qtk/example-app
Shaun Reed e889785b65 Improve cmake and GUI (#13)
+ Packaging and CI for Windows, Mac, Linux
+ Debian package, NSIS Windows installer, OSX appbundle
+ Example application using libqtk
+ Component installation for `qtk`, `libqtk`, or `collection` with cmake
2023-03-12 02:02:26 +00:00
..
CMakeLists.txt Improve cmake and GUI (#13) 2023-03-12 02:02:26 +00:00
README.md Improve cmake and GUI (#13) 2023-03-12 02:02:26 +00:00
examplescene.cpp Improve cmake and GUI (#13) 2023-03-12 02:02:26 +00:00
examplescene.h Improve cmake and GUI (#13) 2023-03-12 02:02:26 +00:00
examplewidget.cpp Improve cmake and GUI (#13) 2023-03-12 02:02:26 +00:00
examplewidget.h Improve cmake and GUI (#13) 2023-03-12 02:02:26 +00:00
main.cpp Improve cmake and GUI (#13) 2023-03-12 02:02:26 +00:00

README.md

This is an example application that is using the Qtk API to create custom Qt OpenGL widgets. This is very similar to QtkWidget in the Qtk desktop application source code, but could be modified for different uses if needed.

There are no camera controls supported in this example. The camera is fixed. If these controls are desired, they can be implemented by the client.

You can import your own models within examplescene.cpp, inside the ExampleScene::init() function. Rotations and translations are applied in ExampleScene::update().

The syntax for adding shapes and models is seen in the example below. This would result in a scene with a red cube and a miniature spartan model placed on top.

void ExampleScene::init() {
  // Add a skybox to the scene using default cube map images and settings.
  setSkybox(new Qtk::Skybox("Skybox"));

  /* Create a red cube with a mini master chief on top. */
  auto myCube = new MeshRenderer("My cube", Cube(Qtk::QTK_DRAW_ELEMENTS));
  myCube->setColor(RED);
  mMeshes.push_back(myCube);

  auto mySpartan = new Model("My spartan", "/path/to/spartan/spartan.obj");
  mySpartan->getTransform().setTranslation(0.0f, 0.5f, 0.0f);
  mySpartan->getTransform().setScale(0.5f);
  mModels.push_back(mySpartan);
}

If we want to make our spartan spin, we need to apply rotation in update

void ExampleScene::update() {
  auto mySpartan = Model::getInstance("My spartan");
  mySpartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);

  auto myCube = MeshRenderer::getInstance("My cube");
  myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f);
}

Other examples can be found in the source files for this example project.

Build Instructions

Currently, this application requires manual build and installation of Qtk. In the future, once a release is published, I will be able to use FetchContent or similar cmake functionality to remove this requirement.

For Qtk build instructions, see the README in the root of this repository.

cmake -S /path/to/qtk/example-app/ -B /path/to/qtk/example-app/build
cmake --build /path/to/qtk/example-app/build

If Qtk was not installed system-wide, we can set QTK_PATH to point to the custom installation directory.

cmake -S /path/to/qtk/example-app/ -B /path/to/qtk/example-app/build -DQTK_PATH=/path/to/qtk/install/
cmake --build /path/to/qtk/example-app/build

After this, we can run the example application -

./path/to/qtk/example-app/build/bin/example