qtk/resources/shaders/fragment/solid-ambient.frag

20 lines
422 B
GLSL

#version 330
// Color input from Vertex shader
in vec4 vColor;
// Final fragment color
out vec4 fColor;
// Light color RGB value
uniform vec3 uLightColor;
// Strength ranges 0.0f - 1.0f
uniform float uAmbientStrength; // 0.2f
void main()
{
vec3 ambient = uAmbientStrength * uLightColor;
vec3 result = ambient * vec3(vColor); // Strip aColor to vec3 to drop alpha
fColor = vec4(result, 1.0f); // Reapply alpha
}