qtk/resources/shaders/vertex/texture2d.vert

17 lines
300 B
GLSL

#version 330
layout(location = 0) in vec3 aPosition;
layout(location = 1) in vec2 aTexture;
uniform mat4 uModel;
uniform mat4 uView;
uniform mat4 uProjection;
out vec2 vTextureCoord;
void main()
{
vTextureCoord = aTexture;
gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
}