Commit Graph

10 Commits

Author SHA1 Message Date
Shaun Reed 33664d2735 Added basic notification system
-Works with minimal calls to SendNotification(), infinite loop possible
on multiple calls
-Add to MoreExp()
--Add case for multiple notifications of same type combining value
--If notification timer > maxTime
---expRate = expNotifyValue / secondsPassed
---Display Exp/s instead of continuously growing value
2017-09-04 19:53:18 -04:00
Shaun Reed c868d738b9 Improved scripting
-Added accurate rotationPerSec & secondPerRot values!... Up to a speed
of ~720.
--Used for new idle expgain calculation in Load()
-Added scripting for assigning button events within
InitializeButtonArrays()
--stored all buttons to arrays depending on contents of the parent UI
panel's name
--mainButtons[], rotationButtons[], colorButtons[]... etc
--Future buttons will automatically exist within the array, only events
need assigning.
--Buttons do not include tick boxes, etc!
--Buttons cannot have onClick() even assigned through editor (Unity
bug?)
2017-09-04 13:53:03 -04:00
Shaun Reed 90948610cd Fixed Formatting
Removed unused variables
Added Save() to OnDestroy() within all scripts related to PlayerData
2017-09-03 19:47:23 -04:00
Shaun Reed a339149a71 Added saving and loading
Added PlayerData class to GamerManager.cs
- Stored in Application.PersistantDataPath + "/playerInfo.dat"
- Safer way to store / transfer data?
- Add saving of local time when calling Save() or Load()
- Compare save time to load time and give afk rewards earned based on
rotation speed
2017-09-03 18:56:05 -04:00
Shaun Reed f20d8340bb Added rotation count
Added rotation count to SpinningCube.cs
-Change increment to change amount of speed added per level
2017-09-03 15:58:42 -04:00
Shaun Reed 12775c8ef7 Reworked ExperienceBar.cs
-Alters expBarSprite's fill amount according to % ( exp gained /
required )
-Scales according to viewport
-Used Mathf.Lerp() to smooth bar growth over time.deltatime * lerpSpeed
-Added clicks integer to keep track of total clicks

Needs:
-Delevel if ExpLess() called until expObtained < previousExpRequired
-Create function to query for previous and future level requirements
returned and stored within structs
2017-08-26 18:31:01 -04:00
Shaun Reed ef64fc5c08 Added UI sprites
Imported Ultimate GUI Kit from Asset Store
- Added sprites for displaying level and exp
2017-08-26 15:52:29 -04:00
Shaun Reed 77d29a4dc4 Updated RectTransforms, tags
-Fixed messy RectTransforms, cleaned up scaling of UI across different
resolutions

-Prints level correctly in landscape view

-Added red 'container' that doubles as mask for displaying EXP gained

Needs:
-Scale exp bar, drawn within ExperienceBar script
2017-08-26 12:30:46 -04:00
Shaun Reed d13bd095be Save First!
Doh!
2017-08-23 11:11:39 -04:00
Shaun Reed 91a7f533a1 Initial Commit
Exp bar and Levels.
Rethink ExperienceBar and ToggleMenus scripts
2017-08-22 13:29:01 -04:00