#version 330 layout(location = 0) in vec3 aPosition; layout(location = 1) in vec3 aColor; out vec4 vColor; uniform mat4 uModel; // Model uniform mat4 uView; // View uniform mat4 uProjection; // Projection void main() { gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0); vColor = vec4(aColor, 1.0f); }