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25 changed files with 103 additions and 148 deletions

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@ -74,7 +74,7 @@ We can install this library on a system path or a custom path and then set `CMAK
Below is an example of installing on a system path. Below is an example of installing on a system path.
```bash ```bash
cmake -S qtk/ -B qtk/build/ -DCMAKE_PREFIX_PATH=$HOME/Qt/6.5.0/gcc_64 -DQTK_INSTALL_GUI=OFF -DQTK_INSTALL_PLUGINS=OFF -DQTK_DEBUG=OFF cmake -S qtk/ -B qtk/build/ -DCMAKE_PREFIX_PATH=$HOME/Qt/6.5.0/gcc_64 -DQTK_INSTALL_GUI=OFF -DQTK_INSTALL_PLUGINS=OFF
cmake --build qtk/build/ -j $(nproc --ignore=2) cmake --build qtk/build/ -j $(nproc --ignore=2)
sudo cmake --install . --prefix=/usr/local sudo cmake --install . --prefix=/usr/local
-- Install configuration: "Release" -- Install configuration: "Release"

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@ -2,7 +2,7 @@
include("${CMAKE_CURRENT_LIST_DIR}/QtkTargets.cmake") include("${CMAKE_CURRENT_LIST_DIR}/QtkTargets.cmake")
set_and_check(QTK_EXECUTABLE "${PACKAGE_PREFIX_DIR}/bin/qtk_app") set_and_check(QTK_EXECUTABLE "${PACKAGE_PREFIX_DIR}/bin/qtk_main")
set_and_check(QTK_INCLUDE_DIR "${PACKAGE_PREFIX_DIR}/include") set_and_check(QTK_INCLUDE_DIR "${PACKAGE_PREFIX_DIR}/include")
set_and_check(QTK_LIBRARIES "${PACKAGE_PREFIX_DIR}/lib") set_and_check(QTK_LIBRARIES "${PACKAGE_PREFIX_DIR}/lib")

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@ -65,6 +65,6 @@ set(
examplewidget.cpp examplewidget.h examplewidget.cpp examplewidget.h
) )
add_executable(example_app ${EXAMPLE_SOURCES}) add_executable(example ${EXAMPLE_SOURCES})
target_link_libraries(example_app PUBLIC Qt6::Widgets Qt6::OpenGLWidgets Qt6::Core) target_link_libraries(example PUBLIC Qt6::Widgets Qt6::OpenGLWidgets Qt6::Core)
target_link_libraries(example_app PUBLIC Qtk::qtk_library) target_link_libraries(example PUBLIC Qtk::qtk_library)

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@ -1,10 +1,7 @@
This is an example application that is using the Qtk API to create custom Qt This is an example application that is using the Qtk API to create custom Qt
OpenGL widgets. This is very similar to `QtkWidget` in the Qtk desktop OpenGL widgets. This is very similar to `QtkWidget` in the Qtk desktop
application source code, but could be modified for different uses if needed. application, but could be modified for different uses if needed.
There are no camera controls supported in this example. The camera is fixed.
If these controls are desired, they can be implemented by the client.
You can import your own models within `examplescene.cpp`, inside the You can import your own models within `examplescene.cpp`, inside the
`ExampleScene::init()` function. Rotations and translations `ExampleScene::init()` function. Rotations and translations

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@ -10,7 +10,7 @@
using namespace Qtk; using namespace Qtk;
ExampleScene::ExampleScene(Qtk::Scene * scene) : Qtk::SceneInterface(scene) { ExampleScene::ExampleScene() {
setSceneName("Example Scene"); setSceneName("Example Scene");
getCamera().getTransform().setTranslation(-8.0f, 0.0f, 10.0f); getCamera().getTransform().setTranslation(-8.0f, 0.0f, 10.0f);
getCamera().getTransform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f); getCamera().getTransform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);

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@ -11,9 +11,9 @@
#include <qtk/scene.h> #include <qtk/scene.h>
class ExampleScene : public Qtk::SceneInterface { class ExampleScene : public Qtk::Scene {
public: public:
ExampleScene(Qtk::Scene * scene); ExampleScene();
~ExampleScene(); ~ExampleScene();

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@ -11,12 +11,7 @@
#include "examplewidget.h" #include "examplewidget.h"
ExampleWidget::ExampleWidget(QWidget * parent) : ExampleWidget::ExampleWidget(QWidget * parent) :
QOpenGLWidget(parent), mScene(new ExampleScene(new Qtk::SceneEmpty)) { QOpenGLWidget(parent), mScene(new ExampleScene) {
// NOTE: The decorator pattern is used to save / load scenes in Qtk currently.
