################################################################################ ## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ## ## ## ## Project for working with OpenGL and Qt6 widgets ## ################################################################################ cmake_minimum_required(VERSION 3.5) project( #[[NAME]] Qtk VERSION 1.0 DESCRIPTION "An example project using QT and OpenGL" LANGUAGES CXX C ) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) #find_package(QT NAMES Qt6 COMPONENTS Widgets REQUIRED) find_package(Qt6 COMPONENTS Widgets OpenGLWidgets OpenGL REQUIRED) # Add our Qt resources.qrc file to our application set(SOURCES app/main.cpp) qt6_add_resources(SOURCES resources.qrc) add_executable( qtk # Executable name ${SOURCES} # Executable source code ) ################################################################################ # External Libraries ################################################################################ # Find and link OpenGL package; Otherwise show an error set(OpenGL_GL_PREFERENCE LEGACY) find_package(OpenGL REQUIRED) # https://github.com/assimp/assimp/commit/6ac8279977c3a54118551e549d77329497116f66 find_package(assimp REQUIRED) ################################################################################ # Custom Libraries ################################################################################ # Mainwidget add_library(main-widget src/mainwidget.cpp src/mainwidget.h) target_include_directories(main-widget PUBLIC src/) target_include_directories(main-widget PRIVATE ${OPENGL_INCLUDE_DIR}) target_link_libraries(main-widget PRIVATE ${OPENGL_LIBRARIES}) # Input add_library(input src/input.cpp src/input.h) target_include_directories(input PUBLIC src/) target_link_libraries(input PUBLIC Qt${QT_VERSION_MAJOR}::Widgets) # Mesh add_library(mesh src/mesh.cpp src/mesh.h) target_include_directories(mesh PUBLIC src/) target_link_libraries(mesh PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets) # Texture add_library(texture src/texture.cpp src/texture.h) target_include_directories(texture PUBLIC src/) target_link_libraries(texture PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets) # Object add_library(object src/object.cpp src/object.h) target_include_directories(object PUBLIC src/) target_link_libraries(object INTERFACE mesh) target_link_libraries(object PUBLIC Qt${QT_VERSION_MAJOR}::OpenGL) target_link_libraries(object PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets) # MeshRenderer add_library(meshrenderer src/meshrenderer.cpp src/meshrenderer.h) target_include_directories(meshrenderer PUBLIC src/) target_link_libraries(meshrenderer PUBLIC object) # Camera3D add_library(camera3d src/camera3d.cpp src/camera3d.h) target_include_directories(camera3d PUBLIC src/) target_link_libraries(camera3d INTERFACE input) target_link_libraries(camera3d PUBLIC Qt${QT_VERSION_MAJOR}::Widgets) # Skybox add_library(skybox src/skybox.cpp src/skybox.h) # Skybox needs Mesh, Camera3D, and Qt6::Widgets target_link_libraries(skybox PRIVATE mesh) target_link_libraries(skybox PRIVATE camera3d) target_link_libraries(skybox PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets) # Transform3D add_library(transform3d src/transform3D.cpp src/transform3D.h) target_include_directories(transform3d PUBLIC src/) target_link_libraries(transform3d PUBLIC Qt${QT_VERSION_MAJOR}::Widgets) # Model add_library(model src/model.cpp src/model.h) target_include_directories(model PUBLIC src/) target_link_libraries(model PRIVATE assimp) target_link_libraries(model PUBLIC Qt${QT_VERSION_MAJOR}::OpenGL) # Model library requires transform3d and Qt6::Widgets target_link_libraries(model PUBLIC transform3d) target_link_libraries(model PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets) # Scene add_library(scene src/scene.cpp src/scene.h) target_include_directories(scene PUBLIC src/) target_link_libraries(scene PUBLIC model) target_link_libraries(scene PUBLIC meshrenderer) target_link_libraries(scene PUBLIC skybox) target_link_libraries(scene PUBLIC texture) target_link_libraries(scene PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets) ################################################################################ # Final Application ################################################################################ target_link_libraries(main-widget PRIVATE mesh) target_link_libraries(main-widget PUBLIC scene) # Link qtk executable to main main-widget library target_link_libraries(qtk PUBLIC main-widget) set_target_properties(qtk PROPERTIES WIN32_EXECUTABLE TRUE MACOSX_BUNDLE TRUE )