||
Model::getInstance("alienTest")->setUniform(
|
||||
"uMVP.model", posMatrix);
|
||||
Model::getInstance("alienTest")->setUniform(
|
||||
"uMVP.view", Scene::Camera().toMatrix());
|
||||
"uMVP.view", ExampleScene::Camera().toMatrix());
|
||||
Model::getInstance("alienTest")->setUniform(
|
||||
"uMVP.projection", Scene::Projection());
|
||||
"uMVP.projection", ExampleScene::Projection());
|
||||
Model::getInstance("alienTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
position = MeshRenderer::getInstance("spartanTestLight")->mTransform.translation();
|
||||
Model::getInstance("spartanTest")->setUniform(
|
||||
"uLight.position", position);
|
||||
Model::getInstance("spartanTest")->setUniform(
|
||||
"uCameraPosition", Scene::Camera().transform().translation());
|
||||
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||
posMatrix = Model::getInstance("spartanTest")->mTransform.toMatrix();
|
||||
Model::getInstance("spartanTest")->setUniform(
|
||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||
Model::getInstance("spartanTest")->setUniform(
|
||||
"uMVP.model", posMatrix);
|
||||
Model::getInstance("spartanTest")->setUniform(
|
||||
"uMVP.view", Scene::Camera().toMatrix());
|
||||
"uMVP.view", ExampleScene::Camera().toMatrix());
|
||||
Model::getInstance("spartanTest")->setUniform(
|
||||
"uMVP.projection", Scene::Projection());
|
||||
"uMVP.projection", ExampleScene::Projection());
|
||||
Model::getInstance("spartanTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
|
||||
|
@ -691,16 +690,16 @@ void Scene::update()
|
|||
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||
"uLight.position", position);
|
||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||
"uCameraPosition", Scene::Camera().transform().translation());
|
||||
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||
posMatrix = MeshRenderer::getInstance("testPhong")->mTransform.toMatrix();
|
||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||
"uMVP.model", posMatrix);
|
||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||
"uMVP.view", Scene::Camera().toMatrix());
|
||||
"uMVP.view", ExampleScene::Camera().toMatrix());
|
||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||
"uMVP.projection", Scene::Projection());
|
||||
"uMVP.projection", ExampleScene::Projection());
|
||||
MeshRenderer::getInstance("testPhong")->mProgram.release();
|
||||
|
||||
// Rotate lighting example cubes
|
|
@ -6,40 +6,31 @@
|
|||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#ifndef QTK_SCENE_H
|
||||
#define QTK_SCENE_H
|
||||
#ifndef QTK_EXAMPLE_SCENE_H
|
||||
#define QTK_EXAMPLE_SCENE_H
|
||||
|
||||
#include <abstractscene.h>
|
||||
#include <camera3d.h>
|
||||
#include <skybox.h>
|
||||
|
||||
#include <QMatrix4x4>
|
||||
|
||||
class MeshRenderer;
|
||||
class Model;
|
||||
|
||||
class Scene {
|
||||
class ExampleScene : public Qtk::Scene {
|
||||
public:
|
||||
Scene();
|
||||
~Scene();
|
||||
ExampleScene();
|
||||
~ExampleScene();
|
||||
|
||||
void init();
|
||||
void draw();
|
||||
void update();
|
||||
virtual void init();
|
||||
virtual void draw();
|
||||
virtual void update();
|
||||
|
||||
static Camera3D & Camera() { return mCamera;}
|
||||
static QMatrix4x4 View() { return mCamera.toMatrix();}
|
||||
static QMatrix4x4 & Projection() { return mProjection;}
|
||||
private:
|
||||
static Camera3D mCamera;
|
||||
static QMatrix4x4 mProjection;
|
||||
|
||||
Skybox mSkybox;
|
||||
MeshRenderer * mTestPhong;
|
||||
MeshRenderer * mTestSpecular;
|
||||
MeshRenderer * mTestDiffuse;
|
||||
MeshRenderer * mTestAmbient;
|
||||
std::vector<MeshRenderer *> mMeshes;
|
||||
std::vector<Model *> mModels;
|
||||
Qtk::MeshRenderer * mTestPhong;
|
||||
Qtk::MeshRenderer * mTestSpecular;
|
||||
Qtk::MeshRenderer * mTestDiffuse;
|
||||
Qtk::MeshRenderer * mTestAmbient;
|
||||
};
|
||||
|
||||
#endif // QTK_SCENE_H
|
||||
#endif // QTK_EXAMPLE_SCENE_H
|
|
@ -0,0 +1,48 @@
|
|||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||
## About: Classes for managing objects and data within a scene ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#include <abstractscene.h>
|
||||
#include <camera3d.h>
|
||||
#include <resourcemanager.h>
|
||||
#include <texture.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
Camera3D Scene::mCamera;
|
||||
QMatrix4x4 Scene::mProjection;
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
* Constructors, Destructors
|
||||
******************************************************************************/
|
||||
|
||||
Scene::Scene()
|
||||
{
|
||||
mCamera.transform().setTranslation(0.0f, 0.0f, 20.0f);
|
||||
mCamera.transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
||||
}
|
||||
|
||||
Scene::~Scene()
|
||||
{
|
||||
for (auto & mesh : mMeshes) delete mesh;
|
||||
for (auto & model : mModels) delete model;
|
||||
if (mSkybox != Q_NULLPTR) delete mSkybox;
|
||||
}
|
||||
|
||||
void Scene::privDraw()
|
||||
{
|
||||
if (!mInit) {
|
||||
initializeOpenGLFunctions();
|
||||
init();
|
||||
mInit = true;
|
||||
}
|
||||
if (mSkybox != Q_NULLPTR) mSkybox->draw();
|
||||
for (auto & model : mModels) model->draw();
|
||||
for (const auto & mesh : mMeshes) mesh->draw();
|
||||
}
|
||||
|
|
@ -0,0 +1,54 @@
|
|||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||
## About: Classes for managing objects and data within a scene ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#ifndef QTK_SCENE_H
|
||||
#define QTK_SCENE_H
|
||||
|
||||
#include <camera3d.h>
|
||||
#include <meshrenderer.h>
|
||||
#include <model.h>
|
||||
#include <skybox.h>
|
||||
|
||||
#include <QMatrix4x4>
|
||||
|
||||
|
||||
namespace Qtk {
|
||||
class Scene : protected QOpenGLFunctions {
|
||||
friend class MainWidget;
|
||||
public:
|
||||
Scene();
|
||||
~Scene();
|
||||
|
||||
virtual void init() = 0;
|
||||
virtual void draw() = 0;
|
||||
virtual void update() = 0;
|
||||
|
||||
static Camera3D & Camera() { return mCamera;}
|
||||
static QMatrix4x4 View() { return mCamera.toMatrix();}
|
||||
static QMatrix4x4 & Projection() { return mProjection;}
|
||||
|
||||
inline Skybox * getSkybox() {return mSkybox;}
|
||||
inline void setSkybox(Skybox * skybox) {
|
||||
mSkybox = skybox;
|
||||
}
|
||||
|
||||
private:
|
||||
static Camera3D mCamera;
|
||||
static QMatrix4x4 mProjection;
|
||||
bool mInit = false;
|
||||
|
||||
void privDraw();
|
||||
|
||||
protected:
|
||||
Skybox * mSkybox;
|
||||
std::vector<MeshRenderer *> mMeshes;
|
||||
std::vector<Model *> mModels;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // QTK_SCENE_H
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include <camera3d.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
const QVector3D Camera3D::LocalForward(0.0f, 0.0f, -1.0f);
|
||||
const QVector3D Camera3D::LocalUp(0.0f, 1.0f, 0.0f);
|
||||
|
|
|
@ -12,51 +12,53 @@
|
|||
#include <QDebug>
|
||||
|
||||
#include <transform3D.h>
|
||||
#include <qtkapi.h>
|
||||
|
||||
namespace Qtk {
|
||||
class QTKAPI Camera3D {
|
||||
public:
|
||||
// Constants
|
||||
static const QVector3D LocalForward;
|
||||
static const QVector3D LocalUp;
|
||||
static const QVector3D LocalRight;
|
||||
|
||||
class Camera3D {
|
||||
public:
|
||||
// Constants
|
||||
static const QVector3D LocalForward;
|
||||
static const QVector3D LocalUp;
|
||||
static const QVector3D LocalRight;
|
||||
// Accessors
|
||||
