qtk/src/object.h

150 lines
4.7 KiB
C++

/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
## About: Object class for storing object data ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#ifndef QTK_OBJECT_H
#define QTK_OBJECT_H
#include <QOpenGLBuffer>
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
#include <QOpenGLVertexArrayObject>
#include <mesh.h>
#include <qtkapi.h>
#include <texture.h>
namespace Qtk {
/**
* Object base class for objects that can exist within a scene.
* An object could be a Cube, Skybox, 3D Model, or other standalone entities.
*/
class QTKAPI Object : public QObject {
Q_OBJECT
public:
/*************************************************************************
* Typedefs
************************************************************************/
friend MeshRenderer;
/*************************************************************************
* Constructors / Destructors
************************************************************************/
// Initialize an object with no shape data assigned
explicit Object(const char * name) :
mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mBound(false) {}
// Initialize an object with shape data assigned
Object(const char * name, const ShapeBase & shape) :
mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape),
mBound(false) {}
~Object() override = default;
/*************************************************************************
* Accessors
************************************************************************/
[[nodiscard]] inline const Colors & getColors() const {
return mShape.mColors;
}
[[nodiscard]] inline const Indices & getIndexData() const {
return mShape.mIndices;
}
[[nodiscard]] inline const Normals & getNormals() const {
return mShape.mNormals;
}
[[nodiscard]] inline const Shape & getShape() const { return mShape; }
[[nodiscard]] inline const TexCoords & getTexCoords() const {
return mShape.mTexCoords;
}
[[nodiscard]] inline const Texture & getTexture() const {
return mTexture;
}
[[nodiscard]] inline const Vertices & getVertices() const {
return mShape.mVertices;
}
/*************************************************************************
* Setters
************************************************************************/
virtual inline void setColors(const Colors & value) {
mShape.mColors = value;
}
virtual inline void setIndices(const Indices & value) {
mShape.mIndices = value;
}
virtual inline void setNormals(const Normals & value) {
mShape.mNormals = value;
}
virtual inline void setShape(const Shape & value) { mShape = value; }
virtual inline void setTexCoords(const TexCoords & value) {
mShape.mTexCoords = value;
}
virtual inline void setTexture(
const char * path, bool flipX = false, bool flipY = false) {
mTexture.setTexture(path, flipX, flipY);
}
virtual inline void setCubeMap(const char * path) {
mTexture.setCubeMap(path);
}
virtual inline void setTexture(const Texture & t) {
mTexture.setTexture(t.getPath());
}
virtual inline void setVertices(const Vertices & value) {
mShape.mVertices = value;
}
/*************************************************************************
* Public Methods
************************************************************************/
virtual inline void bindShaders() {
mBound = true;
mProgram.bind();
}
virtual inline void releaseShaders() {
mBound = false;
mProgram.release();
}
private:
/*************************************************************************
* Private Members
************************************************************************/
QOpenGLShaderProgram mProgram;
QOpenGLBuffer mVBO, mNBO;
QOpenGLVertexArrayObject mVAO;
Transform3D mTransform;
Shape mShape;
Texture mTexture;
const char * mName;
bool mBound;
};
} // namespace Qtk
#endif // QTK_OBJECT_H