48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*##############################################################################
|
|
## Author: Shaun Reed ##
|
|
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
|
## About: Skybox class using QtOpenGL ##
|
|
## ##
|
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
|
##############################################################################*/
|
|
#ifndef QTK_SKYBOX_H
|
|
#define QTK_SKYBOX_H
|
|
|
|
#include <QImage>
|
|
#include <QOpenGLBuffer>
|
|
#include <QOpenGLShaderProgram>
|
|
#include <QOpenGLTexture>
|
|
#include <QOpenGLVertexArrayObject>
|
|
|
|
#include <camera3d.h>
|
|
#include <mesh.h>
|
|
|
|
|
|
class Skybox {
|
|
public:
|
|
// Delegate this constructor to use default skybox images
|
|
// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
|
|
explicit Skybox(std::string name="Skybox");
|
|
explicit Skybox(QOpenGLTexture * cubeMap, const std::string & name="Skybox");
|
|
// Constructor, Destructor
|
|
Skybox(std::string right, std::string top, std::string front,
|
|
std::string left, std::string bottom, std::string back,
|
|
const std::string & name="Skybox");
|
|
~Skybox() {}
|
|
|
|
void draw();
|
|
|
|
private:
|
|
void init();
|
|
|
|
Vertices mVertices;
|
|
Indices mIndices;
|
|
|
|
QOpenGLShaderProgram mProgram;
|
|
QOpenGLVertexArrayObject mVAO;
|
|
QOpenGLBuffer mVBO;
|
|
QOpenGLTexture * mCubeMap;
|
|
};
|
|
|
|
#endif // QTK_SKYBOX_H
|