// The initializer above sets mScene to the concrete decorator ExampleScene.
// Qtk::SceneEmpty provides an empty scene as the concrete component.
// ExampleScene is defined in client source, deriving Qtk::SceneInterface.
QSurfaceFormat format; QSurfaceFormat format;
format.setRenderableType(QSurfaceFormat::OpenGL); format.setRenderableType(QSurfaceFormat::OpenGL);
format.setProfile(QSurfaceFormat::CoreProfile); format.setProfile(QSurfaceFormat::CoreProfile);

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@ -32,7 +32,7 @@ class ExampleWidget : public QOpenGLWidget, protected QOpenGLFunctions {
void update(); void update();
private: private:
Qtk::Scene * mScene; ExampleScene * mScene;
}; };
#endif // QTKCLIENT_EXAMPLEWIDGET_H #endif // QTKCLIENT_EXAMPLEWIDGET_H

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@ -32,7 +32,7 @@ if (QTK_INSTALL_GUI OR QTK_INSTALL_PLUGINS)
if(QTK_INSTALL_GUI) if(QTK_INSTALL_GUI)
install( install(
TARGETS qtk_app qtk_library TARGETS qtk_main qtk_library
COMPONENT qtk COMPONENT qtk
BUNDLE DESTINATION . BUNDLE DESTINATION .
LIBRARY DESTINATION lib LIBRARY DESTINATION lib
@ -41,7 +41,7 @@ if (QTK_INSTALL_GUI OR QTK_INSTALL_PLUGINS)
) )
qt_generate_deploy_app_script( qt_generate_deploy_app_script(
TARGET qtk_app TARGET qtk_main
OUTPUT_SCRIPT QTK_DEPLOY_SCRIPT OUTPUT_SCRIPT QTK_DEPLOY_SCRIPT
NO_UNSUPPORTED_PLATFORM_ERROR NO_UNSUPPORTED_PLATFORM_ERROR
) )
@ -58,7 +58,7 @@ if (QTK_INSTALL_GUI OR QTK_INSTALL_PLUGINS)
) )
file(TO_NATIVE_PATH "${QT6_INSTALL_PREFIX}/bin" QT6_INSTALL_PREFIX) file(TO_NATIVE_PATH "${QT6_INSTALL_PREFIX}/bin" QT6_INSTALL_PREFIX)
set(VSUSER_FILE "${CMAKE_CURRENT_BINARY_DIR}/qtk_app.vcxproj.user") set(VSUSER_FILE "${CMAKE_CURRENT_BINARY_DIR}/qtk_main.vcxproj.user")
file(WRITE ${VSUSER_FILE} "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n") file(WRITE ${VSUSER_FILE} "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n")
file(APPEND ${VSUSER_FILE} "<Project xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n") file(APPEND ${VSUSER_FILE} "<Project xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n")
file(APPEND ${VSUSER_FILE} " <PropertyGroup>\n") file(APPEND ${VSUSER_FILE} " <PropertyGroup>\n")
@ -137,11 +137,11 @@ set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON)
# https://nsis.sourceforge.io/Reference/CreateShortCut # https://nsis.sourceforge.io/Reference/CreateShortCut
set( set(
CPACK_NSIS_CREATE_ICONS_EXTRA CPACK_NSIS_CREATE_ICONS_EXTRA
"CreateShortCut '$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Qtk.lnk' '$INSTDIR\\\\bin\\\\qtk_app.exe'" "CreateShortCut '$SMPROGRAMS\\$STARTMENU_FOLDER\\Qtk.lnk' '$INSTDIR\\bin\\qtk_main.exe'"
) )
set( set(
CPACK_NSIS_DELETE_ICONS_EXTRA CPACK_NSIS_DELETE_ICONS_EXTRA
"Delete '$SMPROGRAMS\\\\$START_MENU\\\\Qtk.lnk'" "Delete '$SMPROGRAMS\\$START_MENU\\Qtk.lnk'"
) )
