drag-and-drop #14
|
@ -23,8 +23,7 @@ using namespace Qtk;
|
|||
* Constructors, Destructors
|
||||
******************************************************************************/
|
||||
|
||||
QtkWidget::QtkWidget(QWidget * parent) :
|
||||
QtkWidget(parent, "QtkWidget") {}
|
||||
QtkWidget::QtkWidget(QWidget * parent) : QtkWidget(parent, "QtkWidget") {}
|
||||
|
||||
QtkWidget::QtkWidget(QWidget * parent, const QString & name) :
|
||||
QtkWidget(parent, name, Q_NULLPTR) {}
|
||||
|
@ -246,7 +245,8 @@ void QtkWidget::messageLogged(const QOpenGLDebugMessage & msg) {
|
|||
* Private Methods
|
||||
******************************************************************************/
|
||||
|
||||
void QtkWidget::teardownGL() { /* Nothing to teardown yet... */ }
|
||||
void QtkWidget::teardownGL() { /* Nothing to teardown yet... */
|
||||
}
|
||||
|
||||
void QtkWidget::updateCameraInput() {
|
||||
Input::update();
|
||||
|
|
|
@ -23,15 +23,14 @@ namespace Qtk {
|
|||
|
||||
public:
|
||||
/*************************************************************************
|
||||
* Contructors / Destructors
|
||||
*************************************************************************/
|
||||
* Contructors / Destructors
|
||||
*************************************************************************/
|
||||
|
||||
explicit ToolBox(QWidget * parent = nullptr);
|
||||
|
||||
~ToolBox();
|
||||
|
||||
private:
|
||||
|
||||
/*************************************************************************
|
||||
* Private Members
|
||||
************************************************************************/
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
|
||||
ExampleWidget::ExampleWidget(QWidget * parent) :
|
||||
QOpenGLWidget(parent), mScene(new ExampleScene) {
|
||||
QSurfaceFormat format;
|
||||
QSurfaceFormat format;
|
||||
format.setRenderableType(QSurfaceFormat::OpenGL);
|
||||
format.setProfile(QSurfaceFormat::CoreProfile);
|
||||
format.setVersion(4, 6);
|
||||
|
|
|
@ -19,12 +19,12 @@ using namespace Qtk;
|
|||
* Static Helper Structs
|
||||
******************************************************************************/
|
||||
|
||||
/**
|
||||
* Struct to hold key input state. When a key is pressed we construct this and
|
||||
* store it within a KeyContainer (or ButtonContainer for mouse buttons).
|
||||
*
|
||||
* @tparam T Qt::Key or Qt::MouseButton input type for this instance.
|
||||
*/
|
||||
/**
|
||||
* Struct to hold key input state. When a key is pressed we construct this and
|
||||
* store it within a KeyContainer (or ButtonContainer for mouse buttons).
|
||||
*
|
||||
* @tparam T Qt::Key or Qt::MouseButton input type for this instance.
|
||||
*/
|
||||
template <typename T> struct InputInstance : std::pair<T, Input::InputState> {
|
||||
typedef std::pair<T, Input::InputState> base_class;
|
||||
|
||||
|
|
|
@ -97,7 +97,8 @@ namespace Qtk {
|
|||
* @param location The uniform location
|
||||
* @param value The value to assign to the uniform
|
||||
*/
|
||||
template <typename T> inline void setUniform(const char * location, T value) {
|
||||
template <typename T>
|
||||
inline void setUniform(const char * location, T value) {
|
||||
for(auto & mesh : mMeshes) {
|
||||
mesh.mProgram->bind();
|
||||
mesh.mProgram->setUniformValue(location, value);
|
||||
|
|
|
@ -6,8 +6,8 @@
|
|||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#include "scene.h"
|
||||
#include "modelmesh.h"
|
||||
#include "scene.h"
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
|
|
Loading…
Reference in New Issue