/*############################################################################## ## Author: Shaun Reed ## ## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ## ## About: Input class from tutorials followed at trentreed.net ## ## ## ## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ## ##############################################################################*/ #include #include #include #include /******************************************************************************* * Static Helper Structs ******************************************************************************/ template struct InputInstance : std::pair { typedef std::pair base_class; inline InputInstance(T value) : base_class(value, Input::InputInvalid) {} inline InputInstance(T value, Input::InputState state) : base_class(value, state) {} inline bool operator==(const InputInstance & rhs) const { return this->first == rhs.first;} }; // Key, button instance typedefs typedef InputInstance KeyInstance; typedef InputInstance ButtonInstance; // Key, button instance container typedefs typedef std::vector KeyContainer; typedef std::vector ButtonContainer; // Static containers for key, button instances static KeyContainer sg_keyInstances; static ButtonContainer sg_buttonInstances; // Static containers for mouse data static QPoint sg_mouseCurrPosition; static QPoint sg_mousePrevPosition; static QPoint sg_mouseDelta; /******************************************************************************* * Static Inline Helper Functions ******************************************************************************/ static inline KeyContainer::iterator FindKey(Qt::Key value) { return std::find(sg_keyInstances.begin(), sg_keyInstances.end(), value); } static inline ButtonContainer::iterator FindButton(Qt::MouseButton value) { return std::find(sg_buttonInstances.begin(), sg_buttonInstances.end(), value); } template static inline void UpdateStates(TPair & instance) { switch (instance.second) { case Input::InputRegistered: instance.second = Input::InputTriggered; break; case Input::InputTriggered: instance.second = Input::InputPressed; break; case Input::InputUnregistered: instance.second = Input::InputReleased; break; default: break; } } template static inline bool CheckReleased(const TPair & instance) { return instance.second == Input::InputReleased; } template static inline void Update(Container & container) { typedef typename Container::iterator Iter; typedef typename Container::value_type TPair; // Remove old data Iter remove = std::remove_if(container.begin(), container.end(), &CheckReleased); container.erase(remove, container.end()); // Update existing data std::for_each(container.begin(), container.end(), &UpdateStates); } /******************************************************************************* * Input Implementation ******************************************************************************/ Input::InputState Input::keyState(Qt::Key k) { KeyContainer::iterator it = FindKey(k); return (it != sg_keyInstances.end()) ? it->second : InputInvalid; } Input::InputState Input::buttonState(Qt::MouseButton k) { ButtonContainer::iterator it = FindButton(k); return (it != sg_buttonInstances.end()) ? it->second : InputInvalid; } QPoint Input::mousePosition() { return QCursor::pos(); } QPoint Input::mouseDelta() { return sg_mouseDelta; } void Input::update() { // Update Mouse Delta sg_mousePrevPosition = sg_mouseCurrPosition; sg_mouseCurrPosition = QCursor::pos(); sg_mouseDelta = sg_mouseCurrPosition - sg_mousePrevPosition; // Update KeyState values Update(sg_buttonInstances); Update(sg_keyInstances); } void Input::registerKeyPress(int k) { KeyContainer::iterator it = FindKey((Qt::Key)k); if (it == sg_keyInstances.end()) { sg_keyInstances.push_back(KeyInstance((Qt::Key)k, InputRegistered)); } } void Input::registerKeyRelease(int k) { KeyContainer::iterator it = FindKey((Qt::Key)k); if (it != sg_keyInstances.end()) { it->second = InputUnregistered; } } void Input::registerMousePress(Qt::MouseButton btn) { ButtonContainer::iterator it = FindButton(btn); if (it == sg_buttonInstances.end()) { sg_buttonInstances.push_back(ButtonInstance(btn, InputRegistered)); } } void Input::registerMouseRelease(Qt::MouseButton btn) { ButtonContainer::iterator it = FindButton(btn); if (it != sg_buttonInstances.end()) { it->second = InputUnregistered; } } void Input::reset() { sg_keyInstances.clear(); sg_buttonInstances.clear(); }