/*############################################################################## ## Author: Shaun Reed ## ## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ## ## About: Input class from tutorials followed at trentreed.net ## ## ## ## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ## ##############################################################################*/ #ifndef QTOPENGL_INPUT_H #define QTOPENGL_INPUT_H #include #include #include #include namespace Qtk { class QTKAPI Input { friend class Qtk::QtkWidget; public: // Possible key states enum InputState { InputInvalid, InputRegistered, InputUnregistered, InputTriggered, InputPressed, InputReleased }; // State checking inline static bool keyTriggered(Qt::Key key) { return keyState(key) == InputTriggered;} inline static bool keyPressed(Qt::Key key) { return keyState(key) == InputPressed;} inline static bool keyReleased(Qt::Key key) { return keyState(key) == InputReleased;} inline static bool buttonTriggered(Qt::MouseButton button) { return buttonState(button) == InputTriggered;} inline static bool buttonPressed(Qt::MouseButton button) { return buttonState(button) == InputPressed;} inline static bool buttonReleased(Qt::MouseButton button) { return buttonState(button) == InputReleased;} // Implementation static InputState keyState(Qt::Key key); static InputState buttonState(Qt::MouseButton button); static QPoint mousePosition(); static QPoint mouseDelta(); private: // State updating static void update(); static void registerKeyPress(int key); static void registerKeyRelease(int key); static void registerMousePress(Qt::MouseButton button); static void registerMouseRelease(Qt::MouseButton button); static void reset(); }; } #endif // QTOPENGL_INPUT_H