using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelDeath : MonoBehaviour { public GameObject youFell; public GameObject levelAudio; public GameObject fadeOut; void OnTriggerEnter(Collider other) { if (other.gameObject.tag != "Player") return; StartCoroutine(YouFellOff()); } IEnumerator YouFellOff() { youFell.SetActive(true); levelAudio.SetActive(false); yield return new WaitForSeconds(2); fadeOut.SetActive(true); yield return new WaitForSeconds(1); SceneManager.LoadScene(Level.thisLevel); } }