# TODO: Icons for NSIS installer. # TODO: Icons for NSIS installer.
#set(CPACK_NSIS_MUI_ICON "${CMAKE_SOURCE_DIR}/resources/icon.png") #set(CPACK_NSIS_MUI_ICON "${CMAKE_SOURCE_DIR}/resources/icon.png")
@ -154,8 +154,9 @@ set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON)
#set(CPACK_PACKAGING_INSTALL_PREFIX /usr/local/) #set(CPACK_PACKAGING_INSTALL_PREFIX /usr/local/)
# OSX # OSX
# TODO: Fix OSX appbundle error.
set(CPACK_BUNDLE_NAME ${PROJECT_NAME}) set(CPACK_BUNDLE_NAME ${PROJECT_NAME})
set(CPACK_BUNDLE_PLIST $<TARGET_BUNDLE_CONTENT_DIR:qtk_app>/Info.plist) set(CPACK_BUNDLE_PLIST $<TARGET_BUNDLE_CONTENT_DIR:qtk_main>/Info.plist)
set(CPACK_BUNDLE_ICON ${QTK_OSX_ICONS}) set(CPACK_BUNDLE_ICON ${QTK_OSX_ICONS})
# Platform defaults for source bundles. # Platform defaults for source bundles.

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@ -50,7 +50,7 @@ target_link_libraries(qtk_collection PUBLIC qtk_plugin_library)
set( set(
QTK_APP_SOURCES QTK_APP_SOURCES
qtkscene.cpp qtkscene.h examplescene.cpp examplescene.h
main.cpp main.cpp
) )
@ -61,11 +61,11 @@ configure_file(
@ONLY @ONLY
) )
qt_add_executable(qtk_app ${QTK_APP_SOURCES}) qt_add_executable(qtk_main ${QTK_APP_SOURCES})
target_link_libraries(qtk_app PRIVATE qtk_plugin_library) target_link_libraries(qtk_main PRIVATE qtk_plugin_library)
set_target_properties( set_target_properties(
qtk_app PROPERTIES qtk_main PROPERTIES
WIN32_EXECUTABLE TRUE WIN32_EXECUTABLE TRUE
MACOSX_BUNDLE TRUE MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_BUNDLE_NAME Qtk MACOSX_BUNDLE_BUNDLE_NAME Qtk

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@ -6,7 +6,7 @@
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ## ## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/ ##############################################################################*/
#include "qtkscene.h" #include "examplescene.h"
#include "resources.h" #include "resources.h"
using namespace Qtk; using namespace Qtk;
@ -15,14 +15,13 @@ using namespace Qtk;
* Constructors, Destructors * Constructors, Destructors
******************************************************************************/ ******************************************************************************/
QtkScene::QtkScene(Qtk::Scene * scene) : ExampleScene::ExampleScene() {
Qtk::SceneInterface(scene) { setSceneName("Example Scene");
setSceneName("Qtk Scene");
getCamera().getTransform().setTranslation(0.0f, 0.0f, 20.0f); getCamera().getTransform().setTranslation(0.0f, 0.0f, 20.0f);
getCamera().getTransform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f); getCamera().getTransform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
} }
QtkScene::~QtkScene() { ExampleScene::~ExampleScene() {
delete mTestPhong; delete mTestPhong;
delete mTestSpecular; delete mTestSpecular;
delete mTestDiffuse; delete mTestDiffuse;
@ -33,7 +32,7 @@ QtkScene::~QtkScene() {
* Public Member Functions * Public Member Functions
******************************************************************************/ ******************************************************************************/
void QtkScene::init() { void ExampleScene::init() {
// Add a skybox to the scene using default cube map images and settings. // Add a skybox to the scene using default cube map images and settings.
