17 lines
300 B
GLSL
17 lines
300 B
GLSL
#version 330
|
|
layout(location = 0) in vec3 aPosition;
|
|
layout(location = 1) in vec2 aTexture;
|
|
|
|
uniform mat4 uModel;
|
|
uniform mat4 uView;
|
|
uniform mat4 uProjection;
|
|
|
|
out vec2 vTextureCoord;
|
|
|
|
void main()
|
|
{
|
|
vTextureCoord = aTexture;
|
|
|
|
gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
|
|
}
|