35 lines
834 B
C#
35 lines
834 B
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public class ReadSceneNames : MonoBehaviour
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{
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public string[] scenes;
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#if UNITY_EDITOR
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private static string[] ReadNames()
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{
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List<string> temp = new List<string>();
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foreach (UnityEditor.EditorBuildSettingsScene S in UnityEditor.EditorBuildSettings.scenes)
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{
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if (S.enabled)
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{
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string name = S.path.Substring(S.path.LastIndexOf('/')+1);
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name = name.Substring(0,name.Length-6);
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temp.Add(name);
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}
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}
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return temp.ToArray();
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}
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[UnityEditor.MenuItem("CONTEXT/ReadSceneNames/Update Scene Names")]
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private static void UpdateNames(UnityEditor.MenuCommand command)
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{
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ReadSceneNames context = (ReadSceneNames)command.context;
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context.scenes = ReadNames();
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}
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private void Reset()
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{
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scenes = ReadNames();
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}
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#endif
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} |