Fixed Formatting

Removed unused variables
Added Save() to OnDestroy() within all scripts related to PlayerData
This commit is contained in:
2017-09-03 19:47:23 -04:00
parent a339149a71
commit 90948610cd
5 changed files with 173 additions and 108 deletions

View File

@@ -1,15 +1,19 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class ToggleMenus : MonoBehaviour
{
//Menus
public GameObject RotMenu;
public GameObject ColorMenu;
public GameObject ShapesMenu;
public GameObject LightingMenu;
public GameObject ExpMenu;
private bool ActiveMenu = false;
//Shapes - Prefabs
public GameObject Square;
public GameObject Sphere;
public GameObject Cylinder;
@@ -17,16 +21,30 @@ public class ToggleMenus : MonoBehaviour
public GameObject Temp;
public GameObject mySpawn;
private string Spawn = "Spawn";
private string Active = "Cube";
private bool ActiveMenu = false;
//Use with lighting menu
//private GameObject lighting = GameObject.FindGameObjectWithTag("Lighting");
public float lightRotX, lightRotY, lightRotZ;
public GameObject[] buttons;
// Use this for initialization
void Start()
{
Temp = Square;
lightRotX = 0;
lightRotY = 0;
lightRotZ = 0;
EditLightingRotation();
//EditLightingLocation();
}
public void Update()
{
GameObject.FindGameObjectWithTag("Lighting").transform.Rotate(lightRotX, lightRotY, lightRotZ);
}
public void ToggleRotationMenu()
@@ -133,7 +151,6 @@ public class ToggleMenus : MonoBehaviour
ColorMenu.gameObject.SetActive(false);
LightingMenu.gameObject.SetActive(false);
ExpMenu.gameObject.SetActive(false);
}
public void ChangeShapeSquare()
@@ -172,4 +189,51 @@ public class ToggleMenus : MonoBehaviour
Debug.Log(Active);
}
}
public void EditLightingRotation()
{
buttons = GameObject.FindGameObjectsWithTag("RotationMenuButtons");
foreach (Object button in buttons)
{
gameObject.GetComponent<Button>().onClick.RemoveAllListeners();
}
GameObject.Find("X Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationX(); });
GameObject.Find("Y Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationY(); });
GameObject.Find("Z Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationZ(); });
}
public void EditLightingLocation()
{
buttons = GameObject.FindGameObjectsWithTag("RotationMenuButtons");
foreach (Object button in buttons)
{
gameObject.GetComponent<Button>().onClick.RemoveAllListeners();
}
//
//CHANGE THESE TO LOCATION NOT ROTATION
//
GameObject.Find("X Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationX(); });
GameObject.Find("Y Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationY(); });
GameObject.Find("Z Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationZ(); });
}
public void EditLightingLocationX()
{
//lightRotX = 20 * Time.deltaTime;
}
public void EditLightingRotationX()
{
lightRotX = 20 * Time.deltaTime;
}
public void EditLightingRotationY()
{
lightRotY = 20 * Time.deltaTime;
}
public void EditLightingRotationZ()
{
lightRotZ = 20 * Time.deltaTime;
}
}