/*############################################################################## ## Author: Shaun Reed ## ## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ## ## About: Texture class to help with texture and image initializations ## ## ## ## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ## ##############################################################################*/ #ifndef QTOPENGL_TEXTURE_H #define QTOPENGL_TEXTURE_H #include class OpenGLTextureFactory { public: ~OpenGLTextureFactory() {} // QImage static QImage * initImage(const char * image, bool flipX=false, bool flipY=false); // 2D Texture static QOpenGLTexture * initTexture2D(const char * texture, bool flipX=false, bool flipY=false); // Cube maps static QOpenGLTexture * initCubeMap(QImage right, QImage top, QImage front, QImage left, QImage bottom, QImage back); // Overloads for cube map initialization static QOpenGLTexture * initCubeMap(const char * tile); static QOpenGLTexture * initCubeMap(const char * right, const char * top, const char * front, const char * left, const char * bottom, const char * back); private: // Private ctor to prevent creating instances of this class OpenGLTextureFactory() {} }; #endif // QTOPENGL_TEXTURE_H