spinningcube/Assets/Scenes
Shaun Reed 12775c8ef7 Reworked ExperienceBar.cs
-Alters expBarSprite's fill amount according to % ( exp gained /
required )
-Scales according to viewport
-Used Mathf.Lerp() to smooth bar growth over time.deltatime * lerpSpeed
-Added clicks integer to keep track of total clicks

Needs:
-Delevel if ExpLess() called until expObtained < previousExpRequired
-Create function to query for previous and future level requirements
returned and stored within structs
2017-08-26 18:31:01 -04:00
..
Main.unity Reworked ExperienceBar.cs 2017-08-26 18:31:01 -04:00
Main.unity.meta Initial Commit 2017-08-22 13:29:01 -04:00