// All content (c) Shaun Reed 2021, all rights reserved #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "BallActor.generated.h" UCLASS() class THIRDPERSON_API ABallActor : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties ABallActor(); UPROPERTY(EditAnywhere, BlueprintReadWrite) float sizeScale = 1.0; protected: // Called when the game starts or when spawned virtual void BeginPlay() override; UPROPERTY(EditAnywhere, BlueprintReadWrite) class USphereComponent* SphereComp; UPROPERTY(EditAnywhere, BlueprintReadWrite) UStaticMeshComponent* StaticMeshComp; UPROPERTY(EditAnywhere, BlueprintReadWrite) class UParticleSystemComponent* ParticleComp; public: // Called every frame virtual void Tick(float DeltaTime) override; };