inline Transform3D & transform() { return mTransform;}
|
||||
inline const QVector3D & translation() const
|
||||
{ return mTransform.translation();}
|
||||
inline const QQuaternion & rotation() const
|
||||
{ return mTransform.rotation();}
|
||||
const QMatrix4x4 & toMatrix();
|
||||
|
||||
// Accessors
|
||||
inline Transform3D & transform() { return mTransform;}
|
||||
inline const QVector3D & translation() const
|
||||
{ return mTransform.translation();}
|
||||
inline const QQuaternion & rotation() const
|
||||
{ return mTransform.rotation();}
|
||||
const QMatrix4x4 & toMatrix();
|
||||
// Queries
|
||||
inline QVector3D forward() const
|
||||
{ return mTransform.rotation().rotatedVector(LocalForward);}
|
||||
inline QVector3D right() const
|
||||
{ return mTransform.rotation().rotatedVector(LocalRight);}
|
||||
inline QVector3D up() const
|
||||
{ return mTransform.rotation().rotatedVector(LocalUp);}
|
||||
|
||||
// Queries
|
||||
inline QVector3D forward() const
|
||||
{ return mTransform.rotation().rotatedVector(LocalForward);}
|
||||
inline QVector3D right() const
|
||||
{ return mTransform.rotation().rotatedVector(LocalRight);}
|
||||
inline QVector3D up() const
|
||||
{ return mTransform.rotation().rotatedVector(LocalUp);}
|
||||
|
||||
private:
|
||||
Transform3D mTransform;
|
||||
QMatrix4x4 mWorld;
|
||||
private:
|
||||
Transform3D mTransform;
|
||||
QMatrix4x4 mWorld;
|
||||
|
||||
#ifndef QT_NO_DATASTREAM
|
||||
friend QDataStream & operator<<(QDataStream & out, Camera3D & transform);
|
||||
friend QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
||||
friend QDataStream & operator<<(QDataStream & out, Camera3D & transform);
|
||||
friend QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
||||
#endif
|
||||
};
|
||||
|
||||
Q_DECLARE_TYPEINFO(Camera3D, Q_MOVABLE_TYPE);
|
||||
};
|
||||
|
||||
// Qt Streams
|
||||
#ifndef QT_NO_DATASTREAM
|
||||
QDataStream & operator<<(QDataStream & out, const Camera3D & transform);
|
||||
QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
||||
QDataStream & operator<<(QDataStream & out, const Camera3D & transform);
|
||||
QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
||||
#endif
|
||||
|
||||
#ifndef QT_NO_DEBUG_STREAM
|
||||
QDebug operator<<(QDebug dbg, const Camera3D & transform);
|
||||
QDebug operator<<(QDebug dbg, const Camera3D & transform);
|
||||
#endif
|
||||
}
|
||||
|
||||
Q_DECLARE_TYPEINFO(Qtk::Camera3D, Q_MOVABLE_TYPE);
|
||||
|
||||
#endif // QTK_CAMERA3D_H
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include <input.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
/*******************************************************************************
|
||||
* Static Helper Structs
|
||||
|
|
89
src/input.h
89
src/input.h
|
@ -12,52 +12,53 @@
|
|||
#include <QPoint>
|
||||
#include <Qt>
|
||||
|
||||
#include <qtkapi.h>
|
||||
|
||||
class Input {
|
||||
friend class MainWidget;
|
||||
public:
|
||||
namespace Qtk {
|
||||
class QTKAPI Input {
|
||||
friend class MainWidget;
|
||||
public:
|
||||
// Possible key states
|
||||
enum InputState
|
||||
{
|
||||
InputInvalid,
|
||||
InputRegistered,
|
||||
InputUnregistered,
|
||||
InputTriggered,
|
||||
InputPressed,
|
||||
InputReleased
|
||||
};
|
||||
|
||||
// Possible key states
|
||||
enum InputState
|
||||
{
|
||||
InputInvalid,
|
||||
InputRegistered,
|
||||
InputUnregistered,
|
||||
InputTriggered,
|
||||
InputPressed,
|
||||
InputReleased
|
||||
// State checking
|
||||
inline static bool keyTriggered(Qt::Key key)
|
||||
{ return keyState(key) == InputTriggered;}
|
||||
inline static bool keyPressed(Qt::Key key)
|
||||
{ return keyState(key) == InputPressed;}
|
||||
inline static bool keyReleased(Qt::Key key)
|
||||
{ return keyState(key) == InputReleased;}
|
||||
inline static bool buttonTriggered(Qt::MouseButton button)
|
||||
{ return buttonState(button) == InputTriggered;}
|
||||
inline static bool buttonPressed(Qt::MouseButton button)
|
||||
{ return buttonState(button) == InputPressed;}
|
||||
inline static bool buttonReleased(Qt::MouseButton button)
|
||||
{ return buttonState(button) == InputReleased;}
|
||||
|
||||
// Implementation
|
||||
static InputState keyState(Qt::Key key);
|
||||
static InputState buttonState(Qt::MouseButton button);
|
||||
|
||||
static QPoint mousePosition();
|
||||
static QPoint mouseDelta();
|
||||
|
||||
private:
|
||||
// State updating
|
||||
static void update();
|
||||
static void registerKeyPress(int key);
|
||||
static void registerKeyRelease(int key);
|
||||
static void registerMousePress(Qt::MouseButton button);
|
||||
static void registerMouseRelease(Qt::MouseButton button);
|
||||
static void reset();
|
||||
};
|
||||
|
||||
// State checking
|
||||
inline static bool keyTriggered(Qt::Key key)
|
||||
{ return keyState(key) == InputTriggered;}
|
||||
inline static bool keyPressed(Qt::Key key)
|
||||
{ return keyState(key) == InputPressed;}
|
||||
inline static bool keyReleased(Qt::Key key)
|
||||
{ return keyState(key) == InputReleased;}
|
||||
inline static bool buttonTriggered(Qt::MouseButton button)
|
||||
{ return buttonState(button) == InputTriggered;}
|
||||
inline static bool buttonPressed(Qt::MouseButton button)
|
||||
{ return buttonState(button) == InputPressed;}
|
||||
inline static bool buttonReleased(Qt::MouseButton button)
|
||||
{ return buttonState(button) == InputReleased;}
|
||||
|
||||
// Implementation
|
||||
static InputState keyState(Qt::Key key);
|
||||
static InputState buttonState(Qt::MouseButton button);
|
||||
|
||||
static QPoint mousePosition();
|
||||
static QPoint mouseDelta();
|
||||
|
||||
private:
|
||||
|
||||
// State updating
|
||||
static void update();
|
||||
static void registerKeyPress(int key);
|
||||
static void registerKeyRelease(int key);
|
||||
static void registerMousePress(Qt::MouseButton button);
|
||||
static void registerMouseRelease(Qt::MouseButton button);
|
||||
static void reset();
|
||||
};
|
||||
}
|
||||
|
||||
#endif // QTOPENGL_INPUT_H
|
||||
|
|
|
@ -9,30 +9,30 @@
|
|||
#include <QKeyEvent>
|
||||
|
||||
#include <input.h>
|
||||
#include <mesh.h>
|
||||
#include <object.h>
|
||||
#include <scene.h>
|
||||
|
||||
#include <mainwidget.h>
|
||||
#include <mesh.h>
|
||||
#include <abstractscene.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
/*******************************************************************************
|
||||
* Constructors, Destructors
|
||||
******************************************************************************/
|
||||
|
||||
MainWidget::MainWidget() : mDebugLogger(Q_NULLPTR)
|
||||
MainWidget::MainWidget() : mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
||||
{
|
||||
initializeWidget();
|
||||
}
|
||||
|
||||
// Constructor for using this widget in QtDesigner
|
||||
MainWidget::MainWidget(QWidget *parent) : QOpenGLWidget(parent), mDebugLogger(Q_NULLPTR)
|
||||
MainWidget::MainWidget(QWidget *parent) : QOpenGLWidget(parent),
|
||||
mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
||||
{
|
||||
initializeWidget();
|
||||
}
|
||||
|
||||
MainWidget::MainWidget(const QSurfaceFormat &format)
|
||||
: mDebugLogger(Q_NULLPTR)
|
||||
: mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
||||
{
|
||||
setFormat(format);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
|
@ -54,49 +54,6 @@ void MainWidget::teardownGL()
|
|||
// Nothing to teardown yet...
