28 lines
635 B
C#
28 lines
635 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class LevelDeath : MonoBehaviour
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{
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public GameObject youFell;
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public GameObject levelAudio;
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public GameObject fadeOut;
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void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.tag != "Player") return;
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StartCoroutine(YouFellOff());
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}
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IEnumerator YouFellOff()
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{
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youFell.SetActive(true);
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levelAudio.SetActive(false);
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yield return new WaitForSeconds(2);
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fadeOut.SetActive(true);
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yield return new WaitForSeconds(1);
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SceneManager.LoadScene(Level.thisLevel);
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}
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}
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