setSkybox(new Qtk::Skybox("Skybox")); setSkybox(new Qtk::Skybox("Skybox"));
@ -98,7 +97,7 @@ void QtkScene::init() {
model->getTransform().scale(0.15f); model->getTransform().scale(0.15f);
model = model =
addObject(new Qtk::Model("My scythe", ":/models/models/scythe/scythe.obj")); addObject(new Qtk::Model("scythe", ":/models/models/scythe/scythe.obj"));
model->getTransform().setTranslation(-6.0f, 0.0f, -10.0f); model->getTransform().setTranslation(-6.0f, 0.0f, -10.0f);
model->getTransform().rotate(-90.0f, 1.0f, 0.0f, 0.0f); model->getTransform().rotate(-90.0f, 1.0f, 0.0f, 0.0f);
model->getTransform().rotate(90.0f, 0.0f, 1.0f, 0.0f); model->getTransform().rotate(90.0f, 0.0f, 1.0f, 0.0f);
@ -388,11 +387,19 @@ void QtkScene::init() {
mesh->reallocateTexCoords(mesh->getTexCoords()); mesh->reallocateTexCoords(mesh->getTexCoords());
} }
void QtkScene::draw() { void ExampleScene::draw() {
// WARNING: We must call the base class draw() function first. // WARNING: We must call the base class draw() function first.
// + This will handle rendering core scene components like the Skybox. // + This will handle rendering core scene components like the Skybox.
Scene::draw(); Scene::draw();
for(const auto & model : getModels()) {
model->draw();
}
for(const auto & mesh : getMeshes()) {
mesh->draw();
}
mTestPhong->bindShaders(); mTestPhong->bindShaders();
mTestPhong->setUniform( mTestPhong->setUniform(
"uModelInverseTransposed", "uModelInverseTransposed",
@ -402,14 +409,14 @@ void QtkScene::draw() {
MeshRenderer::getInstance("phongLight")->getTransform().getTranslation()); MeshRenderer::getInstance("phongLight")->getTransform().getTranslation());
mTestPhong->setUniform( mTestPhong->setUniform(
"uCameraPosition", "uCameraPosition",
QtkScene::getCamera().getTransform().getTranslation()); ExampleScene::getCamera().getTransform().getTranslation());
mTestPhong->releaseShaders(); mTestPhong->releaseShaders();
mTestPhong->draw(); mTestPhong->draw();
mTestAmbient->bindShaders(); mTestAmbient->bindShaders();
mTestAmbient->setUniform( mTestAmbient->setUniform(
"uCameraPosition", "uCameraPosition",
QtkScene::getCamera().getTransform().getTranslation()); ExampleScene::getCamera().getTransform().getTranslation());
mTestAmbient->releaseShaders(); mTestAmbient->releaseShaders();
mTestAmbient->draw(); mTestAmbient->draw();
@ -423,7 +430,7 @@ void QtkScene::draw() {
.getTranslation()); .getTranslation());
mTestDiffuse->setUniform( mTestDiffuse->setUniform(
"uCameraPosition", "uCameraPosition",
QtkScene::getCamera().getTransform().getTranslation()); ExampleScene::getCamera().getTransform().getTranslation());
mTestDiffuse->releaseShaders(); mTestDiffuse->releaseShaders();
mTestDiffuse->draw(); mTestDiffuse->draw();
@ -437,12 +444,12 @@ void QtkScene::draw() {
.getTranslation()); .getTranslation());
mTestSpecular->setUniform( mTestSpecular->setUniform(
"uCameraPosition", "uCameraPosition",
QtkScene::getCamera().getTransform().getTranslation()); ExampleScene::getCamera().getTransform().getTranslation());
mTestSpecular->releaseShaders(); mTestSpecular->releaseShaders();
mTestSpecular->draw(); mTestSpecular->draw();
} }
void QtkScene::update() { void ExampleScene::update() {
auto mySpartan = Model::getInstance("My spartan"); auto mySpartan = Model::getInstance("My spartan");
mySpartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f); mySpartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
@ -456,12 +463,12 @@ void QtkScene::update() {
alien->setUniform("uLight.position", position); alien->setUniform("uLight.position", position);
alien->setUniform( alien->setUniform(
"uCameraPosition", "uCameraPosition",
QtkScene::getCamera().getTransform().getTranslation()); ExampleScene::getCamera().getTransform().getTranslation());
auto posMatrix = alien->getTransform().toMatrix(); auto posMatrix = alien->getTransform().toMatrix();
alien->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix()); alien->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
alien->setUniform("uMVP.model", posMatrix); alien->setUniform("uMVP.model", posMatrix);
alien->setUniform("uMVP.view", QtkScene::getCamera().toMatrix()); alien->setUniform("uMVP.view", ExampleScene::getCamera().toMatrix());