|
||||
}
|
||||
|
||||
void MainWidget::initObjects()
|
||||
{
|
||||
mScene = new Scene;
|
||||
|
||||
// Drawing a primitive object using Qt and OpenGL
|
||||
// The Object class only stores basic QOpenGL* members and shape data
|
||||
// + Within mainwidget, mObject serves as a basic QOpenGL example
|
||||
mObject = new Object("testObject");
|
||||
mObject->setVertices(Cube(QTK_DRAW_ELEMENTS).vertices());
|
||||
mObject->setIndices(Cube(QTK_DRAW_ELEMENTS).indices());
|
||||
mObject->mProgram.create();
|
||||
mObject->mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
|
||||
":/solid-ambient.vert");
|
||||
mObject->mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
|
||||
":/solid-ambient.frag");
|
||||
mObject->mProgram.link();
|
||||
mObject->mProgram.bind();
|
||||
|
||||
mObject->mVAO.create();
|
||||
mObject->mVAO.bind();
|
||||
|
||||
mObject->mVBO.create();
|
||||
mObject->mVBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
||||
mObject->mVBO.bind();
|
||||
|
||||
mObject->mVBO.allocate(mObject->vertices().data(),
|
||||
mObject->vertices().size()
|
||||
* sizeof(mObject->vertices()[0]));
|
||||
|
||||
mObject->mProgram.enableAttributeArray(0);
|
||||
mObject->mProgram.setAttributeBuffer(0, GL_FLOAT, 0,
|
||||
3, sizeof(mObject->vertices()[0]));
|
||||
mObject->mProgram.setUniformValue("uColor", QVector3D(1.0f, 0.0f, 0.0f));
|
||||
mObject->mProgram.setUniformValue("uLightColor", WHITE);
|
||||
mObject->mProgram.setUniformValue("uAmbientStrength", 0.75f);
|
||||
|
||||
mObject->mVBO.release();
|
||||
mObject->mVAO.release();
|
||||
mObject->mProgram.release();
|
||||
|
||||
mObject->mTransform.setTranslation(13.0f, 0.0f, -2.0f);
|
||||
}
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
* Inherited Virtual Member Functions
|
||||
|
@ -108,18 +65,7 @@ void MainWidget::paintGL()
|
|||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Draw the scene first, since it handles drawing our skybox
|
||||
mScene->draw();
|
||||
|
||||
// Draw any additional objects within mainwidget manually
|
||||
mObject->mProgram.bind();
|
||||
mObject->mVAO.bind();
|
||||
mObject->mProgram.setUniformValue("uModel", mObject->mTransform.toMatrix());
|
||||
mObject->mProgram.setUniformValue("uView", Scene::Camera().toMatrix());
|
||||
mObject->mProgram.setUniformValue("uProjection", Scene::Projection());
|
||||
glDrawElements(GL_TRIANGLES, mObject->indices().size(),
|
||||
GL_UNSIGNED_INT, mObject->indices().data());
|
||||
mObject->mVAO.release();
|
||||
mObject->mProgram.release();
|
||||
if (mScene != Q_NULLPTR) mScene->privDraw();
|
||||
}
|
||||
|
||||
void MainWidget::initializeGL()
|
||||
|
@ -150,9 +96,6 @@ void MainWidget::initializeGL()
|
|||
glClearDepth(1.0f);
|
||||
glClearColor(0.0f, 0.25f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Initialize default objects within the scene
|
||||
initObjects();
|
||||
}
|
||||
|
||||
void MainWidget::resizeGL(int width, int height)
|
||||
|
@ -172,7 +115,7 @@ void MainWidget::update()
|
|||
{
|
||||
updateCameraInput();
|
||||
|
||||
mScene->update();
|
||||
if (mScene != Q_NULLPTR) mScene->update();
|
||||
|
||||
QWidget::update();
|
||||
}
|
||||
|
|
|
@ -15,57 +15,61 @@
|
|||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLWidget>
|
||||
|
||||
#define QTK_DEBUG
|
||||
#include <qtkapi.h>
|
||||
#include <abstractscene.h>
|
||||
|
||||
class MeshRenderer;
|
||||
class Model;
|
||||
class Object;
|
||||
class Scene;
|
||||
class Skybox;
|
||||
class Texture;
|
||||
|
||||
class MainWidget : public QOpenGLWidget,
|
||||
protected QOpenGLFunctions {
|
||||
Q_OBJECT;
|
||||
namespace Qtk {
|
||||
class QTKAPI MainWidget : public QOpenGLWidget,
|
||||
protected QOpenGLFunctions {
|
||||
Q_OBJECT;
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
MainWidget();
|
||||
explicit MainWidget(QWidget *parent);
|
||||
explicit MainWidget(const QSurfaceFormat &format);
|
||||
~MainWidget() override;
|
||||
public:
|
||||
// Constructors
|
||||
MainWidget();
|
||||
explicit MainWidget(QWidget *parent);
|
||||
explicit MainWidget(const QSurfaceFormat &format);
|
||||
~MainWidget() override;
|
||||
|
||||
private:
|
||||
void teardownGL();
|
||||
void initObjects();
|
||||
private:
|
||||
void teardownGL();
|
||||
|
||||
public:
|
||||
// Inherited virtual Members
|
||||
void paintGL() override;
|
||||
void initializeGL() override;
|
||||
void resizeGL(int width, int height) override;
|
||||
public:
|
||||
// Inherited virtual Members
|
||||
void paintGL() override;
|
||||
void initializeGL() override;
|
||||
void resizeGL(int width, int height) override;
|
||||
|
||||
protected slots:
|
||||
void update();
|
||||
void messageLogged(const QOpenGLDebugMessage &msg);
|
||||
inline Scene * getScene() {return mScene;}
|
||||
inline void setScene(Scene * scene) {
|
||||
if (mScene != Q_NULLPTR) delete mScene;
|
||||
mScene = scene;
|
||||
}
|
||||
|
||||
// Protected Helpers
|
||||
protected:
|
||||
void keyPressEvent(QKeyEvent *event);
|
||||
void keyReleaseEvent(QKeyEvent *event);
|
||||
void mousePressEvent(QMouseEvent *event);
|
||||
void mouseReleaseEvent(QMouseEvent *event);
|
||||
protected slots:
|
||||
void update();
|
||||
#ifdef QTK_DEBUG
|
||||
void messageLogged(const QOpenGLDebugMessage &msg);
|
||||
#endif
|
||||
|
||||
private:
|
||||
// Private helpers
|
||||
void initializeWidget();
|
||||
void printContextInformation();
|
||||
void updateCameraInput();
|
||||
// Protected Helpers
|
||||
protected:
|
||||
void keyPressEvent(QKeyEvent *event);
|
||||
void keyReleaseEvent(QKeyEvent *event);
|
||||
void mousePressEvent(QMouseEvent *event);
|
||||
void mouseReleaseEvent(QMouseEvent *event);
|
||||
|
||||
Scene * mScene;
|
||||
Object * mObject;
|
||||
private:
|
||||
// Private helpers
|
||||
void initializeWidget();
|
||||
void updateCameraInput();
|
||||
|
||||
QOpenGLDebugLogger * mDebugLogger;
|
||||
};
|
||||
Scene * mScene;
|
||||
#ifdef QTK_DEBUG
|
||||
void printContextInformation();
|
||||
QOpenGLDebugLogger * mDebugLogger;
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
#endif // QTK_MAINWIDGET_H
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include <mesh.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
Cube::Cube(DrawMode mode)
|
||||
{
|
||||
|
|
122
src/mesh.h
122
src/mesh.h
|
@ -12,25 +12,27 @@
|
|||
#include <QVector2D>
|
||||
#include <QVector3D>
|
||||
|
||||
#include <qtkapi.h>
|
||||
#include <transform3D.h>
|
||||
|
||||
class MeshRenderer;
|
||||
class Object;
|
||||
namespace Qtk {
|
||||
class MeshRenderer;
|
||||
class Object;
|
||||
|
||||
// Define vertices for drawing a cube using two faces (8 vertex points)
|
||||
// Front Vertices
|
||||
// Define vertices for drawing a cube using two faces (8 vertex points)
|
||||
// Front Vertices
|
||||
#define VERTEX_FTR QVector3D( 0.5f, 0.5f, 0.5f) // 1
|
||||
#define VERTEX_FTL QVector3D(-0.5f, 0.5f, 0.5f) // 2
|
||||
#define VERTEX_FBL QVector3D(-0.5f, -0.5f, 0.5f) // 3
|
||||
#define VERTEX_FBR QVector3D( 0.5f, -0.5f, 0.5f) // 4
|
||||
|
||||
// Back Vertices
|
||||
// Back Vertices
|
||||
#define VERTEX_BTR QVector3D( 0.5f, 0.5f, -0.5f) // 5
|
||||
#define VERTEX_BTL QVector3D(-0.5f, 0.5f, -0.5f) // 6
|
||||
#define VERTEX_BBL QVector3D(-0.5f, -0.5f, -0.5f) // 7
|
||||
#define VERTEX_BBR QVector3D( 0.5f, -0.5f, -0.5f) // 8
|
||||
|
||||
// Direction vectors
|
||||
// Direction vectors
|
||||
#define VECTOR_UP QVector3D(0.0f, 1.0f, 0.0f)
|
||||
#define VECTOR_DOWN QVector3D(0.0f, -1.0f, 0.0f)
|
||||
#define VECTOR_LEFT QVector3D(-1.0f, 0.0f, 0.0f)
