spinningcube/Assets/Scripts
Shaun Reed c868d738b9 Improved scripting
-Added accurate rotationPerSec & secondPerRot values!... Up to a speed
of ~720.
--Used for new idle expgain calculation in Load()
-Added scripting for assigning button events within
InitializeButtonArrays()
--stored all buttons to arrays depending on contents of the parent UI
panel's name
--mainButtons[], rotationButtons[], colorButtons[]... etc
--Future buttons will automatically exist within the array, only events
need assigning.
--Buttons do not include tick boxes, etc!
--Buttons cannot have onClick() even assigned through editor (Unity
bug?)
2017-09-04 13:53:03 -04:00
..
ExperienceBar.cs Improved scripting 2017-09-04 13:53:03 -04:00
ExperienceBar.cs.meta Initial Commit 2017-08-22 13:29:01 -04:00
GameManager.cs Improved scripting 2017-09-04 13:53:03 -04:00
GameManager.cs.meta Added saving and loading 2017-09-03 18:56:05 -04:00
SpinningCube.cs Added experience gain while idle 2017-09-03 21:46:47 -04:00
SpinningCube.cs.meta Initial Commit 2017-08-22 13:29:01 -04:00
ToggleMenus.cs Improved scripting 2017-09-04 13:53:03 -04:00
ToggleMenus.cs.meta Initial Commit 2017-08-22 13:29:01 -04:00