alien->setUniform("uMVP.projection", QtkScene::getProjectionMatrix()); alien->setUniform("uMVP.projection", ExampleScene::getProjectionMatrix());
alien->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f); alien->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
position = MeshRenderer::getInstance("spartanTestLight") position = MeshRenderer::getInstance("spartanTestLight")
@ -471,12 +478,12 @@ void QtkScene::update() {
spartan->setUniform("uLight.position", position); spartan->setUniform("uLight.position", position);
spartan->setUniform( spartan->setUniform(
"uCameraPosition", "uCameraPosition",
QtkScene::getCamera().getTransform().getTranslation()); ExampleScene::getCamera().getTransform().getTranslation());
posMatrix = spartan->getTransform().toMatrix(); posMatrix = spartan->getTransform().toMatrix();
spartan->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix()); spartan->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
spartan->setUniform("uMVP.model", posMatrix); spartan->setUniform("uMVP.model", posMatrix);
spartan->setUniform("uMVP.view", QtkScene::getCamera().toMatrix()); spartan->setUniform("uMVP.view", ExampleScene::getCamera().toMatrix());
spartan->setUniform("uMVP.projection", QtkScene::getProjectionMatrix()); spartan->setUniform("uMVP.projection", ExampleScene::getProjectionMatrix());
spartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f); spartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
auto phong = MeshRenderer::getInstance("testPhong"); auto phong = MeshRenderer::getInstance("testPhong");
@ -487,12 +494,12 @@ void QtkScene::update() {
phong->setUniform("uLight.position", position); phong->setUniform("uLight.position", position);
phong->setUniform( phong->setUniform(
"uCameraPosition", "uCameraPosition",
QtkScene::getCamera().getTransform().getTranslation()); ExampleScene::getCamera().getTransform().getTranslation());
posMatrix = phong->getTransform().toMatrix(); posMatrix = phong->getTransform().toMatrix();
phong->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix()); phong->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
phong->setUniform("uMVP.model", posMatrix); phong->setUniform("uMVP.model", posMatrix);
phong->setUniform("uMVP.view", QtkScene::getCamera().toMatrix()); phong->setUniform("uMVP.view", ExampleScene::getCamera().toMatrix());
phong->setUniform("uMVP.projection", QtkScene::getProjectionMatrix()); phong->setUniform("uMVP.projection", ExampleScene::getProjectionMatrix());
phong->releaseShaders(); phong->releaseShaders();
// Rotate lighting example cubes // Rotate lighting example cubes

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@ -29,15 +29,15 @@
* *
* To create your own Scene from scratch see Qtk::Scene. * To create your own Scene from scratch see Qtk::Scene.
*/ */
class QtkScene : public Qtk::SceneInterface { class ExampleScene : public Qtk::Scene {
public: public:
/*************************************************************************** /***************************************************************************
* Contructors / Destructors * Contructors / Destructors
**************************************************************************/ **************************************************************************/
QtkScene(Qtk::Scene * scene); ExampleScene();
~QtkScene(); ~ExampleScene();
/*************************************************************************** /***************************************************************************
* Inherited Public Overrides * Inherited Public Overrides

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@ -9,7 +9,6 @@
#include <QApplication> #include <QApplication>
#include "qtkmainwindow.h" #include "qtkmainwindow.h"
#include "qtkscene.h"
int main(int argc, char * argv[]) { int main(int argc, char * argv[]) {
Q_INIT_RESOURCE(resources); Q_INIT_RESOURCE(resources);
@ -17,12 +16,7 @@ int main(int argc, char * argv[]) {
QApplication a(argc, argv); QApplication a(argc, argv);
auto window = MainWindow::getMainWindow(); auto window = MainWindow::getMainWindow();
// Qtk currently uses the decorator pattern to save / load scenes.
