spinningcube/Assets/Scripts/GameManager.cs

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6.8 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
public class GameManager : MonoBehaviour {
//Used to save playerdata
//Serializable tells unity it can save to a file
[Serializable]
private class PlayerData
{
public int level;
public float experience;
public float requirement;
public float speed;
public float increment;
public float rotationsPerSec;
public DateTime currentTime;
}
public string notify;
public bool wait;
public bool activeOne;
public bool activeTwo;
public bool activeThree;
public bool activeFour;
public float idleExp;
public GameObject popupOne;
public GameObject popupTwo;
public GameObject popupThree;
public GameObject popupFour;
public float timer;
// Update is called once per frame
void Update () {
}
void OnEnable()
{
Load();
}
void OnApplicationPause()
{
Save();
}
void OnApplicationFocus(bool pauseStatus)
{
if (pauseStatus)
{
//your app is NO LONGER in the background
Load();
}
else
{
//your app is now in the background
Save();
}
}
void OnApplicationQuit()
{
Save();
}
public void Start()
{
popupOne.SetActive(false);
popupTwo.SetActive(false);
popupThree.SetActive(false);
popupFour.SetActive(false);
}
void FixedUpdate()
{
UpdatePopups();
timer += 0.02f;
if(timer > 9999.0f)
{
timer = 0.0f;
}
}
public void Save()
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat");
int currentLevel = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel;
float currentExp = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp;
float currentRequirement = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement;
float rotationPerSec = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().rotationPerSec;
float currentSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed;
float currentIncrement = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement;
PlayerData data = new PlayerData();
data.level = currentLevel;
data.experience = currentExp;
data.requirement = currentRequirement;
data.speed = currentSpeed;
data.increment = currentIncrement;
data.rotationsPerSec = rotationPerSec;
data.currentTime = System.DateTime.Now;
bf.Serialize(file, data);
file.Close();
Debug.Log("Saved");
}
public void Load()
{
if (File.Exists(Application.persistentDataPath + "/playerInfo.dat"))
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Open(Application.persistentDataPath + "/playerInfo.dat", FileMode.Open);
PlayerData data = (PlayerData)bf.Deserialize(file);
file.Close();
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().rotationPerSec = data.rotationsPerSec;
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed = data.speed;
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement = data.increment;
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel = data.level;
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp = data.experience;
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement = data.requirement;
DateTime loadTime = System.DateTime.Now;
int secondsPassed = GetIdleTime(data.currentTime, loadTime);
idleExp = (data.rotationsPerSec * secondsPassed) * data.increment;
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp += idleExp;
if (idleExp >= 0.0f)
{
string notification = ("+" + idleExp + "EXP");
SendNotification(notification);
}
Debug.Log("Loaded");
Debug.Log("idleExp: " + idleExp);
}
}
public int GetIdleTime(DateTime saveTime, DateTime loadTime)
{
int daysPassed = 0;
int hoursPassed = 0;
int minutesPassed = 0;
int secondsPassed = 0;
for (int monthSaved = saveTime.Month; monthSaved < loadTime.Month; ++monthSaved)
{
daysPassed += 30;
}
daysPassed += loadTime.Day - saveTime.Day;
hoursPassed = daysPassed * 24;
hoursPassed += loadTime.Hour - saveTime.Hour;
minutesPassed = hoursPassed * 60;
minutesPassed += loadTime.Minute - saveTime.Minute;
secondsPassed = minutesPassed * 60;
secondsPassed += loadTime.Second - saveTime.Second;
Debug.Log("Seconds Passed: " + secondsPassed);
return secondsPassed;
}
public void UpdatePopups()
{
if (GameObject.Find("Pop-up Panel 1") == null)
{
activeOne = false;
}
else
{
activeOne = true;
}
if (GameObject.Find("Pop-up Panel 2") == null)
{
activeTwo = false;
}
else
{
activeTwo = true;
}
if (GameObject.Find("Pop-up Panel 3") == null)
{
activeThree = false;
}
else
{
activeThree = true;
}
if (GameObject.Find("Pop-up Panel 4") == null)
{
activeFour = false;
}else
{
activeFour = true;
}
}
public void SendNotification(string notification)
{
/*
List<GameObject> popups = new List<GameObject>();
GameObject[] allPopups = GameObject.Find("Notification Panel").GetComponentsInChildren<GameObject>(true);
foreach (GameObject obj in allPopups)
{
popups.Add(obj.GetComponent<GameObject>());
}
*/
//Debug.Log("Number of Popups: " + popups.Count);
for (;;)
{
Debug.Log("For1");
if (wait == true)
{
Debug.Log("For1.1");
continue;
}else
{
Debug.Log("For1.1");
notify = notification;
break;
}
}
for (;;)
{
Debug.Log("For2");
if (activeOne == false)
{
popupOne.SetActive(true);
wait = false;
break;
} else if (activeTwo == false)
{
popupTwo.SetActive(true);
wait = false;
break;
} else if (activeThree == false)
{
popupThree.SetActive(true);
wait = false;
break;
} else if (activeFour == false)
{
popupFour.SetActive(true);
wait = false;
break;
} else
{
wait = true;
continue;
}
}
}
public string GetNotify()
{
return notify;
}
}