|
||||
|
@ -38,25 +40,25 @@ class Object;
|
|||
#define VECTOR_FORWARD QVector3D(0.0f, 0.0f, 1.0f)
|
||||
#define VECTOR_BACK QVector3D(0.0f, 0.0f, -1.0f)
|
||||
|
||||
// Identity and zero vectors
|
||||
// Identity and zero vectors
|
||||
#define VECTOR_ONE QVector3D(1.0f, 1.0f, 1.0f)
|
||||
#define VECTOR_ZERO QVector3D(0.0f, 0.0f, 0.0f)
|
||||
|
||||
// A series of direction vectors to represent cube face normal
|
||||
// A series of direction vectors to represent cube face normal
|
||||
#define FACE_TOP VECTOR_UP, VECTOR_UP, VECTOR_UP, \
|
||||
VECTOR_UP, VECTOR_UP, VECTOR_UP
|
||||
VECTOR_UP, VECTOR_UP, VECTOR_UP
|
||||
#define FACE_BOTTOM VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN, \
|
||||
VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN
|
||||
VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN
|
||||
#define FACE_LEFT VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT, \
|
||||
VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT
|
||||
VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT
|
||||
#define FACE_RIGHT VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT, \
|
||||
VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT
|
||||
VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT
|
||||
#define FACE_FRONT VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD, \
|
||||
VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD
|
||||
VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD
|
||||
#define FACE_BACK VECTOR_BACK, VECTOR_BACK, VECTOR_BACK, \
|
||||
VECTOR_BACK, VECTOR_BACK, VECTOR_BACK
|
||||
VECTOR_BACK, VECTOR_BACK, VECTOR_BACK
|
||||
|
||||
// Colors using QVector3Ds as RGB values
|
||||
// Colors using QVector3Ds as RGB values
|
||||
#define WHITE VECTOR_ONE
|
||||
#define BLACK VECTOR_ZERO
|
||||
#define RED QVector3D(1.0f, 0.0f, 0.0f)
|
||||
|
@ -71,62 +73,62 @@ class Object;
|
|||
#define UV_RIGHT QVector2D(0.0f, 1.0f)
|
||||
#define UV_CORNER QVector2D(1.0f, 1.0f)
|
||||
|
||||
typedef std::vector<QVector3D> Vertices;
|
||||
typedef std::vector<QVector3D> Colors;
|
||||
typedef std::vector<GLuint> Indices;
|
||||
typedef std::vector<QVector2D> TexCoords;
|
||||
typedef std::vector<QVector3D> Normals;
|
||||
|
||||
typedef std::vector<QVector3D> Vertices;
|
||||
typedef std::vector<QVector3D> Colors;
|
||||
typedef std::vector<GLuint> Indices;
|
||||
typedef std::vector<QVector2D> TexCoords;
|
||||
typedef std::vector<QVector3D> Normals;
|
||||
enum DrawMode { QTK_DRAW_ARRAYS, QTK_DRAW_ELEMENTS, QTK_DRAW_ELEMENTS_NORMALS };
|
||||
|
||||
enum DrawMode { QTK_DRAW_ARRAYS, QTK_DRAW_ELEMENTS, QTK_DRAW_ELEMENTS_NORMALS };
|
||||
struct QTKAPI ShapeBase {
|
||||
ShapeBase(DrawMode mode=QTK_DRAW_ARRAYS, Vertices v={},Indices i={}, Colors c={},
|
||||
TexCoords t={}, Normals n={})
|
||||
: mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n)
|
||||
{}
|
||||
|
||||
struct ShapeBase {
|
||||
ShapeBase(DrawMode mode=QTK_DRAW_ARRAYS, Vertices v={},Indices i={}, Colors c={},
|
||||
TexCoords t={}, Normals n={})
|
||||
: mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n)
|
||||
{}
|
||||
inline const Vertices & vertices() const { return mVertices;}
|
||||
inline const Indices & indices() const { return mIndices;}
|
||||
inline const Colors & colors() const { return mColors;}
|
||||
inline const TexCoords & texCoords() const { return mTexCoords;}
|
||||
inline const Normals & normals() const { return mNormals;}
|
||||
|
||||
inline const Vertices & vertices() const { return mVertices;}
|
||||
inline const Indices & indices() const { return mIndices;}
|
||||
inline const Colors & colors() const { return mColors;}
|
||||
inline const TexCoords & texCoords() const { return mTexCoords;}
|
||||
inline const Normals & normals() const { return mNormals;}
|
||||
protected:
|
||||
DrawMode mDrawMode;
|
||||
|
||||
protected:
|
||||
DrawMode mDrawMode;
|
||||
Vertices mVertices;
|
||||
Colors mColors;
|
||||
Indices mIndices;
|
||||
TexCoords mTexCoords;
|
||||
Normals mNormals;
|
||||
};
|
||||
|
||||
Vertices mVertices;
|
||||
Colors mColors;
|
||||
Indices mIndices;
|
||||
TexCoords mTexCoords;
|
||||
Normals mNormals;
|
||||
};
|
||||
struct Shape : public ShapeBase {
|
||||
friend MeshRenderer;
|
||||
friend Object;
|
||||
Shape () {}
|
||||
Shape(const ShapeBase & rhs) : ShapeBase(rhs) {}
|
||||
|
||||
struct Shape : public ShapeBase {
|
||||
friend MeshRenderer;
|
||||
friend Object;
|
||||
Shape () {}
|
||||
Shape(const ShapeBase & rhs) : ShapeBase(rhs) {}
|
||||
|
||||
virtual inline void setVertices(const Vertices & value) {mVertices = value;}
|
||||
virtual inline void setIndices(const Indices & value) {mIndices = value;}
|
||||
virtual inline void setColors(const Colors & value) {mColors = value;}
|
||||
virtual inline void setTexCoords(const TexCoords & value) {mTexCoords = value;}
|
||||
virtual inline void setNormals(const Normals & value) {mNormals = value;}
|
||||
virtual inline void setShape(const Shape & value) { *this = value;}
|
||||
};
|
||||
virtual inline void setVertices(const Vertices & value) {mVertices = value;}
|
||||
virtual inline void setIndices(const Indices & value) {mIndices = value;}
|
||||
virtual inline void setColors(const Colors & value) {mColors = value;}
|
||||
virtual inline void setTexCoords(const TexCoords & value) {mTexCoords = value;}
|
||||
virtual inline void setNormals(const Normals & value) {mNormals = value;}
|
||||
virtual inline void setShape(const Shape & value) { *this = value;}
|
||||
};
|
||||
|
||||
// Primitives inherit from ShapeBase, does not allow setting of shape values
|
||||
class Mesh {
|
||||
class QTKAPI Mesh {
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
struct Cube : public ShapeBase {
|
||||
Cube(DrawMode mode=QTK_DRAW_ARRAYS);
|
||||
};
|
||||
struct QTKAPI Cube : public ShapeBase {
|
||||
Cube(DrawMode mode=QTK_DRAW_ARRAYS);
|
||||
};
|
||||
|
||||
struct Triangle : public ShapeBase {
|
||||
Triangle(DrawMode mode=QTK_DRAW_ARRAYS);
|
||||
};
|
||||
struct QTKAPI Triangle : public ShapeBase {
|
||||
Triangle(DrawMode mode=QTK_DRAW_ARRAYS);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // QTK_MESH_H
|
||||
|
|
|
@ -8,14 +8,14 @@
|
|||
|
||||
#include <QImageReader>
|
||||
|
||||
#include <scene.h>
|
||||
#include <abstractscene.h>
|
||||
#include <meshrenderer.h>
|
||||
#include <texture.h>
|
||||
|
||||
#include <meshrenderer.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
// Static QHash that holds all MeshRenderer instances using their mName as keys
|
||||
MeshRenderer::MeshManager MeshRenderer::sInstances;
|
||||
Qtk::MeshRenderer::MeshManager Qtk::MeshRenderer::sInstances;
|
||||
|
||||
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape)
|
||||
: Object(name, shape), mVertexShader(":/multi-color.vert"),
|
||||
|
|
|
@ -10,68 +10,71 @@
|
|||
|
||||
#include <mesh.h>
|
||||
#include <object.h>
|
||||
#include <qtkapi.h>
|
||||
|
||||
|
||||
class MeshRenderer : public Object {
|
||||
public:
|
||||
// Delegate constructors
|
||||
MeshRenderer(const char * name, Vertices vertices, Indices indices,
|
||||
DrawMode mode=QTK_DRAW_ARRAYS)
|
||||
: MeshRenderer(name, ShapeBase(mode, vertices, indices))
|
||||
{}
|
||||
MeshRenderer(const char * name)
|
||||
: MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS))
|
||||
{}
|
||||
// Constructor
|
||||
MeshRenderer(const char * name, const ShapeBase &shape);
|
||||
~MeshRenderer();
|
||||
namespace Qtk {
|
||||
class QTKAPI MeshRenderer : public Object {
|
||||
public:
|
||||
