Using OpenGL and Assimp in a Qt Widget application to render 3D models / practice writing GLSL shaders
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Shaun Reed ad4d4636a4 Fix integration with Qt Creator 1 month ago
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abstractscene.cpp Work on separating widget from main application 1 month ago
abstractscene.h Add assimp as external dependency 1 month ago
camera3d.cpp Work on separating widget from main application 1 month ago
camera3d.h Work on separating widget from main application 1 month ago
input.cpp Work on separating widget from main application 1 month ago
input.h Fix integration with Qt Creator 1 month ago
mesh.cpp Work on separating widget from main application 1 month ago
mesh.h Work on separating widget from main application 1 month ago
meshrenderer.cpp Work on separating widget from main application 1 month ago
meshrenderer.h Work on separating widget from main application 1 month ago
model.cpp Work on separating widget from main application 1 month ago
model.h Work on separating widget from main application 1 month ago
object.cpp Work on separating widget from main application 1 month ago
object.h Work on separating widget from main application 1 month ago
qtkapi.h Work on separating widget from main application 1 month ago
qtkresources.h.in Use configure_file to set QTK_RESOURCES 1 month ago
qtkwidget.cpp Fix integration with Qt Creator 1 month ago
qtkwidget.h Fix integration with Qt Creator 1 month ago
skybox.cpp Add assimp as external dependency 1 month ago
skybox.h Work on separating widget from main application 1 month ago
texture.cpp Work on separating widget from main application 1 month ago
texture.h Work on separating widget from main application 1 month ago
transform3D.cpp Work on separating widget from main application 1 month ago
transform3D.h Work on separating widget from main application 1 month ago