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@ -197,7 +197,10 @@ void Model::flipTexture(const std::string & fileName, bool flipX, bool flipY)
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* Models should not be loaded into Qt resource system
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* Instead pass an *absolute* path to this function
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* Relative paths will break if Qtk is executed from different locations
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* See resourcemanager.h for an example of how qtk handles this
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*
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* Models can also be loaded from the `qtk/resource` directory using qrc format
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* loadModel(":/models/backpack/backpack.obj")
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* See resourcemanager.h for more information
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*
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* @param path Absolute path to a model .obj or other format accepted by assimp
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*/
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