15 lines
333 B
GLSL
15 lines
333 B
GLSL
#version 330
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layout(location = 0) in vec3 aPosition;
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out vec3 vTexCoord;
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uniform mat4 uProjectionMatrix;
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uniform mat4 uViewMatrix;
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void main()
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{
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// Strip translation column from camera's 4x4 matrix
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mat4 view = mat4(mat3(uViewMatrix));
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gl_Position = uProjectionMatrix * view * vec4(aPosition, 1.0);
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vTexCoord = aPosition;
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} |