// This is a temporary solution and will be improved in the future.
auto emptyScene = new Qtk::SceneEmpty;
window->getQtkWidget()->setScene(new QtkScene(emptyScene));
window->show(); window->show();
return QApplication::exec(); return QApplication::exec();
} }

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@ -7,7 +7,7 @@
##############################################################################*/ ##############################################################################*/
#include "qtkmainwindow.h" #include "qtkmainwindow.h"
#include "qtkscene.h" #include "examplescene.h"
#include "ui_qtkmainwindow.h" #include "ui_qtkmainwindow.h"
MainWindow * MainWindow::mainWindow_ = Q_NULLPTR; MainWindow * MainWindow::mainWindow_ = Q_NULLPTR;
@ -27,7 +27,7 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent) {
// Initialize static container for all active QtkWidgets // Initialize static container for all active QtkWidgets
auto qtkWidgets = findChildren<Qtk::QtkWidget *>(); auto qtkWidgets = findChildren<Qtk::QtkWidget *>();
for(auto & qtkWidget : qtkWidgets) { for(auto & qtkWidget : qtkWidgets) {
qtkWidget->setScene(new Qtk::SceneEmpty); qtkWidget->setScene(new ExampleScene);
views_.emplace(qtkWidget->getScene()->getSceneName(), qtkWidget); views_.emplace(qtkWidget->getScene()->getSceneName(), qtkWidget);
ui_->menuView->addAction(qtkWidget->getActionToggleConsole()); ui_->menuView->addAction(qtkWidget->getActionToggleConsole());
connect( connect(
@ -60,13 +60,6 @@ MainWindow * MainWindow::getMainWindow() {
return mainWindow_; return mainWindow_;
} }
Qtk::QtkWidget * MainWindow::getQtkWidget(int64_t index) {
if(views_.size() <= index) {
return Q_NULLPTR;
}
return views_.begin(index)->second;
}
Qtk::QtkWidget * MainWindow::getQtkWidget(const QString & name) { Qtk::QtkWidget * MainWindow::getQtkWidget(const QString & name) {
if(!views_.count(name)) { if(!views_.count(name)) {
return Q_NULLPTR; return Q_NULLPTR;
@ -76,5 +69,5 @@ Qtk::QtkWidget * MainWindow::getQtkWidget(const QString & name) {
void MainWindow::refreshScene(QString sceneName) { void MainWindow::refreshScene(QString sceneName) {
// TODO: Select TreeView using sceneName> // TODO: Select TreeView using sceneName>
ui_->qtk__TreeView->updateView(getQtkWidget()->getScene()); ui_->qtk__TreeView->updateView(getQtkWidget(sceneName)->getScene());
} }

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@ -53,8 +53,6 @@ class MainWindow : public QMainWindow {
*/ */
static MainWindow * getMainWindow(); static MainWindow * getMainWindow();
Qtk::QtkWidget * getQtkWidget(int64_t index = 0);
/** /**
* Accessor for retrieving a QtkWidget by it's objectName. * Accessor for retrieving a QtkWidget by it's objectName.
* This function will not construct a new QtkWidget if none is found. * This function will not construct a new QtkWidget if none is found.

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@ -108,13 +108,7 @@ void QtkWidget::paintGL() {
} }
void QtkWidget::setScene(Qtk::Scene * scene) { void QtkWidget::setScene(Qtk::Scene * scene) {
if (mScene != Q_NULLPTR) { delete mScene;
delete mScene;
connect(
scene, &Qtk::Scene::sceneUpdated, MainWindow::getMainWindow(),
&MainWindow::refreshScene);
}
mScene = scene; mScene = scene;
if(mScene != Q_NULLPTR) { if(mScene != Q_NULLPTR) {
mConsole->setTitle(mScene->getSceneName()); mConsole->setTitle(mScene->getSceneName());

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@ -100,13 +100,6 @@ namespace Qtk {
*/ */
inline Qtk::Scene * getScene() { return mScene; } inline Qtk::Scene * getScene() { return mScene; }
/**
* @return Pointer to the QOpenGLDebugLogger attached to this widget.
