Commit Graph

6 Commits

Author SHA1 Message Date
Shaun Reed 90948610cd Fixed Formatting
Removed unused variables
Added Save() to OnDestroy() within all scripts related to PlayerData
2017-09-03 19:47:23 -04:00
Shaun Reed a339149a71 Added saving and loading
Added PlayerData class to GamerManager.cs
- Stored in Application.PersistantDataPath + "/playerInfo.dat"
- Safer way to store / transfer data?
- Add saving of local time when calling Save() or Load()
- Compare save time to load time and give afk rewards earned based on
rotation speed
2017-09-03 18:56:05 -04:00
Shaun Reed f20d8340bb Added rotation count
Added rotation count to SpinningCube.cs
-Change increment to change amount of speed added per level
2017-09-03 15:58:42 -04:00
Shaun Reed 12775c8ef7 Reworked ExperienceBar.cs
-Alters expBarSprite's fill amount according to % ( exp gained /
required )
-Scales according to viewport
-Used Mathf.Lerp() to smooth bar growth over time.deltatime * lerpSpeed
-Added clicks integer to keep track of total clicks

Needs:
-Delevel if ExpLess() called until expObtained < previousExpRequired
-Create function to query for previous and future level requirements
returned and stored within structs
2017-08-26 18:31:01 -04:00
Shaun Reed 3251ae85b6 Fixed ExperienceBar.cs
Fixed bar filling up before gaining require exp
Added exp curve (required + required^1.05)
Removed fixed levels, added infinite progression
Fixed clicksNeeded to account for expObtained
Added ExpReset() and ExpLess()

Needs:
Click count
Better debug logs
Delevel if previousExpRequired>expObtained  ( When using ExpLess() )
--Exponential equation to determine infinite previous levels without
storing them individually?
2017-08-23 11:11:04 -04:00
Shaun Reed 91a7f533a1 Initial Commit
Exp bar and Levels.
Rethink ExperienceBar and ToggleMenus scripts
2017-08-22 13:29:01 -04:00