Fixed Formatting
Removed unused variables Added Save() to OnDestroy() within all scripts related to PlayerData
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@@ -4,16 +4,14 @@ using UnityEngine.UI;
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public class ExperienceBar : MonoBehaviour {
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// Eventually.. public RectTransform gainedExp
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//Array used as expRequired[leveldesired]
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//playerdata - needs saved
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//Playerdata -- Needs saved
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public int currentLevel = 1;
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public float currentExp = 0;
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public float currentRequirement = 100;
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public GameObject currentLevelText;
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[SerializeField]
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private GameObject currentLevelText;
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[SerializeField]
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private float fillAmount;
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[SerializeField]
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@@ -34,6 +32,11 @@ public class ExperienceBar : MonoBehaviour {
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fillAmount = currentExp / currentRequirement;
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}
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public void OnDestroy()
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{
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GameObject.FindGameObjectWithTag("GameController").GetComponent<GameManager>().Save();
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}
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// Update is called once per frame
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void Update () {
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fillAmount = currentExp / currentRequirement;
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