// Delegate constructors
|
||||
MeshRenderer(const char * name, Vertices vertices, Indices indices,
|
||||
DrawMode mode=QTK_DRAW_ARRAYS)
|
||||
: MeshRenderer(name, ShapeBase(mode, vertices, indices))
|
||||
{}
|
||||
MeshRenderer(const char * name)
|
||||
: MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS))
|
||||
{}
|
||||
// Constructor
|
||||
MeshRenderer(const char * name, const ShapeBase &shape);
|
||||
~MeshRenderer();
|
||||
|
||||
// Retrieve a mesh by name stored within a static QHash
|
||||
static MeshRenderer * getInstance(const QString & name);
|
||||
// Retrieve a mesh by name stored within a static QHash
|
||||
static MeshRenderer * getInstance(const QString & name);
|
||||
|
||||
void init();
|
||||
void draw();
|
||||
void init();
|
||||
void draw();
|
||||
|
||||
// Draw types like GL_TRIANGLES, GL_POINTS, GL_LINES, etc
|
||||
void setDrawType(int drawType) { mDrawType = drawType;}
|
||||
// Draw types like GL_TRIANGLES, GL_POINTS, GL_LINES, etc
|
||||
void setDrawType(int drawType) { mDrawType = drawType;}
|
||||
|
||||
// Shader settings
|
||||
inline void setShaderVertex(const std::string & vert) { mVertexShader = vert;}
|
||||
inline void setShaderFragment(const std::string & frag)
|
||||
{ mFragmentShader = frag;}
|
||||
void setShaders(const std::string & vert, const std::string & frag);
|
||||
// Shader settings
|
||||
inline void setShaderVertex(const std::string & vert) { mVertexShader = vert;}
|
||||
inline void setShaderFragment(const std::string & frag)
|
||||
{ mFragmentShader = frag;}
|
||||
void setShaders(const std::string & vert, const std::string & frag);
|
||||
|
||||
template <typename T>
|
||||
inline void setUniform(int location, T value)
|
||||
{ mProgram.setUniformValue(location, value);}
|
||||
template <typename T>
|
||||
inline void setUniform(int location, T value)
|
||||
{ mProgram.setUniformValue(location, value);}
|
||||
|
||||
template <typename T>
|
||||
inline void setUniform(const char * location, T value)
|
||||
{ mProgram.setUniformValue(location, value);}
|
||||
template <typename T>
|
||||
inline void setUniform(const char * location, T value)
|
||||
{ mProgram.setUniformValue(location, value);}
|
||||
|
||||
// Set MVP matrix using this Object's transform
|
||||
// + View and projection provided by MainWidget static members
|
||||
void setUniformMVP(const char * model="uModel", const char * view="uView",
|
||||
const char * projection="uProjection");
|
||||
// Set MVP matrix using this Object's transform
|
||||
// + View and projection provided by MainWidget static members
|
||||
void setUniformMVP(const char * model="uModel", const char * view="uView",
|
||||
const char * projection="uProjection");
|
||||
|
||||
// Sets the texture to the image at the given path
|
||||
// + Sets mHasTexture to enable texture binding in draw()
|
||||
void setTexture(const char * path);
|
||||
void setTexture(QOpenGLTexture * texture);
|
||||
// Sets the texture to the image at the given path
|
||||
// + Sets mHasTexture to enable texture binding in draw()
|
||||
void setTexture(const char * path);
|
||||
void setTexture(QOpenGLTexture * texture);
|
||||
|
||||
// These functions modify data stored in a VBO
|
||||
// + After calling them, the VBO will need to be reallocated
|
||||
void setShape(const Shape & value) override;
|
||||
void setColor(const QVector3D & color);
|
||||
// These functions modify data stored in a VBO
|
||||
// + After calling them, the VBO will need to be reallocated
|
||||
void setShape(const Shape & value) override;
|
||||
void setColor(const QVector3D & color);
|
||||
|
||||
// Static QHash of all mesh objects within the scene
|
||||
typedef QHash<QString, MeshRenderer *> MeshManager;
|
||||
private:
|
||||
static MeshManager sInstances;
|
||||
// Static QHash of all mesh objects within the scene
|
||||
typedef QHash<QString, MeshRenderer *> MeshManager;
|
||||
private:
|
||||
static MeshManager sInstances;
|
||||
|
||||
int mDrawType;
|
||||
bool mHasTexture;
|
||||
std::string mVertexShader, mFragmentShader;
|
||||
};
|
||||
int mDrawType;
|
||||
bool mHasTexture;
|
||||
std::string mVertexShader, mFragmentShader;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // QTK_MESHRENDERER_H
|
||||
|
|
|
@ -9,12 +9,12 @@
|
|||
|
||||
#include <QFileInfo>
|
||||
|
||||
#include <scene.h>
|
||||
#include <texture.h>
|
||||
#include <resourcemanager.h>
|
||||
|
||||
#include <abstractscene.h>
|
||||
#include <model.h>
|
||||
#include <resourcemanager.h>
|
||||
#include <texture.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
Model::ModelManager Model::mManager;
|
||||
|
||||
|
|
165
src/model.h
165
src/model.h
|
@ -16,7 +16,6 @@
|
|||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLTexture>
|
||||
#include <QOpenGLVertexArrayObject>
|
||||
#include <QOpenGLFunctions>
|
||||
|
||||
// Assimp
|
||||
#include <assimp/Importer.hpp>
|
||||
|
@ -24,117 +23,119 @@
|
|||
#include <assimp/scene.h>
|
||||
|
||||
// QTK
|
||||
#include <qtkapi.h>
|
||||
#include <transform3D.h>
|
||||
|
||||
namespace Qtk {
|
||||
struct QTKAPI ModelVertex {
|
||||
QVector3D mPosition;
|
||||
QVector3D mNormal;
|
||||
QVector3D mTangent;
|
||||
QVector3D mBitangent;
|
||||
QVector2D mTextureCoord;
|
||||
};
|
||||
|
||||
struct ModelVertex {
|
||||
QVector3D mPosition;
|
||||
QVector3D mNormal;
|
||||
QVector3D mTangent;
|
||||
QVector3D mBitangent;
|
||||
QVector2D mTextureCoord;
|
||||
};
|
||||
struct QTKAPI ModelTexture {
|
||||
GLuint mID;
|
||||
QOpenGLTexture * mTexture;
|
||||
std::string mType;
|
||||
std::string mPath;
|
||||
};
|
||||
|
||||
struct ModelTexture {
|
||||
GLuint mID;
|
||||
QOpenGLTexture * mTexture;
|
||||
std::string mType;
|
||||
std::string mPath;
|
||||
};
|
||||
class Model;
|
||||
|
||||
class Model;
|
||||
class QTKAPI ModelMesh : protected QOpenGLFunctions {
|
||||
public:
|
||||
friend Model;
|
||||
typedef std::vector<ModelVertex> Vertices;
|
||||
typedef std::vector<GLuint> Indices;
|
||||
typedef std::vector<ModelTexture> Textures;
|
||||
|
||||
class ModelMesh : protected QOpenGLFunctions {
|
||||
public:
|
||||
friend Model;
|
||||
typedef std::vector<ModelVertex> Vertices;
|
||||
typedef std::vector<GLuint> Indices;
|
||||
typedef std::vector<ModelTexture> Textures;
|
||||
|
||||
// Constructors, Destructors
|
||||
ModelMesh(Vertices vertices, Indices indices, Textures textures,
|
||||
const char * vertexShader=":/model-basic.vert",
|
||||
const char * fragmentShader=":/model-basic.frag")
|
||||
: mProgram(new QOpenGLShaderProgram),
|
||||
// Constructors, Destructors
|
||||
ModelMesh(Vertices vertices, Indices indices, Textures textures,
|
||||
const char * vertexShader=":/model-basic.vert",
|
||||
const char * fragmentShader=":/model-basic.frag")
|
||||
: mProgram(new QOpenGLShaderProgram),
|
||||
mVAO(new QOpenGLVertexArrayObject),
|
||||
mVBO(new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer)),
|
||||
mEBO(new QOpenGLBuffer(QOpenGLBuffer::IndexBuffer)),
|
||||
mVertices(std::move(vertices)),
|
||||
mIndices(std::move(indices)),
|
||||
mTextures(std::move(textures))
|
||||
{ initMesh(vertexShader, fragmentShader);}
|
||||
~ModelMesh() {}
|
||||
{ initMesh(vertexShader, fragmentShader);}
|
||||
~ModelMesh() {}
|
||||
|
||||
private:
|
||||
void initMesh(const char * vert, const char * frag);
|
||||
private:
|
||||
void initMesh(const char * vert, const char * frag);
|
||||
|
||||
// ModelMesh Private Members
|
||||
QOpenGLBuffer * mVBO, * mEBO;
|
||||
QOpenGLVertexArrayObject * mVAO;
|
||||
