Browse Source

Add code and animations for custom third person character

+ Adds sprinting and crouching, blends between all animations states
+ Followed tutorial: https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/HowTo/CharacterMovement/
master
Shaun Reed 9 months ago
parent
commit
20b5d7ee0d
  1. 11
      .gitattributes
  2. 3
      Config/DefaultEditor.ini
  3. 2
      Config/DefaultEngine.ini
  4. 2
      Config/DefaultInput.ini
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      Content/AnimStarterPack/Aim_Space_Hip.uasset
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      Content/AnimStarterPack/Aim_Space_Ironsights.uasset
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      Content/AnimStarterPack/BS_CrouchWalk.uasset
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      Content/AnimStarterPack/BS_Jog.uasset
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      Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset
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      Content/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.uasset
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      Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset
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      Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset
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      Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset
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      Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset
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      Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset
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      Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset
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      Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset
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      Content/AnimStarterPack/Crouch_to_Stand_Rifle_Hip.uasset
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      Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset
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      Content/AnimStarterPack/Death_Ironsights_2.uasset
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      Content/AnimStarterPack/Equip_Rifle_Standing.uasset
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      Content/AnimStarterPack/Fire_Rifle_Hip.uasset
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      Content/AnimStarterPack/Fire_Rifle_Ironsights.uasset
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      Content/AnimStarterPack/Fire_Shotgun_Hip.uasset
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      Content/AnimStarterPack/Fire_Shotgun_Ironsights.uasset
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      Content/AnimStarterPack/Hit_React_1.uasset
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      Content/AnimStarterPack/Hit_React_2.uasset
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      Content/AnimStarterPack/Hit_React_3.uasset
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      Content/AnimStarterPack/Hit_React_4.uasset
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      Content/AnimStarterPack/Idle_Pistol.uasset
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      Content/AnimStarterPack/Idle_Rifle_Hip.uasset
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      Content/AnimStarterPack/Idle_Rifle_Hip_Break1.uasset
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      Content/AnimStarterPack/Idle_Rifle_Hip_Break2.uasset
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      Content/AnimStarterPack/Idle_Rifle_Ironsights.uasset
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      Content/AnimStarterPack/Jog_Bwd_Rifle.uasset
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      Content/AnimStarterPack/Jog_Fwd_Rifle.uasset
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      Content/AnimStarterPack/Jog_Lt_Rifle.uasset
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      Content/AnimStarterPack/Jog_Rt_Rifle.uasset
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      Content/AnimStarterPack/Jump_From_Jog.uasset
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      Content/AnimStarterPack/Jump_From_Stand.uasset
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      Content/AnimStarterPack/Jump_From_Stand_Ironsights.uasset
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      Content/AnimStarterPack/Prone_Death_1.uasset
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      Content/AnimStarterPack/Prone_Death_2.uasset
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      Content/AnimStarterPack/Prone_Fire_1.uasset
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      Content/AnimStarterPack/Prone_Fire_2.uasset
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      Content/AnimStarterPack/Prone_Idle.uasset
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      Content/AnimStarterPack/Prone_Reload_Rifle.uasset
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      Content/AnimStarterPack/Prone_Reload_Shotgun.uasset
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      Content/AnimStarterPack/Prone_To_Stand.uasset
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      Content/AnimStarterPack/Reload_Pistol.uasset
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      Content/AnimStarterPack/Reload_Rifle_Hip.uasset
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      Content/AnimStarterPack/Reload_Rifle_Ironsights.uasset
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      Content/AnimStarterPack/Reload_Shotgun_Hip.uasset
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      Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset
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      Content/AnimStarterPack/Showcase.umap
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      Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset
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      Content/AnimStarterPack/Stand_To_Prone.uasset
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      Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset
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      Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset
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      Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset
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      Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset
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      Content/AnimStarterPack/Ue4ASP_Character.uasset
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      Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset
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      Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset
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      Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset
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      Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset
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      Content/MyAssets/Animations/Ab_PlayerCharacter.uasset
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      Content/MyAssets/Animations/Bs_Locomotion.uasset
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      Content/MyAssets/Animations/Bs_LocomotionCrouch.uasset
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      Content/MyAssets/Blueprints/Bp_ThirdPersonCharacter.uasset
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      Content/MyAssets/Blueprints/MyGameMode.uasset
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      Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
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      Content/VFX_Bundle_2/FallingLeaves/Map/Demonstration.umap
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      Content/VFX_Bundle_2/GPUSpritesMix/Maps/Demonstration.umap
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      Content/VFX_Bundle_2/GPUSpritesMix/Maps/Demonstration2.umap
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      Content/VFX_Bundle_2/GPUSpritesMix/Maps/Demonstration3.umap
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      Content/VFX_Bundle_2/RainAndWater/Map/Demostration.umap
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11
.gitattributes vendored

@ -1 +1,12 @@ @@ -1 +1,12 @@
# UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
# Raw Content types
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text

3
Config/DefaultEditor.ini

@ -5,4 +5,5 @@ SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap @@ -5,4 +5,5 @@ SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true
bBlueprintIsNotBlueprintType= true

2
Config/DefaultEngine.ini

@ -8,7 +8,7 @@ TransitionMap= @@ -8,7 +8,7 @@ TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GlobalDefaultGameMode=/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C
GlobalDefaultGameMode=/Game/MyAssets/Blueprints/MyGameMode.MyGameMode_C
GlobalDefaultServerGameMode=None
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]

2
Config/DefaultInput.ini

@ -142,6 +142,8 @@ DoubleClickTime=0.200000 @@ -142,6 +142,8 @@ DoubleClickTime=0.200000
+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Bumper)
+ActionMappings=(ActionName="SpawnActors",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
+ActionMappings=(ActionName="DestroyActors",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up)

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