- Changing shapes no longer breaks menu functions
- Moved all Change...() functions related to Player in SpinningCube.cs
to ToggleMenus.cs script
-- Add saving needed data
--Color, shape (Speed between shapes, etc..)
-Created two new functions to replace 10+ small functions with switch
case
-ChangeShape(string shape) & ChangeColor(string color)
Added PlayerData class to GamerManager.cs
- Stored in Application.PersistantDataPath + "/playerInfo.dat"
- Safer way to store / transfer data?
- Add saving of local time when calling Save() or Load()
- Compare save time to load time and give afk rewards earned based on
rotation speed