QOpenGLShaderProgram * mProgram;
|
||||
// ModelMesh Private Members
|
||||
QOpenGLBuffer * mVBO, * mEBO;
|
||||
QOpenGLVertexArrayObject * mVAO;
|
||||
QOpenGLShaderProgram * mProgram;
|
||||
|
||||
public:
|
||||
inline void draw() { draw(*mProgram);}
|
||||
void draw(QOpenGLShaderProgram & shader);
|
||||
public:
|
||||
inline void draw() { draw(*mProgram);}
|
||||
void draw(QOpenGLShaderProgram & shader);
|
||||
|
||||
// ModelMesh Public Members
|
||||
Vertices mVertices;
|
||||
Indices mIndices;
|
||||
Textures mTextures;
|
||||
Transform3D mTransform;
|
||||
};
|
||||
// ModelMesh Public Members
|
||||
Vertices mVertices;
|
||||
Indices mIndices;
|
||||
Textures mTextures;
|
||||
Transform3D mTransform;
|
||||
};
|
||||
|
||||
|
||||
class Model : public QObject {
|
||||
Q_OBJECT
|
||||
class QTKAPI Model : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
inline Model(const char * name, const char * path,
|
||||
const char * vertexShader=":/model-basic.vert",
|
||||
const char * fragmentShader=":/model-basic.frag")
|
||||
: mName(name), mVertexShader(vertexShader),
|
||||
public:
|
||||
inline Model(const char * name, const char * path,
|
||||
const char * vertexShader=":/model-basic.vert",
|
||||
const char * fragmentShader=":/model-basic.frag")
|
||||
: mName(name), mVertexShader(vertexShader),
|
||||
mFragmentShader(fragmentShader)
|
||||
{ loadModel(path);}
|
||||
inline ~Model() { mManager.remove(mName);}
|
||||
{ loadModel(path);}
|
||||
inline ~Model() { mManager.remove(mName);}
|
||||
|
||||
void draw();
|
||||
void draw(QOpenGLShaderProgram & shader);
|
||||
void draw();
|
||||
void draw(QOpenGLShaderProgram & shader);
|
||||
|
||||
void flipTexture(const std::string & fileName,
|
||||
bool flipX=false, bool flipY=true);
|
||||
void flipTexture(const std::string & fileName,
|
||||
bool flipX=false, bool flipY=true);
|
||||
|
||||
template <typename T>
|
||||
void setUniform(const char * location, T value)
|
||||
{
|
||||
for (auto & mesh : mMeshes) {
|
||||
mesh.mProgram->bind();
|
||||
template <typename T>
|
||||
void setUniform(const char * location, T value)
|
||||
{
|
||||
for (auto & mesh : mMeshes) {
|
||||
mesh.mProgram->bind();
|
||||
|
||||
mesh.mProgram->setUniformValue(location, value);
|
||||
mesh.mProgram->setUniformValue(location, value);
|
||||
|
||||
mesh.mProgram->release();
|
||||
mesh.mProgram->release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Transform3D mTransform;
|
||||
Transform3D mTransform;
|
||||
|
||||
static Model * getInstance(const char * name);
|
||||
static Model * getInstance(const char * name);
|
||||
|
||||
typedef QHash<QString, Model *> ModelManager;
|
||||
private:
|
||||
static ModelManager mManager;
|
||||
void loadModel(const std::string & path);
|
||||
void processNode(aiNode * node, const aiScene * scene);
|
||||
ModelMesh processMesh(aiMesh * mesh, const aiScene * scene);
|
||||
ModelMesh::Textures loadMaterialTextures(aiMaterial * mat, aiTextureType type,
|
||||
const std::string & typeName);
|
||||
void sortModels();
|
||||
typedef QHash<QString, Model *> ModelManager;
|
||||
private:
|
||||
static ModelManager mManager;
|
||||
void loadModel(const std::string & path);
|
||||
void processNode(aiNode * node, const aiScene * scene);
|
||||
ModelMesh processMesh(aiMesh * mesh, const aiScene * scene);
|
||||
ModelMesh::Textures loadMaterialTextures(aiMaterial * mat, aiTextureType type,
|
||||
const std::string & typeName);
|
||||
void sortModels();
|
||||
|
||||
// Model Private Members
|
||||
// Model Private Members
|
||||
|
||||
ModelMesh::Textures mTexturesLoaded;
|
||||
std::vector<ModelMesh> mMeshes;
|
||||
std::string mDirectory;
|
||||
const char * mVertexShader, * mFragmentShader, * mName;
|
||||
};
|
||||
ModelMesh::Textures mTexturesLoaded;
|
||||
std::vector<ModelMesh> mMeshes;
|
||||
std::string mDirectory;
|
||||
const char * mVertexShader, * mFragmentShader, * mName;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // QTK_MODEL_H
|
||||
|
|
|
@ -7,3 +7,5 @@
|
|||
##############################################################################*/
|
||||
|
||||
#include <object.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
|
72
src/object.h
72
src/object.h
|
@ -14,48 +14,50 @@
|
|||
#include <QOpenGLVertexArrayObject>
|
||||
|
||||
#include <mesh.h>
|
||||
#include <qtkapi.h>
|
||||
|
||||
namespace Qtk {
|
||||
class QTKAPI Object : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
class Object : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
friend MeshRenderer;
|
||||
// Initialize an object with no shape data assigned
|
||||
Object(const char * name)
|
||||
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer)
|
||||
{ }
|
||||
// Initialize an object with shape data assigned
|
||||
Object(const char * name, const ShapeBase & shape)
|
||||
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape)
|
||||
{ }
|
||||
|
||||
public:
|
||||
friend MeshRenderer;
|
||||
// Initialize an object with no shape data assigned
|
||||
Object(const char * name)
|
||||
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer)
|
||||
{ }
|
||||
// Initialize an object with shape data assigned
|
||||
Object(const char * name, const ShapeBase & shape)
|
||||
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape)
|
||||
{ }
|
||||
~Object() {}
|
||||
|
||||
~Object() {}
|
||||
inline const Vertices & vertices() { return mShape.mVertices;}
|
||||
inline const Indices & indices() { return mShape.mIndices;}
|
||||
inline const Colors & colors() { return mShape.mColors;}
|
||||
inline const TexCoords & texCoords() { return mShape.mTexCoords;}
|
||||
inline const Normals & normals() { return mShape.mNormals;}
|
||||
inline QOpenGLTexture & texture() const { return *mTexture;}
|
||||
|
||||
inline const Vertices & vertices() { return mShape.mVertices;}
|
||||
inline const Indices & indices() { return mShape.mIndices;}
|
||||
inline const Colors & colors() { return mShape.mColors;}
|
||||
inline const TexCoords & texCoords() { return mShape.mTexCoords;}
|
||||
inline const Normals & normals() { return mShape.mNormals;}
|
||||
inline QOpenGLTexture & texture() const { return *mTexture;}
|
||||
virtual inline void setVertices(const Vertices & value) { mShape.mVertices = value;}
|
||||
virtual inline void setIndices(const Indices & value) { mShape.mIndices = value;}
|
||||
virtual inline void setColors(const Colors & value) { mShape.mColors = value;}
|
||||
virtual inline void setTexCoords(const TexCoords & value) { mShape.mTexCoords = value;}
|
||||
virtual inline void setNormals(const Normals & value) { mShape.mNormals = value;}
|
||||
virtual inline void setShape(const Shape & value) { mShape = value;}
|
||||
|
||||
virtual inline void setVertices(const Vertices & value) { mShape.mVertices = value;}
|
||||
virtual inline void setIndices(const Indices & value) { mShape.mIndices = value;}
|
||||
virtual inline void setColors(const Colors & value) { mShape.mColors = value;}
|
||||
virtual inline void setTexCoords(const TexCoords & value) { mShape.mTexCoords = value;}
|
||||
virtual inline void setNormals(const Normals & value) { mShape.mNormals = value;}
|
||||
virtual inline void setShape(const Shape & value) { mShape = value;}
|
||||
QOpenGLBuffer mVBO, mNBO;
|
||||
QOpenGLVertexArrayObject mVAO;
|
||||
QOpenGLShaderProgram mProgram;
|
||||
|
||||
QOpenGLBuffer mVBO, mNBO;
|
||||
QOpenGLVertexArrayObject mVAO;
|
||||
QOpenGLShaderProgram mProgram;
|
||||
Transform3D mTransform;
|
||||
Shape mShape;
|
||||
|
||||
