// All content (c) Shaun Reed 2021, all rights reserved #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "ActorSpawner.generated.h" UCLASS(Blueprintable) class THIRDPERSON_API AActorSpawner : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AActorSpawner(); UFUNCTION(BlueprintCallable, Category = "Spawn") void SpawnActor(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; UPROPERTY(EditAnywhere, BlueprintReadWrite) class UBoxComponent* SpawnVolume; public: // Called every frame virtual void Tick(float DeltaTime) override; };