qtk/resources/shaders/vertex/solid-ambient.vert

21 lines
395 B
GLSL

#version 330
layout(location = 0) in vec3 aPosition;
//layout(location = 1) in vec3 vNormal;
// Solid color input from application
uniform vec3 uColor;
// Color to output to fragment shader
out vec4 vColor;
uniform mat4 uModel;
uniform mat4 uView;
uniform mat4 uProjection;
void main()
{
gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
vColor = vec4(uColor, 1.0f);
}