spinningcube/Assets/Scenes
Shaun Reed a339149a71 Added saving and loading
Added PlayerData class to GamerManager.cs
- Stored in Application.PersistantDataPath + "/playerInfo.dat"
- Safer way to store / transfer data?
- Add saving of local time when calling Save() or Load()
- Compare save time to load time and give afk rewards earned based on
rotation speed
2017-09-03 18:56:05 -04:00
..
Main.unity Added saving and loading 2017-09-03 18:56:05 -04:00
Main.unity.meta Initial Commit 2017-08-22 13:29:01 -04:00