Transform3D mTransform;
|
||||
Shape mShape;
|
||||
|
||||
const char * mName;
|
||||
private:
|
||||
QOpenGLTexture * mTexture;
|
||||
};
|
||||
const char * mName;
|
||||
private:
|
||||
QOpenGLTexture * mTexture;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // QTK_OBJECT_H
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||
## About: Main window for Qt6 OpenGL widget application ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
#ifndef QTK_QTKAPI_H
|
||||
#define QTK_QTKAPI_H
|
||||
|
||||
#include <QtCore/QtGlobal>
|
||||
|
||||
#ifdef QTK_SHARED
|
||||
# if defined(QTK_EXPORT)
|
||||
# define QTKAPI Q_DECL_EXPORT
|
||||
# else
|
||||
# define QTKAPI Q_DECL_IMPORT
|
||||
# endif
|
||||
#else
|
||||
# define QTKAPI
|
||||
#endif
|
||||
|
||||
#endif //QTK_QTKAPI_H
|
|
@ -6,11 +6,11 @@
|
|||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#include <scene.h>
|
||||
#include <abstractscene.h>
|
||||
#include <skybox.h>
|
||||
#include <texture.h>
|
||||
|
||||
#include <skybox.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
Skybox::Skybox(std::string right, std::string top, std::string front,
|
||||
std::string left, std::string bottom, std::string back,
|
||||
|
|
47
src/skybox.h
47
src/skybox.h
|
@ -10,39 +10,42 @@
|
|||
|
||||
#include <QImage>
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLTexture>
|
||||
#include <QOpenGLVertexArrayObject>
|
||||
#include <QOpenGLFunctions>
|
||||
|
||||
#include <camera3d.h>
|
||||
#include <mesh.h>
|
||||
#include <qtkapi.h>
|
||||
|
||||
|
||||
class Skybox : protected QOpenGLFunctions {
|
||||
public:
|
||||
// Delegate this constructor to use default skybox images
|
||||
// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
|
||||
explicit Skybox(std::string name="Skybox");
|
||||
explicit Skybox(QOpenGLTexture * cubeMap, const std::string & name="Skybox");
|
||||
// Constructor, Destructor
|
||||
Skybox(std::string right, std::string top, std::string front,
|
||||
std::string left, std::string bottom, std::string back,
|
||||
const std::string & name="Skybox");
|
||||
~Skybox() {}
|
||||
namespace Qtk {
|
||||
class QTKAPI Skybox : protected QOpenGLFunctions {
|
||||
public:
|
||||
// Delegate this constructor to use default skybox images
|
||||
// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
|
||||
explicit Skybox(std::string name="Skybox");
|
||||
explicit Skybox(QOpenGLTexture * cubeMap, const std::string & name="Skybox");
|
||||
// Constructor, Destructor
|
||||
Skybox(std::string right, std::string top, std::string front,
|
||||
std::string left, std::string bottom, std::string back,
|
||||
const std::string & name="Skybox");
|
||||
~Skybox() {}
|
||||
|
||||
void draw();
|
||||
void draw();
|
||||
|
||||
private:
|
||||
void init();
|
||||
private:
|
||||
void init();
|
||||
|
||||
Vertices mVertices;
|
||||
Indices mIndices;
|
||||
Vertices mVertices;
|
||||
Indices mIndices;
|
||||
|
||||
QOpenGLShaderProgram mProgram;
|
||||
QOpenGLVertexArrayObject mVAO;
|
||||
QOpenGLBuffer mVBO;
|
||||
QOpenGLTexture * mCubeMap;
|
||||
};
|
||||
QOpenGLShaderProgram mProgram;
|
||||
QOpenGLVertexArrayObject mVAO;
|
||||
QOpenGLBuffer mVBO;
|
||||
QOpenGLTexture * mCubeMap;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // QTK_SKYBOX_H
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include <texture.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
QImage * Texture::initImage(const char * image, bool flipX, bool flipY)
|
||||
{
|
||||
|
|
|
@ -11,32 +11,35 @@
|
|||
|
||||
#include <QOpenGLTexture>
|
||||
|
||||
#include <qtkapi.h>
|
||||
|
||||
class Texture {
|
||||
public:
|
||||
~Texture() {}
|
||||
namespace Qtk {
|
||||
class QTKAPI Texture {
|
||||
public:
|
||||
~Texture() {}
|
||||
|
||||
// QImage
|
||||
static QImage * initImage(const char * image,
|
||||
bool flipX=false, bool flipY=false);
|
||||
// QImage
|
||||
static QImage * initImage(const char * image,
|
||||
bool flipX=false, bool flipY=false);
|
||||
|
||||
// 2D Texture
|
||||
static QOpenGLTexture * initTexture2D(const char * texture,
|
||||
bool flipX=false, bool flipY=false);
|
||||
// 2D Texture
|
||||
static QOpenGLTexture * initTexture2D(const char * texture,
|
||||
bool flipX=false, bool flipY=false);
|
||||
|
||||
// Cube maps
|
||||
static QOpenGLTexture * initCubeMap(QImage right, QImage top,
|
||||
QImage front, QImage left,
|
||||
QImage bottom, QImage back);
|
||||
// Overloads for cube map initialization
|
||||
static QOpenGLTexture * initCubeMap(const char * tile);
|
||||
static QOpenGLTexture * initCubeMap(const char * right, const char * top,
|
||||
const char * front, const char * left,
|
||||
const char * bottom, const char * back);
|
||||
// Cube maps
|
||||
static QOpenGLTexture * initCubeMap(QImage right, QImage top,
|
||||
QImage front, QImage left,
|
||||
QImage bottom, QImage back);
|
||||
// Overloads for cube map initialization
|
||||
static QOpenGLTexture * initCubeMap(const char * tile);
|
||||
static QOpenGLTexture * initCubeMap(const char * right, const char * top,
|
||||
const char * front, const char * left,
|
||||
const char * bottom, const char * back);
|
||||
|
||||
private:
|
||||
// Private ctor to prevent creating instances of this class
|
||||
Texture() {}
|
||||
};
|
||||
private:
|
||||
// Private ctor to prevent creating instances of this class
|
||||
Texture() {}
|
||||
};
|
||||
}
|
||||
|
||||
#endif // QTOPENGL_TEXTURE_H
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include <transform3D.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
const QVector3D Transform3D::LocalForward(0.0f, 0.0f, 1.0f);
|
||||
const QVector3D Transform3D::LocalUp(0.0f, 1.0f, 0.0f);
|
||||
|
@ -110,35 +111,41 @@ QVector3D Transform3D::right() const
|
|||
* QT Streams
|
||||
******************************************************************************/
|
||||
|
||||
QDebug operator<<(QDebug dbg, const Transform3D & transform)
|
||||
{
|
||||
dbg << "Transform3D\n{\n";
|
||||
dbg << "Position: <" << transform.translation().x() << ", "
|
||||
<< transform.translation().y() << ", "
|
||||
<< transform.translation().z() << ">\n";
|
||||
dbg << "Scale: <" << transform.scale().x() << ", "
|
||||
<< transform.scale().y() << ", "
|
||||
<< transform.scale().z() << ">\n";
|
||||
dbg << "Rotation: <" << transform.rotation().x() << ", "
|
||||
<< transform.rotation().y() << ", "
|
||||
<< transform.rotation().z() << " | " <<
|
||||
transform.rotation().scalar() << ">\n}";
|
||||
return dbg;
|
||||
namespace Qtk {
|
||||
#ifndef QT_NO_DEBUG_STREAM
|
||||
QDebug operator<<(QDebug dbg, const Transform3D & transform)
|
||||
{
|
||||
dbg << "Transform3D\n{\n";
|
||||
dbg << "Position: <" << transform.translation().x() << ", "
|
||||
<< transform.translation().y() << ", "
|
||||
<< transform.translation().z() << ">\n";
|
||||
dbg << "Scale: <" << transform.scale().x() << ", "
|
||||
<< transform.scale().y() << ", "
|
||||
<< transform.scale().z() << ">\n";
|
||||
dbg << "Rotation: <" << transform.rotation().x() << ", "
|
||||
<< transform.rotation().y() << ", "
|
||||
<< transform.rotation().z() << " | " <<
|
||||
transform.rotation().scalar() << ">\n}";
|
||||
return dbg;
|
||||
}
|
||||
#endif
|
||||
|
||||
QDataStream & operator<<(QDataStream & out, const Transform3D & transform)
|
||||
{
|
||||
out << transform.mTranslation;
|
||||
out << transform.mScale;
|
||||
out << transform.mRotation;
|
||||
return out;
|
||||
}
|
||||
#ifndef QT_NO_DATASTREAM
|
||||
QDataStream & operator<<(QDataStream & out, const Transform3D & transform)