*/
inline QOpenGLDebugLogger * getOpenGLDebugLogger() {
return mDebugLogger;
}
/************************************************************************* /*************************************************************************
* Setters * Setters
************************************************************************/ ************************************************************************/

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@ -37,7 +37,7 @@ void Qtk::TreeView::updateView(const Qtk::Scene * scene) {
mSceneName = scene->getSceneName(); mSceneName = scene->getSceneName();
auto objects = scene->getObjects(); auto objects = scene->getObjects();
for(const auto & object : objects) { for(const auto & object : objects) {
auto item = new QTreeWidgetItem(QStringList(QString(object->getName().c_str()))); auto item = new QTreeWidgetItem(QStringList(QString(object->getName())));
ui->treeWidget->insertTopLevelItem(0, item); ui->treeWidget->insertTopLevelItem(0, item);
} }
} }
@ -45,13 +45,9 @@ void Qtk::TreeView::updateView(const Qtk::Scene * scene) {
void Qtk::TreeView::itemFocus(QTreeWidgetItem * item, int column) { void Qtk::TreeView::itemFocus(QTreeWidgetItem * item, int column) {
QString name = item->text(column); QString name = item->text(column);
auto scene = auto scene =
MainWindow::getMainWindow()->getQtkWidget()->getScene(); MainWindow::getMainWindow()->getQtkWidget(mSceneName)->getScene();
auto & transform = scene->getCamera().getTransform(); auto & transform = scene->getCamera().getTransform();
auto object = scene->getObject(name); auto object = scene->getObject(name);
if (object == Q_NULLPTR) {
qDebug() << "Attempt to get non-existing object with name '" << name
<< "'\n";
}
Transform3D * objectTransform; Transform3D * objectTransform;
if(object->getType() == Object::QTK_MESH) { if(object->getType() == Object::QTK_MESH) {
objectTransform = &dynamic_cast<MeshRenderer *>(object)->getTransform(); objectTransform = &dynamic_cast<MeshRenderer *>(object)->getTransform();

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@ -38,7 +38,7 @@ MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape) :
} }
MeshRenderer::~MeshRenderer() { MeshRenderer::~MeshRenderer() {
sInstances.remove(mName.c_str()); sInstances.remove(mName);
} }
/******************************************************************************* /*******************************************************************************

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@ -96,7 +96,7 @@ void Model::loadModel(const std::string & path) {
sortModelMeshes(); sortModelMeshes();
// Object finished loading, insert it into ModelManager // Object finished loading, insert it into ModelManager
mManager.insert(getName().c_str(), this); mManager.insert(getName(), this);
} }
void Model::processNode(aiNode * node, const aiScene * scene) { void Model::processNode(aiNode * node, const aiScene * scene) {
@ -200,7 +200,7 @@ ModelMesh Model::processMesh(aiMesh * mesh, const aiScene * scene) {
textures.insert(textures.end(), normalMaps.begin(), normalMaps.end()); textures.insert(textures.end(), normalMaps.begin(), normalMaps.end());
} }
return {vertices, indices, textures, mVertexShader.c_str(), mFragmentShader.c_str()}; return {vertices, indices, textures, mVertexShader, mFragmentShader};
} }
ModelMesh::Textures Model::loadMaterialTextures( ModelMesh::Textures Model::loadMaterialTextures(

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@ -58,7 +58,7 @@ namespace Qtk {
loadModel(mModelPath); loadModel(mModelPath);
} }
inline ~Model() override { mManager.remove(getName().c_str()); } inline ~Model() override { mManager.remove(getName()); }
/************************************************************************* /*************************************************************************
* Public Methods * Public Methods
@ -197,7 +197,7 @@ namespace Qtk {
/** The directory this model and it's textures are stored. */ /** The directory this model and it's textures are stored. */
std::string mDirectory {}; std::string mDirectory {};
/** File names for shaders and 3D model on disk. */ /** File names for shaders and 3D model on disk. */
std::string mVertexShader, mFragmentShader, mModelPath; const char *mVertexShader, *mFragmentShader, *mModelPath;
}; };
} // namespace Qtk } // namespace Qtk

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@ -73,7 +73,7 @@ void ModelMesh::initMesh(const char * vert, const char * frag) {
initializeOpenGLFunctions(); initializeOpenGLFunctions();
// Create VAO, VBO, EBO // Create VAO, VBO, EBO
bool status = mVAO->create(); mVAO->create();
mVBO->create(); mVBO->create();
mEBO->create(); mEBO->create();

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@ -92,7 +92,7 @@ namespace Qtk {
return mShape.mVertices; return mShape.mVertices;
} }
[[nodiscard]] inline std::string getName() const { return mName; } [[nodiscard]] inline const char * getName() const { return mName; }
[[nodiscard]] inline const Type & getType() const { return mType; } [[nodiscard]] inline const Type & getType() const { return mType; }
@ -160,7 +160,7 @@ namespace Qtk {
Transform3D mTransform; Transform3D mTransform;
Shape mShape; Shape mShape;
Texture mTexture; Texture mTexture;
std::string mName; const char * mName;
bool mBound; bool mBound;
Type mType = QTK_OBJECT; Type mType = QTK_OBJECT;
}; };

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@ -37,23 +37,6 @@ Scene::~Scene() {
* Public Methods * Public Methods
******************************************************************************/ ******************************************************************************/
void Scene::draw() {
if(!mInit) {
initializeOpenGLFunctions();
init();
mInit = true;
}
if(mSkybox != Q_NULLPTR) {
mSkybox->draw();
}
for(auto & model : mModels) {
model->draw();
}
for(const auto & mesh : mMeshes) {
mesh->draw();
}
}
std::vector<Object *> Scene::getObjects() const { std::vector<Object *> Scene::getObjects() const {
// All scene objects must inherit from Qtk::Object. // All scene objects must inherit from Qtk::Object.
