69 lines
2.6 KiB
C++
69 lines
2.6 KiB
C++
/*##############################################################################
|
|
## Author: Shaun Reed ##
|
|
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
|
## About: Texture class to help with texture and image initializations ##
|
|
## ##
|
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
|
##############################################################################*/
|
|
|
|
#ifndef QTOPENGL_TEXTURE_H
|
|
#define QTOPENGL_TEXTURE_H
|
|
|
|
#include <QOpenGLTexture>
|
|
|
|
class OpenGLTextureFactory {
|
|
public:
|
|
~OpenGLTextureFactory() = default;
|
|
|
|
// QImage
|
|
static QImage * initImage(const char * image,
|
|
bool flipX=false, bool flipY=false);
|
|
|
|
// 2D Texture
|
|
static QOpenGLTexture * initTexture2D(const char * texture,
|
|
bool flipX=false, bool flipY=false);
|
|
|
|
// Cube maps
|
|
static QOpenGLTexture * initCubeMap(QImage right, QImage top,
|
|
QImage front, QImage left,
|
|
QImage bottom, QImage back);
|
|
// Overloads for cube map initialization
|
|
static QOpenGLTexture * initCubeMap(const char * tile);
|
|
static QOpenGLTexture * initCubeMap(const char * right, const char * top,
|
|
const char * front, const char * left,
|
|
const char * bottom, const char * back);
|
|
|
|
private:
|
|
// Private ctor to prevent creating instances of this class
|
|
OpenGLTextureFactory() = default;
|
|
};
|
|
|
|
class Texture {
|
|
public:
|
|
Texture() = default;
|
|
Texture(const Texture & value) = delete;
|
|
// Texture(const Texture & value) {
|
|
// mOpenGLTexture = OpenGLTextureFactory::initTexture2D(value.mPath);
|
|
// mPath = value.mPath;
|
|
// }
|
|
explicit Texture(const char * path, bool flipX=false, bool flipY=false) :
|
|
mOpenGLTexture(OpenGLTextureFactory::initTexture2D(path, flipX, flipY)),
|
|
mPath(path) { }
|
|
// explicit Texture(QOpenGLTexture * texture) : mOpenGLTexture(texture) { }
|
|
~Texture() { mOpenGLTexture->destroy();}
|
|
|
|
inline QOpenGLTexture & getOpenGLTexture() { return *mOpenGLTexture;}
|
|
|
|
void setTexture(const char * path, bool flipX=false, bool flipY=false)
|
|
{ mOpenGLTexture = OpenGLTextureFactory::initTexture2D(path, flipX, flipY);}
|
|
inline void setTexture(QOpenGLTexture * texture) { mOpenGLTexture = texture;}
|
|
|
|
inline bool hasTexture() const { return mOpenGLTexture != Q_NULLPTR;}
|
|
|
|
QOpenGLTexture * mOpenGLTexture = Q_NULLPTR;
|
|
const char * mPath;
|
|
};
|
|
|
|
|
|
#endif // QTOPENGL_TEXTURE_H
|