|
||||
{
|
||||
out << transform.mTranslation;
|
||||
out << transform.mScale;
|
||||
out << transform.mRotation;
|
||||
return out;
|
||||
}
|
||||
|
||||
QDataStream & operator>>(QDataStream & in, Transform3D & transform)
|
||||
{
|
||||
in >> transform.mTranslation;
|
||||
in >> transform.mScale;
|
||||
in >> transform.mRotation;
|
||||
transform.m_dirty = true;
|
||||
return in;
|
||||
QDataStream & operator>>(QDataStream & in, Transform3D & transform)
|
||||
{
|
||||
in >> transform.mTranslation;
|
||||
in >> transform.mScale;
|
||||
in >> transform.mRotation;
|
||||
transform.m_dirty = true;
|
||||
return in;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -10,108 +10,116 @@
|
|||
#ifndef QTK_TRANSFORM3D_H
|
||||
#define QTK_TRANSFORM3D_H
|
||||
|
||||
#include <QDebug>
|
||||
#include <QMatrix4x4>
|
||||
#include <QQuaternion>
|
||||
#include <QVector3D>
|
||||
|
||||
#ifndef QT_NO_DEBUG_STREAM
|
||||
#include <QDebug>
|
||||
#endif
|
||||
|
||||
class Transform3D
|
||||
{
|
||||
public:
|
||||
// Constructors
|
||||
inline Transform3D() : m_dirty(true),
|
||||
mScale(1.0f, 1.0f, 1.0f),
|
||||
mTranslation(0.0f, 0.0f, 0.0f) { }
|
||||
#include <qtkapi.h>
|
||||
|
||||
//
|
||||
// Transformations
|
||||
namespace Qtk {
|
||||
class QTKAPI Transform3D
|
||||
{
|
||||
public:
|
||||
// Constructors
|
||||
inline Transform3D() : m_dirty(true),
|
||||
mScale(1.0f, 1.0f, 1.0f),
|
||||
mTranslation(0.0f, 0.0f, 0.0f) { }
|
||||
|
||||
void translate(const QVector3D & dt);
|
||||
inline void translate(float dx, float dy, float dz)
|
||||
{ translate(QVector3D(dx, dy, dz));}
|
||||
//
|
||||
// Transformations
|
||||
|
||||
// Scale object with multiplication
|
||||
void scale(const QVector3D & ds);
|
||||
inline void scale(float dx, float dy, float dz)
|
||||
{ scale(QVector3D(dx, dy, dz));}
|
||||
inline void scale(float factor)
|
||||
{ scale(QVector3D(factor, factor, factor));}
|
||||
void translate(const QVector3D & dt);
|
||||
inline void translate(float dx, float dy, float dz)
|
||||
{ translate(QVector3D(dx, dy, dz));}
|
||||
|
||||
// Multiplying by a rotation
|
||||
void rotate(const QQuaternion & dr);
|
||||
inline void rotate(float angle, const QVector3D & axis)
|
||||
{ rotate(QQuaternion::fromAxisAndAngle(axis, angle));}
|
||||
inline void rotate(float angle, float ax, float ay, float az)
|
||||
{ rotate(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
||||
// Scale object with multiplication
|
||||
void scale(const QVector3D & ds);
|
||||
inline void scale(float dx, float dy, float dz)
|
||||
{ scale(QVector3D(dx, dy, dz));}
|
||||
inline void scale(float factor)
|
||||
{ scale(QVector3D(factor, factor, factor));}
|
||||
|
||||
// Scale object by addition
|
||||
void grow(const QVector3D & ds);
|
||||
inline void grow(float dx, float dy, float dz)
|
||||
{ grow(QVector3D(dx, dy, dz));}
|
||||
inline void grow(float factor)
|
||||
{ grow(QVector3D(factor, factor, factor));}
|
||||
// Multiplying by a rotation
|
||||
void rotate(const QQuaternion & dr);
|
||||
inline void rotate(float angle, const QVector3D & axis)
|
||||
{ rotate(QQuaternion::fromAxisAndAngle(axis, angle));}
|
||||
inline void rotate(float angle, float ax, float ay, float az)
|
||||
{ rotate(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
||||
|
||||
//
|
||||
// Setters
|
||||
// Scale object by addition
|
||||
void grow(const QVector3D & ds);
|
||||
inline void grow(float dx, float dy, float dz)
|
||||
{ grow(QVector3D(dx, dy, dz));}
|
||||
inline void grow(float factor)
|
||||
{ grow(QVector3D(factor, factor, factor));}
|
||||
|
||||
// Set object position
|
||||
void setTranslation(const QVector3D & t);
|
||||
inline void setTranslation(float x, float y, float z)
|
||||
{ setTranslation(QVector3D(x, y, z));}
|
||||
//
|
||||
// Setters
|
||||
|
||||
// Set object scale
|
||||
void setScale(const QVector3D & s);
|
||||
inline void setScale(float x, float y, float z)
|
||||
{ setScale(QVector3D(x, y, z));}
|
||||
inline void setScale(float k)
|
||||
{ setScale(QVector3D(k, k, k));}
|
||||
// Set object position
|
||||
void setTranslation(const QVector3D & t);
|
||||
inline void setTranslation(float x, float y, float z)
|
||||
{ setTranslation(QVector3D(x, y, z));}
|
||||
|
||||
// Set object rotation
|
||||
void setRotation(const QQuaternion & r);
|
||||
inline void setRotation(float angle, const QVector3D & axis)
|
||||
{ setRotation(QQuaternion::fromAxisAndAngle(axis, angle));}
|
||||
inline void setRotation(float angle, float ax, float ay, float az)
|
||||
{ setRotation(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
||||
// Set object scale
|
||||
void setScale(const QVector3D & s);
|
||||
inline void setScale(float x, float y, float z)
|
||||
{ setScale(QVector3D(x, y, z));}
|
||||
inline void setScale(float k)
|
||||
{ setScale(QVector3D(k, k, k));}
|
||||
|
||||
//
|
||||
// Accessors
|
||||
// Set object rotation
|
||||
void setRotation(const QQuaternion & r);
|
||||
inline void setRotation(float angle, const QVector3D & axis)
|
||||
{ setRotation(QQuaternion::fromAxisAndAngle(axis, angle));}
|
||||
inline void setRotation(float angle, float ax, float ay, float az)
|
||||
{ setRotation(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
||||
|
||||
inline const QVector3D & translation() const { return mTranslation;}
|
||||
inline const QVector3D & scale() const { return mScale; }
|
||||
inline const QQuaternion & rotation() const { return mRotation; }
|
||||
const QMatrix4x4 & toMatrix();
|
||||
//
|
||||
// Accessors
|
||||
|
||||
QVector3D forward() const;
|
||||
QVector3D up() const;
|
||||
QVector3D right() const;
|
||||
inline const QVector3D & translation() const { return mTranslation;}
|
||||
inline const QVector3D & scale() const { return mScale; }
|
||||
inline const QQuaternion & rotation() const { return mRotation; }
|
||||
const QMatrix4x4 & toMatrix();
|
||||
|
||||
static const QVector3D LocalForward, LocalUp, LocalRight;
|
||||
QVector3D forward() const;
|
||||
QVector3D up() const;
|
||||
QVector3D right() const;
|
||||
|
||||
private:
|
||||
QVector3D mTranslation;
|
||||
QQuaternion mRotation;
|
||||
QVector3D mScale;
|
||||
QMatrix4x4 mWorld;
|
||||
static const QVector3D LocalForward, LocalUp, LocalRight;
|
||||
|
||||
private:
|
||||
QVector3D mTranslation;
|
||||
QQuaternion mRotation;
|
||||
QVector3D mScale;
|
||||
QMatrix4x4 mWorld;
|
||||
|
||||
bool m_dirty;
|
||||
|
||||
bool m_dirty;
|
||||
|
||||
#ifndef QT_NO_DATASTREAM
|
||||
friend QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
||||
friend QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
||||
friend QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
||||
friend QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
||||
#endif
|
||||
};
|
||||
};
|
||||
|
||||
Q_DECLARE_TYPEINFO(Transform3D, Q_MOVABLE_TYPE);
|
||||
|
||||
// Qt Streams
|
||||
#ifndef QT_NO_DEBUG_STREAM
|
||||
QDebug operator<<(QDebug dbg, const Transform3D & transform);
|
||||
QDebug operator<<(QDebug dbg, const Transform3D & transform);
|
||||
#endif
|
||||
|
||||
#ifndef QT_NO_DATASTREAM
|
||||
QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
||||
QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
||||
QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
||||
QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
||||
#endif
|
||||
}
|
||||
|
||||
Q_DECLARE_TYPEINFO(Qtk::Transform3D, Q_MOVABLE_TYPE);
|
||||
|
||||
#endif // QTK_TRANSFORM3D_H
|
||||
|
|
Loading…
Reference in New Issue