std::vector<Object *> objects(mMeshes.begin(), mMeshes.end()); std::vector<Object *> objects(mMeshes.begin(), mMeshes.end());
@ -68,7 +51,7 @@ std::vector<Object *> Scene::getObjects() const {
Object * Scene::getObject(const QString & name) { Object * Scene::getObject(const QString & name) {
for(auto object : getObjects()) { for(auto object : getObjects()) {
if(object->getName() == name.toStdString()) { if(object->getName() == name) {
return object; return object;
} }
} }
@ -91,3 +74,24 @@ template <> Model * Scene::addObject(Model * object) {
sceneUpdated(mSceneName); sceneUpdated(mSceneName);
return object; return object;
} }
/*******************************************************************************
* Private Methods
******************************************************************************/
void Scene::privateDraw() {
if(!mInit) {
initializeOpenGLFunctions();
init();
mInit = true;
}
if(mSkybox != Q_NULLPTR) {
mSkybox->draw();
}
for(auto & model : mModels) {
model->draw();
}
for(const auto & mesh : mMeshes) {
mesh->draw();
}
}

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@ -10,7 +10,6 @@
#define QTK_SCENE_H #define QTK_SCENE_H
#include <QMatrix4x4> #include <QMatrix4x4>
#include <utility> #include <utility>
#include "camera3d.h" #include "camera3d.h"
@ -66,7 +65,7 @@ namespace Qtk {
* *
* This function is only called when the widget is redrawn. * This function is only called when the widget is redrawn.
*/ */
virtual void draw(); virtual void draw() { privateDraw(); };
/** /**
* Function called to update the QOpenGLWidget. Does not trigger a redraw. * Function called to update the QOpenGLWidget. Does not trigger a redraw.
@ -166,7 +165,6 @@ namespace Qtk {
*/ */
inline void setSceneName(QString name) { mSceneName = std::move(name); } inline void setSceneName(QString name) { mSceneName = std::move(name); }
std::vector<Model *> mModels {};
signals: signals:
/** /**
* Signal thrown when the scene is modified by adding or removing objects. * Signal thrown when the scene is modified by adding or removing objects.
@ -177,6 +175,16 @@ namespace Qtk {
void sceneUpdated(QString sceneName); void sceneUpdated(QString sceneName);
private: private:
/*************************************************************************
* Private Methods
************************************************************************/
/**
* Handles drawing members encapsulated by this base class.
* Child classes do not need to draw these objects manually.
*/
void privateDraw();
/************************************************************************* /*************************************************************************
* Private Members * Private Members
************************************************************************/ ************************************************************************/
@ -191,33 +199,8 @@ namespace Qtk {
/* MeshRenderers used simple geometry. */ /* MeshRenderers used simple geometry. */
std::vector<MeshRenderer *> mMeshes {}; std::vector<MeshRenderer *> mMeshes {};
/* Models used for storing 3D models in the scene. */ /* Models used for storing 3D models in the scene. */
std::vector<Model *> mModels {};
}; };
class SceneEmpty : public Scene {
public:
void init() override {
setSceneName("Empty Scene");
}
void draw() override { Scene::draw(); }
void update() override { Scene::update(); }
};
class SceneInterface : public Scene {
public:
explicit SceneInterface(Scene * scene) : mScene(scene) {}
void init() override { mScene->init(); }
void draw() override { mScene->draw(); }
void update() override { mScene->update(); }
protected:
Scene * mScene;
};
} // namespace Qtk } // namespace Qtk
#endif // QTK_SCENE_H #endif // QTK_SCENE_H