Initial Commit
Exp bar and Levels. Rethink ExperienceBar and ToggleMenus scripts
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175
Assets/Scripts/ToggleMenus.cs
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175
Assets/Scripts/ToggleMenus.cs
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using UnityEngine;
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using System.Collections;
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public class ToggleMenus : MonoBehaviour
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{
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public GameObject RotMenu;
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public GameObject ColorMenu;
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public GameObject ShapesMenu;
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public GameObject LightingMenu;
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public GameObject ExpMenu;
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public GameObject Square;
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public GameObject Sphere;
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public GameObject Cylinder;
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public GameObject Capsule;
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public GameObject Temp;
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public GameObject mySpawn;
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private string Spawn = "Spawn";
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private string Active = "Cube";
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private bool ActiveMenu = false;
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// Use this for initialization
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void Start()
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{
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Temp = Square;
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}
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public void ToggleRotationMenu()
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{
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if (RotMenu.gameObject.active)
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{
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RotMenu.gameObject.SetActive(false);
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ActiveMenu = !ActiveMenu;
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}
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else if (!RotMenu.gameObject.active && ActiveMenu)
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{
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CloseAll();
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RotMenu.gameObject.SetActive(true);
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}
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else
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{
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RotMenu.gameObject.SetActive(true);
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ActiveMenu = !ActiveMenu;
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}
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}
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public void ToggleColorMenu()
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{
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if (ColorMenu.gameObject.active)
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{
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ColorMenu.gameObject.SetActive(false);
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ActiveMenu = !ActiveMenu;
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}
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else if (!ColorMenu.gameObject.active && ActiveMenu)
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{
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CloseAll();
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ColorMenu.gameObject.SetActive(true);
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}
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else
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{
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ColorMenu.gameObject.SetActive(true);
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ActiveMenu = !ActiveMenu;
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}
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}
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public void ToggleShapesMenu()
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{
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if (ShapesMenu.gameObject.active)
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{
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ShapesMenu.gameObject.SetActive(false);
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ActiveMenu = !ActiveMenu;
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}
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else if (!ShapesMenu.gameObject.active && ActiveMenu)
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{
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CloseAll();
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ShapesMenu.gameObject.SetActive(true);
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}
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else
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{
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ShapesMenu.gameObject.SetActive(true);
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ActiveMenu = !ActiveMenu;
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}
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}
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public void ToggleLightingMenu()
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{
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if (LightingMenu.gameObject.active)
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{
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LightingMenu.gameObject.SetActive(false);
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ActiveMenu = !ActiveMenu;
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}
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else if (!LightingMenu.gameObject.active && ActiveMenu)
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{
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CloseAll();
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LightingMenu.gameObject.SetActive(true);
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}
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else
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{
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LightingMenu.gameObject.SetActive(true);
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ActiveMenu = !ActiveMenu;
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}
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}
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public void ToggleExpMenu()
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{
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if (ExpMenu.gameObject.active)
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{
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ExpMenu.gameObject.SetActive(false);
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//check if another menu is open to avoid overlapping
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ActiveMenu = !ActiveMenu;
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}
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else if (!ExpMenu.gameObject.active && ActiveMenu)
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{
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CloseAll();
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ExpMenu.gameObject.SetActive(true);
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}
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else
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{
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ExpMenu.gameObject.SetActive(true);
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ActiveMenu = !ActiveMenu;
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}
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}
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public void CloseAll()
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{
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ShapesMenu.gameObject.SetActive(false);
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RotMenu.gameObject.SetActive(false);
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ColorMenu.gameObject.SetActive(false);
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LightingMenu.gameObject.SetActive(false);
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ExpMenu.gameObject.SetActive(false);
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}
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public void ChangeShapeSquare()
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{
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Instantiate(Square, mySpawn.transform.position, mySpawn.transform.rotation);
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Debug.Log("Destroy " + Active);
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Destroy(GameObject.Find(Active));
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Active = "Cube(Clone)";
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Debug.Log(Active);
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}
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public void ChangeShapeSphere()
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{
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Instantiate(Sphere, mySpawn.transform.position, mySpawn.transform.rotation);
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Debug.Log("Destroy " + Active);
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Destroy(GameObject.Find(Active));
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Active = "Sphere(Clone)";
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Debug.Log(Active);
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}
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public void ChangeShapeCapsule()
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{
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Instantiate(Capsule, mySpawn.transform.position, mySpawn.transform.rotation);
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Debug.Log("Destroy " + Active);
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Destroy(GameObject.Find(Active));
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Active = "Capsule(Clone)";
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Debug.Log(Active);
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}
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public void ChangeShapeCylinder()
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{
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Instantiate(Cylinder, mySpawn.transform.position, mySpawn.transform.rotation);
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Debug.Log("Destroy " + Active);
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Destroy(GameObject.Find(Active));
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Active = "Cylinder(Clone)";
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Debug.Log(Active);
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}
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}
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