Using OpenGL and Assimp in a Qt Widget application to render 3D models / practice writing GLSL shaders
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/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
## About: Main program for practice using Qt6 widgets and OpenGL ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#include <QApplication>
#include <QLabel>
#include <mainwidget.h>
#include <mainwindow.h>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
// Set OpenGL Version information
// Note: This format must be set before show() is called.
QSurfaceFormat format;
format.setRenderableType(QSurfaceFormat::OpenGL);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setVersion(4,5);
// Set the number of samples used for glEnable(GL_MULTISAMPLING)
format.setSamples(4);
// Set the size of the depth bufer for glEnable(GL_DEPTH_TEST)
format.setDepthBufferSize(16);
#ifdef QTK_DEBUG
format.setOption(QSurfaceFormat::DebugContext);
#endif // QTK_DEBUG
// Create window for Qt application using custom mainwindow.h
MainWindow w;
w.show();
return a.exec();
}