spinningcube/ProjectSettings
Shaun Reed a339149a71 Added saving and loading
Added PlayerData class to GamerManager.cs
- Stored in Application.PersistantDataPath + "/playerInfo.dat"
- Safer way to store / transfer data?
- Add saving of local time when calling Save() or Load()
- Compare save time to load time and give afk rewards earned based on
rotation speed
2017-09-03 18:56:05 -04:00
..
AudioManager.asset Initial Commit 2017-08-22 13:29:01 -04:00
ClusterInputManager.asset Initial Commit 2017-08-22 13:29:01 -04:00
DynamicsManager.asset Initial Commit 2017-08-22 13:29:01 -04:00
EditorBuildSettings.asset Initial Commit 2017-08-22 13:29:01 -04:00
EditorSettings.asset Initial Commit 2017-08-22 13:29:01 -04:00
GraphicsSettings.asset .gitignore update 2017-08-23 08:39:27 -04:00
InputManager.asset Initial Commit 2017-08-22 13:29:01 -04:00
NavMeshAreas.asset Initial Commit 2017-08-22 13:29:01 -04:00
NetworkManager.asset Initial Commit 2017-08-22 13:29:01 -04:00
Physics2DSettings.asset Initial Commit 2017-08-22 13:29:01 -04:00
ProjectSettings.asset Initial Commit 2017-08-22 13:29:01 -04:00
ProjectVersion.txt Initial Commit 2017-08-22 13:29:01 -04:00
QualitySettings.asset Added saving and loading 2017-09-03 18:56:05 -04:00
TagManager.asset Added rotation count 2017-09-03 15:58:42 -04:00
TimeManager.asset Initial Commit 2017-08-22 13:29:01 -04:00
UnityAdsSettings.asset Initial Commit 2017-08-22 13:29:01 -04:00
UnityConnectSettings.asset Initial Commit 2017-08-22 13:29:01 -04:00