Fixed Formatting

Removed unused variables
Added Save() to OnDestroy() within all scripts related to PlayerData
This commit is contained in:
2017-09-03 19:47:23 -04:00
parent a339149a71
commit 90948610cd
5 changed files with 173 additions and 108 deletions

View File

@@ -4,16 +4,14 @@ using UnityEngine.UI;
public class ExperienceBar : MonoBehaviour {
// Eventually.. public RectTransform gainedExp
//Array used as expRequired[leveldesired]
//playerdata - needs saved
//Playerdata -- Needs saved
public int currentLevel = 1;
public float currentExp = 0;
public float currentRequirement = 100;
public GameObject currentLevelText;
[SerializeField]
private GameObject currentLevelText;
[SerializeField]
private float fillAmount;
[SerializeField]
@@ -34,6 +32,11 @@ public class ExperienceBar : MonoBehaviour {
fillAmount = currentExp / currentRequirement;
}
public void OnDestroy()
{
GameObject.FindGameObjectWithTag("GameController").GetComponent<GameManager>().Save();
}
// Update is called once per frame
void Update () {
fillAmount = currentExp / currentRequirement;